You weren't 'mashing Dark Arts after every action'. Dark Knight was fun and it felt fine.
It needed tweaks and fun new additions, not totally messing with.
I always compared those SB three tanks to cars.
PLD: Automatic
WAR: Originally a standard that got changed to into an automatic by 4.2
DRK: Standard
Each one had their own things to do but you can tell that some were designed to have much more rolled into them. For a time I would say the complexity of gauge management for WAR and DRK were almost the same for a time but when Inner Release got changed in 4.2(making BG moves free instead of half) it made WAR much easier to play/optimize
DRK for the rest of 4.x from that point had the fun of managing blackblood. The old blood weapon making gcd's go by faster made it feel insanely fun. Add in that your Dark Artsing more moves during that period and it made the job very very active but rewarding. DAing into perfectly timed Bloodspillers during raid buffs gave me the feeling WAR did with IR Fell Cleave crits, just getting that sweet feeling of damage.
My DRK is currently 74 and I do enjoy weaving FoS in between my aoe combos, and EoS's during my Delirium Bloodspillers, but it doesn't compare to the fun I had with SB DA. It's stupid I know because we all make memes about DA but it had a feeling the current DRK lacks, and it's replacement just doesn't add up.
I'm hoping SHB will only improve on some of these jobs through patches as I feel there is something in current DRK that can be salvaged, but in it's current state it feels like it's just aping WAR. Fray is nice but when Nascent Flash is extremely fun to use it does make DRK look like it's kicking the sand waiting for it's time to shine.
Last edited by Noitems; 07-26-2019 at 11:38 PM.
It's your opinion. For me that button was a bless. Made me chose between damage and utility options on some skills and raise my APM a bit. The only thing I realy hated and can't understand during the Stormblood is all those role skills. They could make rework around the Dark Arts, tbh. This one button could just unload our loadouts of skills with changing one skill to other and giving them different properties. But we got the 5.0 simplifying everything we loved.
It WAS fun for the likes of me, the Dark Arts. More than that I've even ENJOYED the pre 5.0 MCH with it's reload mechanic and I HATE what they done to him.
You never had to choose.It's your opinion. For me that button was a bless. Made me chose between damage and utility options on some skills and raise my APM a bit. The only thing I realy hated and can't understand during the Stormblood is all those role skills. They could make rework around the Dark Arts, tbh. This one button could just unload our loadouts of skills with changing one skill to other and giving them different properties. But we got the 5.0 simplifying everything we loved.
It WAS fun for the likes of me, the Dark Arts. More than that I've even ENJOYED the pre 5.0 MCH with it's reload mechanic and I HATE what they done to him.
Everything that was enhanced by Dark Arts was good enough that you would never wanted the option without Dark Arts. It was never a hard choice. What are you talking about?
I guess you also like having very inconsistent damage then.
For example "Split and carve"? I had an option: do I want mana or damage? About inconsistent damage - that's, again, YOUR opinion. I never had any problems with damage on DRK or MCH before and I've never had the strong wish to fall asllep in the dungeon, because I had something to do.The jobs were intersting and unique - not anymore, now they are just generic. Too simple and bleak. I will still play them, just because I like the THEME there was once, but as much as I played before.
You didn't even get the name right.For example "Split and carve"? I had an option: do I want mana or damage? About inconsistent damage - that's, again, YOUR opinion. I never had any problems with damage on DRK or MCH before and I've never had the strong wish to fall asllep in the dungeon, because I had something to do.The jobs were intersting and unique - not anymore, now they are just generic. Too simple and bleak. I will still play them, just because I like the THEME there was once, but as much as I played before.
You also always DA'd with CS for the MP gain. Again, there wasn't a choice.
The name is not the point, i'm no english (imagine that). And AGAIN - it's YOUR opinion, just like I have mine. And for me there is always a choice. And I always will stand for options and INTERSTING mechanics of the game. They may be difficult for some simpletons - I DON'T CARE - but as far as job remains interesting and rich with options - it's a good job. Now there is none. Or, as you love to say - there is no choice anyway.
C&S I believe was a 10% mp regen with 100 pot if you used it without DA.
Otherwise it was 400 pot with no regen effect if you did use DA.
Just adding for the clarification
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