I'm a little lost on the calendars timeline. Do you have a guess on the dates for the 5.01, 5.05 and 5.07 patches?
I'm a little lost on the calendars timeline. Do you have a guess on the dates for the 5.01, 5.05 and 5.07 patches?
This's what makes hearing "just wait and see" so disheartening. It felt like our only time to really give feedback about "hey, the brakes on this train are just two pairs of frozen chicken patties, that is not going to work for stopping a train, trains don't work like my stomach" was before the expansion launch proper, while they had time in between the media tour and the expansion launch to swap out the chicken patties for an actual part that someone has tested and determined to work. It's a repeat of last expansion, 'cept a lot worse. I'd feel a lot better about waiting if we got any sort of dev post, this silence is just making me nervous.
5.01 is planned to be on the 16th, and 5.05 is planned to be on the 30th. I'm not certain of anything that comes after 5.05 yet.
The old tools (that are gone now) were great too; I'd like if we had some of both so everyone could be happy. Also, I ~did~ switch and do RDM for MSQ, but my raid static still needs me to heal, so I've got to tough through leveling healers anyway. You can 100% blame me if the role-in-need swaps off healer when you do your roulettes next, and you can also blame me for being a voice speaking up for change, too.
Last edited by Gravagar; 07-12-2019 at 12:37 AM.
Major playstyle changes will likely come with the next expansion. Minor changes can come anytime.
At best we can hope for a new skill with an already existing animation or something.
Yes, probably.
With Stormblood they only did minor enmity changes when Deltascape normal released. The major job changes came the day Savage released. So I wouldn't expect much this coming Tuesday.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
If only there was someway for us to give feedback before they release an expansion. If only Square were able to release tooltips in advance, gather player feedback and adjust things before the launch of a new expansion. Oh well, that's not really possible. The only way to revise or edit a class is to wait multiple years. That's how long it takes to process player feedback and design animations for skills. Roughly two years.
I really don´t get, why the rotation of a healing job is only defined by its dps spells. I don´t do that. Thats probably the reason im ok with how Sch is atm. (can´t talk about the others, since i didn´t lvl them yet)Oh, you enjoy casting Broil II 12-13 times per Biolysis as your entire rotation? And you also enjoy having more Aetherflow stacks than you could possibly spend? That's great! Seems like this update to Scholar was catered to your skillset. If they ever add back Energy Drain or something else, please feel free to continue to press two buttons. I, like many others, would prefer there to be a higher skill ceiling. We're not asking players, such as yourself, to attempt to play above your means. We just want options.
Because 70% (being generous and not saying more) of what you do as a healer is either dps or sit there spamming physick on a tank like I saw a scholar do to me the other day while at full health. When that changes, then your question might make sense.
In dungeons: Art of War spam is nothing else than dps job aoe spam. 1 button instead of 2...
In Trials: For static and PF, just make it soloheal, if you are so unchallenged.
Ah, the vicious cycle begins. If we're lucky, AST/SCH get some potency buffs -- but remember, 4.0 WHM stayed exactly the same with its sorry excuse for a job gauge. Lilies, (which people and their mother defended with their life) pathetic as they are in 4.xx, stayed virtually the same majority, if not, the entire 4.xx expansion.
It's fine if you don't DPS if that's how you find healing fun. The concern is the many other players who DO NOT find that sort of playstyle fun. Playing HP bar pingpong is fine if you actually GET to play HP bar pingpong. But unfortunately, encounters in this game is heavily scripted that the only time you get to play HP bar pingpong is specific times in an encounter or if someone screws up a mechanic. So, majority of the time you're literally just sitting there. Spamming Physick and 1-2 buttons to bide the time. SE thinks this is engaging content for their players as you can see with the many, many, MANY posts that say otherwise.
You can look up metrics on any fight played by anyone reasonably skilled. Even in Ultimate, the spell you cast the most is Broil. Most of what a player does in any boss encounter, assuming you are not overhealing by a large margin, is DPS. This is true in any difficulty. By dumbing down your damage rotation, you've effectively made it possible for healers to DPS on an two key keypad. If you enjoy literally pressing one button for more than 90% of your healing downtime, which is already most of what you do, then I don't really know what to say to you. You can press 1 button if you like. I'd much rather Scholar go back to pressing multiple buttons for damage. Again, if it's too complicated or whatever, you are free to only press your Broil II button. But I don't think it's good class design to lower the skill ceiling. If you want to lower the skill floor, that's fine. But I think Scholar was most fun when you had multiple DoTs and could gauge the risk between using Aetherflow to heal or using it to damage. I think giving players that choice, allowing them to balance it as they saw necessary, that level of decision making, was peak Scholar gameplay. It was tactical. "Do I need to save this Aetherflow stack for someone? Can I survive for the next fifteen seconds without any Aetherflow?"
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