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  1. #21
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raldo View Post
    What do you need HQ materials for? Crafting is plenty easy enough already..
    I need them for crafting job quests that require HQ items.
    Just now, I did my level 25 BS quest for a HQ steel ingot. I mined HQ bomb ash and used NQ iron ore. Couldn't get past 60% HQ, but one finally popped at around 20% after a bunch of Hasty Touch fails. Usually, I just wait until I'm about 5+ levels past the one where I got the quest before attempting it.
    I'm working on my retainers now. Both at level 14, botanist and Rogue
    (0)

  2. #22
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Once again, for the level 58 Weaver quest. Make 3 spindles of HQ crawler silk. No way I can do this without all HQ materials.

    Silkworm Cocoons: I go to the timed node as botanist, Pop Leaf Turn III, and then Bountiful Harvest II for most of the picks, and end up with 30 HQ cocoons!

    Crawler Cocoons: I need to kill crawlers in Hinterlands for these.
    So far, 66 NQ ones, ZERO HQ.
    So annoying. Makes crafting a real chore if it needs dropped materials for HQ.

    Idea: Let us level sync with the mobs or zone, but make all the drops HQ. You have to work harder and longer, but at least you can get them when you need them.
    (0)
    Last edited by SamSmoot; 07-10-2019 at 11:51 AM.

  3. #23
    Player
    Lissyl's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Elsabette Manaya
    World
    Lamia
    Main Class
    Culinarian Lv 36
    Quote Originally Posted by Raldo View Post
    What do you need HQ materials for? Crafting is plenty easy enough already.

    I bet most crafters, myself included, would rather HQ monster drops be impossible to reduce inventory clutter.
    I don't understand this. If you don't need HQ items, just use 'Lower Quality' to make them normal. I mean, I remember the clutter in ARR years ago but at some point they introduced that Lower Quality and it's been a lifesaver for my inventory.
    (0)
    "Once the landslide has begun, it is too late for the pebbles to vote."

  4. #24
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SamSmoot View Post
    Once again, for the level 58 Weaver quest. Make 3 spindles of HQ crawler silk. No way I can do this without all HQ materials.

    Silkworm Cocoons: I go to the timed node as botanist, Pop Leaf Turn III, and then Bountiful Harvest II for most of the picks, and end up with 30 HQ cocoons!

    Crawler Cocoons: I need to kill crawlers in Hinterlands for these.
    So far, 66 NQ ones, ZERO HQ.
    So annoying. Makes crafting a real chore if it needs dropped materials for HQ.

    Idea: Let us level sync with the mobs or zone, but make all the drops HQ. You have to work harder and longer, but at least you can get them when you need them.
    Just use an actual crafting rotation along with level appropriate gear. Failing that, powerlevel via Moogles to 60, buy some gear from Rhalgr's and then laugh at how HQ crafting is these days.
    (0)

  5. #25
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by SamSmoot View Post
    When I'm out looking for HQ crafting materials, I can use Unearth III (mining) or Leaf Turn III to get a 30% boost for HQ collecting for 300 GP.
    I think this has largely been rendered irrelevant by the Gemstone Trading system introduced with Shadowbringers, along with the (in my estimation, overly-generous) increase in the impact HQ ingredients can have. It doesn't help with pre-Shadowbringers materials, but, then again, with the increased level cap, each and every one of those recipes is now trivial to HQ with or without HQ ingredients.

    Quote Originally Posted by Raldo View Post
    I bet most crafters, myself included, would rather HQ monster drops be impossible to reduce inventory clutter.
    I wouldn't advocate for this, but I would wholeheartedly welcome a pair of DoH / DoL abilities that reduce HQ chance to 0%. While it's easy enough to lower quality, it nevertheless would be a huge QoL improvement to not even have to worry about it when gathering lower-level ingredients or quick-synthing large quantities of materials.
    (0)
    Last edited by Kirsten_Rev; 07-10-2019 at 03:55 PM.

  6. #26
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kirsten_Rev View Post
    I think this has largely been rendered irrelevant by the Gemstone Trading system introduced with Shadowbringers, along with the (in my estimation, overly-generous) increase in the impact HQ ingredients can have. It doesn't help with pre-Shadowbringers materials, but, then again, with the increased level cap, each and every one of those recipes is now trivial to HQ with or without HQ ingredients.


