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  1. #1
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    It’s insane, the devs undid what was the single nicest quality of life change Monk ever got for dungeons by removing Shoulder Tackle granting stacks and setting Perfect Balance to 60 seconds. But the actual things that they acknowledged that we hate about the job, like Riddle of Fire’s slow, don’t get changed.

    I’m really feeling all the Feedback they received on Monk.
    I don't understand it. We finally got our armor crush, / 20 second huton refresh, enochian button, blood of the dragon refresh. Then they took it away and left in the part everyone universally hated. I understand they didn't want Tornado kick rotation to be a thing so why not fix tornado kick into a skill that doesn't directly contrast with the rest of Monk's Greased Lightning based kit.
    (3)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rockette View Post
    I don't understand it. We finally got our armor crush, / 20 second huton refresh, enochian button, blood of the dragon refresh. Then they took it away and left in the part everyone universally hated. I understand they didn't want Tornado kick rotation to be a thing so why not fix tornado kick into a skill that doesn't directly contrast with the rest of Monk's Greased Lightning based kit.
    tornado kick was fun, building stacks back quickly was fun, sometimes fitting in two tornadoes was fun. High crit rates and more chakra was fun using riddle then going ogc happy was fun. Where are the synergies now? How often do you get to do some cool combos? well, level 80 I suppose maybe it all comes together somehow, I just don't see it tho.
    (2)

  3. #3
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Physic View Post
    tornado kick was fun, building stacks back quickly was fun, sometimes fitting in two tornadoes was fun. High crit rates and more chakra was fun using riddle then going ogc happy was fun. Where are the synergies now? How often do you get to do some cool combos? well, level 80 I suppose maybe it all comes together somehow, I just don't see it tho.
    I 100% agree with this. The way you could optimize with tornado kick and rebuilding gl stacks was so fun and such a welcome change/addition to the job. And they seem to have thrown that entire playstyle out the window. I was hoping this would finally be the expansion they'd give monk a worthwhile update because of how well they did with the mid Stormblood changes. But it really doesn't look like it right now to me.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rockette View Post
    I don't understand it. We finally got our armor crush, / 20 second huton refresh, enochian button, blood of the dragon refresh. Then they took it away and left in the part everyone universally hated. I understand they didn't want Tornado kick rotation to be a thing so why not fix tornado kick into a skill that doesn't directly contrast with the rest of Monk's Greased Lightning based kit.
    I still don't think of it as a contrast so much as a coolly synergetic way to make a cooldown. I miss being able to viably using TK mid-combat. I'd have much preferred that they simply:
    1. Fix SkS as a stat.
    2. Fix Tornado Kick's potency bug so it's now tightly competitive rather than obligatory.
    3. Increase FoW's Movement Speed bonus to 15%, that of Rogues, and have it add 5% Attack Speed. No GL4 added; Steel Peak and Howling Fist retained instead.
    4. Change Riddle of Wind into a 30-second CD that repeats your last hit at 50% damage or duration. Quick-cross-DoT, quick-burst, quick-GL.
    5. Remove aspected Tackles or make something decent out of them, such as Earth Tackle knocking you back 10 yalms if the enemy cannot be moved, Wind Tackle unlocking a second charge-stun at no potency (RoW, but only for mobility/utility), and Flame Tackle including an AoE component.
    (0)
    Last edited by Shurrikhan; 07-21-2019 at 03:52 PM.