


All of this.But they couldn't afford to make a new healer thanks to this wonderful balancing we got, remember?
Less facetiously...the changes seem pretty bad. It feels like they took the simplest, laziest route at every decision point. Had trouble balancing Eos and Selene? Eh, just make them the same. Had trouble balancing cards? Eh, make them all the same. Had trouble balancing healer dps? Eh, just make them the same. Had trouble with healers feeling like they had too much downtime? Eh, just don't worry about it. Had trouble with people not knowing when to cast time magic spells? Eh, just remove them. That's what it feels like all the time, and it's kind of sad.
I'm guessing Healer will be a pretty rare role this expansion...and forever if they can't ever get their stuff straightened out.
Really looking forward to a whole expansion of potency fixes to try and deal with the changes before they can't make a new Healer in the next one since they need to balance us again.
Plus, now we also have to look forward to two more years of them trying to "balance" healers, until the next expansion comes around and we're graced with, wait for it . . . two more DPS jobs again, and more excuses as to why we can't have a new healer job.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)




Well, I mean Ninja and Dragoon have to share gear with SOMETHING right? /sAll of this.
Plus, now we also have to look forward to two more years of them trying to "balance" healers, until the next expansion comes around and we're graced with, wait for it . . . two more DPS jobs again, and more excuses as to why we can't have a new healer job.
There are the two dps jobs.
Can't count the number of times I've been on my WHM only to drop Asylum and see tanks (and everyone else) stand outside of itah yes after re reading it sacred soil does not gain its regen effect until lv78. still better in every way to Collective Unconscious and it gives fairy gauge which helps sch more XD
so any lv78+ schs if i don't see sacred soil every 30s while fighting you better be dancing the manderville mambo
Last edited by Deceptus; 06-28-2019 at 03:24 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Also the fact that there were no healer mains in the media tour and like almost no questions regarding healers in interviews. Why is SE so scared of healers? Or do they dislike this role?All of this.
Plus, now we also have to look forward to two more years of them trying to "balance" healers, until the next expansion comes around and we're graced with, wait for it . . . two more DPS jobs again, and more excuses as to why we can't have a new healer job.
Balancing is one point and some things might make sense but overall the changes are just ridiculous. Most of them make no sense and do not help new players to play a healer because on max lvl they will find out that all healers are almost the same just different skins.
This game is based on subs and therefore the community should be heard.
If SE is not reaching out to the healer community this time and do things correctly what should the playerbase think of them? It is not like FFXIV is the only game on the market so why should they behave like this towards the healer playerbase?
This but I still have the feeling that they already almost deleted the healers and made them into being just different skins of each other(PvP and PvE). I am super angry and disappointed today.What a joke... I went from being a pure WHM main for years to now feeling pretty grossed out and even disgusted thinking about levelling a healer into ShB. They really have no clue or desire on how to make healers fun or engaging. White Mage got Divine Seal back for their level 80 cap ability, Scholar got their DPS gutted and AST’s potencies and new card system is hilariously bad and boring. It’s a good thing they added the trust system in time for these appalling healer “additions” (more like culling) so I don’t have to wait for healers anymore.
Why not just delete the healers and be done with it, Square? That seems like it would be the route most appealing to you given how uninspired and out of touch these healer “balancing” acts have been. The fact that Yoshi P didn’t even REALISE people were upset at getting no new healers speaks volumes on how out of touch they are on the matter, it’s kinda sad...

Do you really want them to mangle a 4th healer job after they botched sch & Astro?All of this.
Plus, now we also have to look forward to two more years of them trying to "balance" healers, until the next expansion comes around and we're graced with, wait for it . . . two more DPS jobs again, and more excuses as to why we can't have a new healer job.
Well, yes, if anything that's more reason to want a new healer. One custom built for these new healer paradigms instead of being wedged into it.
Just look at how smooth RDM, SAM and DNC's rotations are.
But also, because now they've brought all the healers down to a new baseline, they can only be built back up in 6.0, to whatever form they want healers to take now.
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