    I wouldn't advocate for this, but I would wholeheartedly welcome a pair of DoH / DoL abilities that reduce HQ chance to 0%. While it's easy enough to lower quality, it nevertheless would be a huge QoL improvement to not even have to worry about it when gathering lower-level ingredients or quick-synthing large quantities of materials.
    Pick clean increases yield while reducing HQ chance to 0
    (0)

  7. #27
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CorbinDallas View Post
    Just use an actual crafting rotation along with level appropriate gear. Failing that, powerlevel via Moogles to 60, buy some gear from Rhalgr's and then laugh at how HQ crafting is these days.
    The only sure way I can get HQ from NQ stuff is to outlevel the recipe by 10-20. It's a bit easier now that I learned to use ToT to regain CP instead of just using goods on touches. I finally finished the WVR level 62 job quest with 487 Craftsmanship, 447 Control, and couldn't get near 100% quality on any of the crafts with all HQ mats. I think I was in the 50-80% range each time when I ran out of resources, but I got lucky enough to produce the three HQ items without too many blown attempts.
    My usual rotation is:
    CS until progress is one more CS from top
    Inner Quiet
    Steady Hand II
    Hasty Touches until SHII runs out,. (Use ToT when Good status comes up,
    Refresh SHII
    Master's Mend when durability = 10.
    And, finally, when there's just enough CP, Great Strides on Byregot's Blessing.
    The end usually comes when I run out of CP, with around 3 durability left.
    (0)

  8. #28
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by SamSmoot View Post
    The only sure way I can get HQ from NQ stuff is to outlevel the recipe by 10-20. It's a bit easier now that I learned to use ToT to regain CP instead of just using goods on touches. I finally finished the WVR level 62 job quest with 487 Craftsmanship, 447 Control, and couldn't get near 100% quality on any of the crafts with all HQ mats. I think I was in the 50-80% range each time when I ran out of resources, but I got lucky enough to produce the three HQ items without too many blown attempts.
    My usual rotation is:
    CS until progress is one more CS from top
    Inner Quiet
    Steady Hand II
    Hasty Touches until SHII runs out,. (Use ToT when Good status comes up,
    Refresh SHII
    Master's Mend when durability = 10.
    And, finally, when there's just enough CP, Great Strides on Byregot's Blessing.
    The end usually comes when I run out of CP, with around 3 durability left.
    So... basically your problem is that you're not making use of all the skills you have at hand.

    You're missing out on extra CP by not using comfortzone and you're "wasting" CP on Masters Mend when the leatherwork skill (which name I forgot, because ist not being used anymore once you get Prudent Touch) costs less. Same goes for Manipulation. Both require a bit more careful planning, but are more viable than just using Masters Mend. For recipes above or at your level Ingenuity is also very helpful.
    With your culinary at 62 you also have access to Muscle Memory, which should give you a lot more progress than CS.

    I dont have a crafter at hand to "test" this right now, but your rotation should look a little more like this:
    Muscle Memory
    Comfortzone
    Inner Quite
    Leatherworker-Skill which name I forgot
    Steady Hand II
    Hasty Touches until SH2 runs out
    Manipulation
    SH2+HT again
    -playing around a bit with durability+progress+CP-

    You want to finish with 3 stacks of Steady Hand or Steady Hand 2 still left to do the following (in an ideal world it would be 4 stacks, so you could use Innovation aswell):
    +Great Strides
    +Ingenuity
    -> Byregots Blessing

    You should still have 4 stacks of Ingenuity now that you can use to buff your CS, so you'll need less of those to actually finish the craft - you just need to pay attention how many you'll actually need and save enough dura for the end.
    (1)

  9. #29
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Battle Retainers Hunting ventures can easily farm mats that are usually dropped by mobs xD. They usually bring back 10 per hour for 2 ventures.
    (0)

  10. #30
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    753
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    If HQ items really were useful sure but as it stands now anyone that half way enjoys crafting can craft HQ items using NQ with ease. I'm not just talking about current content but even in SB.

    Most of the times while I'm gathering I wish I could just disable HQ gathering. I'm sick of lowering the quality so I only have 1 stack taking up inventory space.
    (0)

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