
Hilarious....DPS not using there toolkit, hmmm this is new...lol"Is not other jobs to provide mana for the healer" "Is not other jobs rez players" "Is not other jobs use tools to reduce incoming damage" "Is not other jobs to use self mitigation skills or heals" The worst part is until next expansion there is DPS job with tools to help tanks with enmity.



If they're on cooldown and used properly, you won't have aggro. Diversion suppresses 90% of your enmity. Unless the tank is horribly undergeared, it won't be an issue. Proper Lucid timings falls under the same mindset except in certain fights like Godka.
Anywho, this is a moot point now. Enmity is a non-issue going forward.
Yes, Diversion suppresses 90% of your enmity...for 30 seconds, with a 120 seconds cooldown.
This unfortunately leads to the following scenario.
DPS: *Has 20 seconds left on Diversion CD, rips aggro and dies*
Tank: Use Diversion lol
DPS: I did, it's on CD
Tank: I don't care, use Diversion lol
DPS: I DID!
Tank: I shouldn't have to generate aggro, that's a damage loss, keep Diversion up all the time!
DPS: ...*Facedesks and stops attacking entirely to avoid ripping aggro*
Tank: Stop AFKing!
Hello catch-22, how nice to see you again.
But yes, it's going to be moot point after tomorrow.

No job in the game requires you to absorb all of the groups damage so it is very much the priority of other jobs to reduce incoming damage on themselves by themselves. It is absolutely the BLM's fault for standing in that AOE and getting one-shotted. You can't do damage when you're dead, so avoid being dead."Is not other jobs to provide mana for the healer" "Is not other jobs rez players" "Is not other jobs use tools to reduce incoming damage" "Is not other jobs to use self mitigation skills or heals" The worst part is until next expansion there is DPS job with tools to help tanks with enmity.
The healer is in the party to heal, the tank to hold emnity, and the damage dealers to do damage though the tank and healer provides additional DPS that is not their primary job. If people are running low on mana the BLM can help them out if they feel inclined, the red mage can help rez the dragoon on the floor who's died for the 4th time and who the healers are ignoring if they feel inclined. They are going beyond their job description though and should be commed. I comm every BLM who throws mana in my direction now. It's rare and I appreciate it.
This community meta however that forces healers and DPS to help tanks do their primary role should be extinguished. I don't mind parties and groups that agree on these things before hand, requiring every group in the game to do it is tiresome.
What's especially tiresome are the Warrior tanks who queue up for level 50 content and do it when their off tank is a paladin. Yeah ... nice job, the Paladin has only one full combo at that stage and guess what it is ...

The shadewalker/taunt/ shirk/feint/addle is usually caused by players looking at the short duration and not knowing what to use it for. I've noted that with a lot of skills and i try to help players who don't understand that to. Knowing the fight in practice is better than looking at a guide. once a player knows what to expect they know what to use. feint and addle its mostly players just don't know which damage type something does. using a wrong tool for a job results in a wasted cooldown. one of the main reasons it takes me several runs as a dps to use them is because I have to learn what spell is classified as what. if i note a tank using physical cooldowns and reducing damage (warrior) I'll assume feint is correct to use in the future. its really no one TELLS ANYONE ANYTHING and expects them to KNOW all the tool uses. this is part of the ongoing mistake.This doesn't have anything to do with preferences or performance. A player either uses all the tool kit his job has or he doesn't. Off-tanks not using taunt+shirk or ninjas not using shadewalker are really common. But this doesn't end there, players not using feint or addle to help with mitigating damage are extremely common too.
The biggest thing that helps is letting people know what their skills do or assessing if they ever knew. I plan on leveling EVERY class except blue mage to help with that. so if someone's not using their tools i can help even out future attempts right? As for shirk and taunt its normally because they get blasted early level for using it and/or consider it a useless taunt skill (I've legit run into people like this who have stated such) I look at Shirk and go 'What can I use this for or how can I correctly use this' and a common player might look at it and go...why would I ever use this?
TLDR: I'd rather we stress teaching people who don't understand these things than debating if you SHOULD just KNOW them instantly at any phase of the game. most of the time if its not a requirement to complete something the large group won't understand the tools to make it easier. I run into that a lot...I deal with it if we can get through without wiping once.

