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  1. #11
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Darks identity was pretty much speed and Magic tank
    but now its lost everything it had that sped it up no haste on blood weapon ,Low blow and reprisal procs long gone
    and it being "Magic tank" just gimps it compared to others

    if square insist Dark must be the magic tank then it must excel in magic not be limited to it
    as example Dark mind really should be 10% physical resistance and 20-30% magic
    (14)

  2. #12
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    The worse part is that the job is in gimp limbo territory. If SE would have taken what worked with DRKs AoE from SB and made that work for ShB in single target too I would have been happy (and tweak dark arts to lower usage not eos/fos). The game already has enough "press this when its off cd then spam" jobs. Let there be one job that is based on player skill and not 100% revolve around the CD timer. One tank job left with a high skill ceiling and low floor. SE, highlander said "there can only be one" not "there can only be none"!

    A pure resource management tank would naturally be skill based to a degree. As your resources evenly change hands you're doing damage, mitigating, and maintaining hp in the middle. TBN is an excellent example of an ability that doesn't work on a non-resource management job (what we have now) but works well when you have the right framework in place to bring your mp back up quickly. That framework has been gimped in a major way. It's a low budget WAR without the self sustain and less damage and still the worst tank invulnerability in the game by miles.

    There is no reason to bring a DRK. Not even a skilled player can navigate the gap when put up against a equally skilled/geared player on any of the other tank jobs.

    Does SE even read these posts? I think it would be hard for anyone to argue in the affirmative after the changes since HW.
    (2)
    Last edited by Danelo; 07-25-2019 at 04:22 PM.

  3. #13
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I don't think SE cares about DRK feedback at all if instead of make the job more like HW but better as we ask they do exactly the contrary. I understand with more jobs less time to design stuff but why is the tank role the one that should be gutted like that? who in the seven hell's think making DRK, a sustained resource manage tank become a brainless burst spam fest WAR copy is the right direction? Obviously no one on the design team or the testing team like/care about DRK bcs this lvl of incoherency on this rework can't be unnoticed.

    Sorry dev team if I'm being to critic with your job I know you work harder for this fantastic game but this is a big no from me sorry.
    (8)
    Last edited by shao32; 07-25-2019 at 10:11 PM.

  4. #14
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Xenosan View Post
    I don't see DRK reworked beyond the change to Darkside & Dark Arts (and consequently Delirium & BW). Everything else that changed feels like parts of the overall changes they made to all tanks this expansion.

    I like the Darkside change. They found a solution that removed DA spam (I didn't have a problem with personally) but let DRK better control when/where to dump additional potency. That's all good in my book. But how does Dark Mind survive a rework, how does Living Dead..

    Disapointed they also didn't rethink the Blood Gauge. IMO DRK did not need this widget in SB, and they still do not need it in ShB. Blood actions (LS BS Q) could just be procs or stacks like Bard Repertoire stacks, placed inside the DS widget. DRK doesn't need to track their Blood accumulation the way a Warrior manages with Wrath gauge, I feel this is true even with the change to Delirium. Now DRK has 2 widgets that really don't make sense imo.

    And then nerfing Salted Earth to be weaker than even Circle of Scorn just to make room for AD as an oGCD.. I guess because PLD got Atonement and DRK needed an equivalent? This exp's version of nerfing Blood Price just to add Quietus (which didn't restore MP even @4.0)
    I don't know about them having better control over when they dump potency.. When timer says go bs spam, you do it, otherwise you hurt overall dps output by holding it for too long. That doesn't feel like a choice or control. Don't get me wrong, I wanted a burst window I could weave into my sustained damage. Something like you gain stacks of darkness everytime you use bloodspiller then you can unleash a devastating combo inside a TA window, thus expending your stacks. But now the job is built around three clunky and unsynergistic mechanics... Then you're a 1-2-3 hero until inner release comes back up. Low budget warrior.
    (1)

  5. #15
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by shao32 View Post
    I don't think SE cares about DRK feedback at all if instead of make the job more like HW but better as we ask they do exactly the contrary. I understand with more jobs less time to design stuff but why is the tank role the one that should be gutted like that? How in the seven hell's think making DRK a sustained resource manage tank become a brainless burst spam fest WAR copy is the right direction? Obviously no one on the design team or the testing team like/care about DRK bcs this lvl of incoherency on this rework can't be unnoticed.

    Sorry dev team if I'm being to critic with your job I know you work harder for this fantastic game but this is a big no from me sorry.
    Also what's curious to me is, if you're trying to bring more people in to play tanks by dumbing them down, WHY WOULD YOU MAKE DRK PLAY ALMOST EXACTLY LIKE ANOTHER TANK CLASS?! To a lesser extent like two classes if you count PLD, although they've changed some stuff up since last expansion.
    (6)

  6. #16
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i would not mind Delirium and Blood weapon being different flavors of IR and Infuriate if they at least had the speed boost
    or even gave Darkside the huton treatment

    really not sure why they made DRK WAR with a angst coat of paint
    (3)

  7. #17
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Duskane View Post
    i would not mind Delirium and Blood weapon being different flavors of IR and Infuriate if they at least had the speed boost
    or even gave Darkside the huton treatment

    really not sure why they made DRK WAR with a angst coat of paint
    It seems like they're going with the big weapon/slow attack idea. I just don't know anyone who wanted the WAR clone. Most everyone loved the AoE of DRK in SB. They should have built on that, but instead they nerfed that too.
    (4)

  8. #18
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xenosan View Post
    They found a solution that removed DA spam (I didn't have a problem with personally) but let DRK better control when/where to dump additional potency.
    They literally replaced "spamming a skill that costs 25% of your MP every 2s" with "spamming a skill that costs 30% of your MP every 2s", while keeping the "saving MP for TBN".
    At that point, why didn't they simply increase the MP cost and potency of Dark Arts ?

    You don't even really have to manage Darkside since your combo itself gives you plenty of MP to never let it fall.
    (2)
    Last edited by Reynhart; 07-25-2019 at 08:24 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #19
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Remember all, for the new live letter we can make questions that meaby are answered by yoship, feel free to post any question about you DRK concerns here.

    http://forum.square-enix.com/ffxiv/t...43#post5092843
    (3)
    Last edited by shao32; 07-25-2019 at 08:11 PM.

  10. #20
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rakshazi View Post
    I don't get it. Why do the NORMAL people have to suffer loss of the job identity so some dum... eh.. mentaly challenged would play the job for AESTHETICKS??! I hate not only the DRK changes, but also MCH. He too have lost his identity and've been simplyfied to the ground...
    Be my guest. If the data show that more people play a job compared to its previous iteration debts take it as confirmation that the changes are good....if they retained the previous population. At the moment is simply a fuck off to the heavensward player and partially to stormblood and a welcome to the WAR unngabunga muh damage crowd
    (1)

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