
Originally Posted by
KageTokage
I've come to realize that part of the problem is likely tied to the fact that with XIV being the first/only MMO of a lot of players, they are likely not familiar with the kinds of behavioral patterns that tend to be universal to bots across the genre.
There's a number of traits they exhibit that can quite readily out them after a brief period of observation shows them repeating the same quirks, and you likely won't be able to unsee them once you notice (I honestly wish I could sometimes...):
For bots in general:
-They are always utilizing Legacy type movement and thus do not strafe and turn around very quickly
-After mounting up, they almost always take flight from a complete standstill following an awkward pause. It's exceedingly rare to see bots that don't do this and it's generally the first thing I look for in a suspect.
-When moving between gathering nodes or FATEs, they follow a "point A to point B" style of movement and tend to zig-zag around awkwardly instead of making gradual turns like actual players. Their paths are also extremely precise and exhibit little to no variation as their scripts basically just tell them to move between exact coordinates on the map until they're within range of a target afterwhich they lock onto it and go to town.
-The only time they jump (Outside of taking flight) is if they get stuck on an object like a tree, rock, or wall for a prolonged period of time. They will not jump even for the sake of reaching a destination more quickly and will take a roundabout path instead.
For FATE bots:
-Melee classes only move in perfectly straight lines to their targets and never go for positionals even if the enemy is immobile due to casting or being stunned.
-Ranged classes will land at the edge of the FATE and start " turreting" enemies, only moving if their next target is out of range or if targeted by an AoE.
-When targeted by circle AoEs, they always run directly away from the enemy to dodge, and when targeted by cone or line AoEs will run diagonally to the flank of the enemy.
-They will not stop attacking their current target until it's dead, which causes issues if they catch aggro from another mob during a FATE boss. Amusingly, this also applies to PvP bots and is highly exploitable.
-They generally ignore boss FATEs unless they're already being attacked by another player or NPC.
-If no FATEs are around, they'll either stand still and do nothing, run/fly back to a nearby safe spot like an aetheryte and wait there instead, or just start killing every mob in the near vicinity to squeeze out as much EXP as possible.
Sniped.