Looking at all the Astro changes.. I wonder.. does anyone on square's side actually play or have tried to play Astro itself? I find it puzzling how our malefic potencies get a nerf.. but that 3/3/6% won't actually make up for it in any way unless they've literally changed the damage formula. So things in the overworld and solo questing stuff, will not take even longer to kill? Cause even before 5.0, it would generally take 4-5 Malefics to kill 1 lv60 monster at lv70. and these were the beastman daily spawns which usually have reduced HP.. O.o just.. wow..

At least our cures got a little boost, fat good that will do with the 10k mp limit.. seems that 10-12 cures = out of gas now. Also confused on their logic for the aspected Helios changes.. the cure gets a nerf to potency but we keep the 250% shield if we go nocturnal?? at a whopping 1100mp? I suspect alot of this stuff will get tweaked in 5.1