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  1. #71
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Ultimately there are only three factors really worth weighing here:
    1. Will SAM fall short of the necessary level of entertaining play unless Shoha is replaced?
    2. Will SAM fall short of the necessary level of power unless Shoha is replaced?
    3. Does Shoha's current implementation just have such obvious improvements that it would bug the hell out of the average player if those opportunities weren't taken up?
    I see no reason to believe that any of those are the case. It looks like a small Meditate bonus and seems like it will perform well as such. I'd even guess that Shoha would be just as interesting in its more limited possible form (e.g. if stacks would not survive movement, forcing you to accurately set up where the boss will land rather than... anywhere).
    For 1. That's not really the point if it makes samurai less fun or not. Its just a matter of its just extremely underwhelming and how shoha is used or rather, proc'd; we're basically going to have a skill we're not even going to be using a lot and also at the mercy of server tick.

    We get all the way to level 80 only to get a skill we're not even going to use much or touch on certain fights while everybody else can play with their cool new ability way more often and this is going to suck more for people that don't even do anything close to high level content and just mostly do dungeon's or something.

    They better get lucky if SE gives the current Expert dungeons some downtime.

    If this was just some sort of buffing skill then I would sorta ok but this is tied to a offensive attacking ability.

    2.It could actually, remember when we all first saw samurai everybody thought it would be the best dps in the game, that turned out not being the case. It took up until ...can't really remember...alpha? until samurai finally took the spot they were suppose to...BARLEY.


    Mnk's dps was still on the heels of samurai while blm was comfortably leaps and above everybody else's dps, where samurai should be standing.
    Instead they were at a tug of war with mnk in terms of dps.
    So having another skill that helps samurai stay on top of other melee dps is needed and sadly, with shoha being how it is now, isn't going to help unless its final potency is VERY powerful for it to be worth being locked behind something this silly.
    And even if it was powerful, I still wouldn't be happy on how its used.

    and 3...I'm actually not sure what you meant by 3, reading is hard.
    (3)
    Last edited by xxvaynxx; 06-03-2019 at 05:03 AM.

  2. #72
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Why are people freaking out about the second Higanbana? It doesn't really matter if it gets overwritten because it's not supposed to be used on the same target anyway. The boss fights where you fight hefty adds, that's where you use it instead of waisting combo time to build one sent to add Higanbana normally to both targets.

    I'm sure people get that, but some seem genuinely concerned.
    (0)

  3. #73
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Leonus View Post
    Why are people freaking out about the second Higanbana? It doesn't really matter if it gets overwritten because it's not supposed to be used on the same target anyway. The boss fights where you fight hefty adds, that's where you use it instead of waisting combo time to build one sent to add Higanbana normally to both targets.

    I'm sure people get that, but some seem genuinely concerned.
    Are people really freaking out? Hmm. Yeah you're not suppose to really overwrite it/clip it.
    The only time though I can think of dotting two bosses is in M/F at least when it comes to raids. But its not really shouldn't be that big of a panic, quite useful when you can dot two bosses that won't die super fast and can take the full amount or 45secs of it.
    (0)

  4. #74
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Bumping for awareness.
    (0)

  5. #75
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    So Shoha Potency didn't change, remains a skill that not only is a pretty low potency for a samurai but you'll only do it once or twice a fight at full power.

    Its pretty much going to be like seigan, you just do it for slight gain in DPS if you "know" you won't be using meditate anytime soon and that's even if you get a tick if you try to fish for it in the middle of a GCD.

    Disappointed.
    (1)
    Last edited by xxvaynxx; 06-28-2019 at 06:25 AM.

  6. #76
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Chiming in myself since I love SAM, that I agree with everything the OP said.
    There must be some other way to implement Shoha as an effective DPS tool. Imo if Yoshi-P wants this to be a DPS Meditate attack strictly, at least make it so that we get to use a decently powerful Shoha after just a few seconds (2 - 3) of Meditating with no increment value. It feels a lot more consistent that way.
    (1)

  7. #77
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They could make it a 2.5k potency skill so it hands down would be used in rotation, but puts you at extreme risk while charging. lmao
    (0)

  8. #78
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    At least you dont lose your stacks when you move, which make it slightly less mediocre, but not really "good" unless theres a LOT of forced downtime everywhere, which please no.
    (1)

  9. #79
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Ya'll really out here trying to be Overpowered, at least it seems that way.

    To worried about how it looks than it's purpose. I see it as ( I already was) generating kenki to buff an Iaijutsu, get ready for guren, or use shinten. Now, they reward me a little more for using it during downtime with some more added potency. Is it underwhelming? Sure, but I'm sure most know and would agree that it's just some added potency for doing something people should have already been doing.

    I think it looks cool, if anything I want single target guren's and shoha's animations swapped.

    As long as it makes sense, and I get to enjoy it in endgame content (as I've mailed Sam in XI, and now XIV) and I'm still good at it... I'm happy.
    (0)
    Last edited by Leonus; 06-28-2019 at 06:04 AM.

  10. #80
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Leonus View Post
    Ya'll really out here trying to be Overpowered, at least it seems that way.

    To worried about how it looks than it's purpose. I see it as ( I already was) generating kenki to buff an Iaijutsu, get ready for guren, or use shinten. Now, they reward me a little more for using it during downtime with some more added potency. Is it underwhelming? Sure, but I'm sure most know and would agree that it's just some added potency for doing something people should have already been doing.

    I think it looks cool, if anything I want single target guren's and shoha's animations swapped.

    As long as it makes sense, and I get to enjoy it in endgame content (as I've mailed Sam in XI, and now XIV) and I'm still good at it... I'm happy.
    I'm not actually. If you read most people's comments, its mostly for how the skill works.
    and for how it works its not really that strong and quite weak actually.

    Maybe you're ok with having a skill that you'll hardly use but me and most people here are not.
    I listed every time you can get a full amount of stacks of meditate and you see you're hardly able to get a big hit of it. This skill is weaker than seigan at 2 stacks and seigan is only on a 15sec cooldown while this is a 60sec cooldown.
    And if you didn't know, seigan is such a piss poor dps gain you can just not ever use it as it won't make that much of a difference.

    It also doesn't help this skill relays on Server ticks as well so at times you won't even get 5 stacks if you're unlucky.
    (3)

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