Quote Originally Posted by Bonbori View Post
Honestly I don't know what more SE can do than they already do with things such as role quests and solo instances. I sometimes feel like certain players are consciously determined to remain a liability to the party no matter how much the game holds their hand.

Titania is a good example of that. Its tight dps check should in theory do a good job of weeding out the 0 dps healers, but in reality... there are some people who just do not take the hint. SE really needs to be less subtle about this. At some point people need to be explicitly told that (although it may have been watered down to one-button-spam) a healer expected to fill every nanosecond they're not healing or dodging mechanics with damage. ABC needs to be drilled into them from level 1.
I wouldn't call either of the extremes "tight dps checks" you actually don't even have to have high dps, or healers doing dps to pass those easy. Had a dps down (d/c) with healers doing average at best dps from what I understood and still can manage a kill before enrage. It's when you have extremely subpar players who have no idea how to play their class effectively that you can't pass an enrage. It should actually be a higher DPS check, so unless you are actually doing average dps as a team you can just clear it.

More punishing enrages I think would encourage more players to play effectively, as in a death could potentially be enough downtime to cause a wipe, and encourage team play.