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  1. #10
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Disclaimer, what im about to say, isnt me saying Monks are fine.

    i think this alittle over-exaggerative, Monks current condition isnt THAT bad, i did expect More, but it isnt horrific, i still can Enjoy monk, even with its current Qwerks, i do actually like the New Six Star and the Anataman, i think their awesome abilities in theory, alittle wonky to play around with, but cool nonetheless.

    the only fix i really want is to TK.

    In all honesty, i'd like to see TK Changed while i can think of ideas and have presented them, they'd change Monk on a Fundamental level, so for the posts sake of (you dont want a Rework) I'd say a Easy fix would realistically lie in directly changing TK.

    My solution would likely be, Change TK onto a Standard Ability but one with 3 Charges, Each Charge on a 1 minute CD, Then allow Successful Combos and Positionals to reduce the CD of TK by 10Seconds. this would Not alter the way the monk currently plays in the Slightest only add to it by rewarding the Monk by being able to continously be able to pull off Combos correctly.

    My final fix would be Remove Riddle Fist of Fire and Fist of Wind, Past idly using a passive buff to damage % while under 3 GL and Above 3GL requiring Fist of Wind this doesnt do anything for gameplay. It actually just doesnt fit no longer, with ALOT less OGCDs we just dont have the tools to maximise a Slower GCD anymore. so just remove them from the game.
    (1)
    Last edited by Drayos; 07-17-2019 at 08:45 AM.