Quote Originally Posted by Xenosan View Post
I don't see DRK reworked beyond the change to Darkside & Dark Arts (and consequently Delirium & BW). Everything else that changed feels like parts of the overall changes they made to all tanks this expansion.

I like the Darkside change. They found a solution that removed DA spam (I didn't have a problem with personally) but let DRK better control when/where to dump additional potency. That's all good in my book. But how does Dark Mind survive a rework, how does Living Dead..

Disapointed they also didn't rethink the Blood Gauge. IMO DRK did not need this widget in SB, and they still do not need it in ShB. Blood actions (LS BS Q) could just be procs or stacks like Bard Repertoire stacks, placed inside the DS widget. DRK doesn't need to track their Blood accumulation the way a Warrior manages with Wrath gauge, I feel this is true even with the change to Delirium. Now DRK has 2 widgets that really don't make sense imo.

And then nerfing Salted Earth to be weaker than even Circle of Scorn just to make room for AD as an oGCD.. I guess because PLD got Atonement and DRK needed an equivalent? This exp's version of nerfing Blood Price just to add Quietus (which didn't restore MP even @4.0)
I don't know about them having better control over when they dump potency.. When timer says go bs spam, you do it, otherwise you hurt overall dps output by holding it for too long. That doesn't feel like a choice or control. Don't get me wrong, I wanted a burst window I could weave into my sustained damage. Something like you gain stacks of darkness everytime you use bloodspiller then you can unleash a devastating combo inside a TA window, thus expending your stacks. But now the job is built around three clunky and unsynergistic mechanics... Then you're a 1-2-3 hero until inner release comes back up. Low budget warrior.