Citation Envoyé par Xoo Voir le message
For me, I miss the thrill of getting that awesome party at any level range after you've been repeatedly subjected to the awfulness it can be. I don't care what anyone says, there was a degree of strategy in an XI grind party that doesn't seem to exist in XIV. When you have an efficient puller, a good tank who's quick on the voke, THF who could land SATA quickly each and every time (and used status bolts!), a BRD/NIN that could sleep one mob and pull the next in succession (pre-meripo), the list goes on..

What do we have in XIV? In my opinion, it's a spamfest that requires little more than Stoneskin, Curaga, Shock Spikes, and a whole slew of generic AoE weaponskills.

The jobs in this game need a helluva lot more depth to be interesting.
I am really hoping that Yoshida's mage comments recently change this for the better. Starting with interruptions from movement, it forces the mages to stand still. Melees can't run around willy-nilly if their healer has to stand still, and AOE spam-fests from THM will slow down. I don't think it will bring pull camps back, per se, but it's a move that direction.