Don't go there. I've had to teach healers on how to properly use lucid dreaming in content they have no other tools to do so in order for them to not run out of mana. Don't confuse healers any more than they actually are. Timing it do to two purposes in pre-formed parties might be possible, timing it to do two purposes in duty finder content is well down on the priority list.This means your Lucid Dreaming uses are poor. There are only a handful of instances where healers cannot time it to essentially kill two birds with one stone. And don't think because you're a healer I "just have to deal." If I notice you blatantly ignoring aggro issues I'll still let the boss turn right round and "fix" that problem.
Up until people get more tools to fiddle with, the best and basic way to use lucid dreaming in big fights is pop it at 2/3 - 3/4 mp, then pop it every time it goes off cooldown when below around 2/3 or 3/4 mp. That way you'll have it up regularly, and waiting till your mp is too low to use always runs the risk that you won't get anywhere near full mp by the time it comes up. That is the basic rule of thumb for healers with lucid dreaming. It's a much worse scenario for the healer to run out of mp and no longer be healing than it is for the tank to miss out on maxing their dps, especially on normal content.
Last edited by Kaylessa; 06-27-2019 at 06:12 AM.
https://ffxiv.gamerescape.com/wiki/FeintThe shadewalker/taunt/ shirk/feint/addle is usually caused by players looking at the short duration and not knowing what to use it for. I've noted that with a lot of skills and i try to help players who don't understand that to. Knowing the fight in practice is better than looking at a guide. once a player knows what to expect they know what to use. feint and addle its mostly players just don't know which damage type something does. using a wrong tool for a job results in a wasted cooldown. one of the main reasons it takes me several runs as a dps to use them is because I have to learn what spell is classified as what. if i note a tank using physical cooldowns and reducing damage (warrior) I'll assume feint is correct to use in the future. its really no one TELLS ANYONE ANYTHING and expects them to KNOW all the tool uses. this is part of the ongoing mistake.
The biggest thing that helps is letting people know what their skills do or assessing if they ever knew. I plan on leveling EVERY class except blue mage to help with that. so if someone's not using their tools i can help even out future attempts right? As for shirk and taunt its normally because they get blasted early level for using it and/or consider it a useless taunt skill (I've legit run into people like this who have stated such) I look at Shirk and go 'What can I use this for or how can I correctly use this' and a common player might look at it and go...why would I ever use this?
TLDR: I'd rather we stress teaching people who don't understand these things than debating if you SHOULD just KNOW them instantly at any phase of the game. most of the time if its not a requirement to complete something the large group won't understand the tools to make it easier. I run into that a lot...I deal with it if we can get through without wiping once.
Lowers target's strength and dexterity by 10%.
Duration: 10s
Logically thinking, that means that skill reduces the enemy damage output slightly temporarily while it is completely useless against magic attacks because those don't need dexterity or strength.
https://ffxiv.consolegameswiki.com/wiki/Addle
Lowers target's intelligence and mind by 10%.
Logically thinking, this skill reduces the enemy magical damage output.
https://ffxiv.gamerescape.com/wiki/Shadewalker
Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster.
No effect when target is under the effect of Shadewalker.
Duration: 15s
Every single skill is clearly explained to you and if you take 1 second to think about it, it's obvious what situations they are good in.
Now, if people are having a difficult time reading the tooltips provided to them, that's not really our problem.



The only actual hard part there is determining which enemy moves are physical or magical.
Using Addle on a physical attack for example is not going to be much help.
And it's not always obvious which of the two any given move is.
As a tank i don't really have that issue though since Reprisal works on both damage types, but i can understand why that part might confuse people.

Speaking of I have an interesting story i remembered from a couple months ago when I was leveling monk in the vault. I was relearning how to abuse the knockback resists and found it hilarious no one else knew what that skill actually blocked, and as it turned out I got several comms mainly for my dps output as monk (which is spotty under the best of circumstances spin tank aside.)
So, the aoe pulls are going all according to plan, everythings working out for the better, and on both the first and second boss I would pop arm's length to avoid the knockback effects (rather pointless but its a predictable knockback and makes it easier to figure out how bad server response will dick you over. (my time frame is roughly a second and a third if anyone gives a flying crap.) so i got asked why I wasn't knocked back and i pointed out arms length and it was something like a revelation to my coDPS at the time who was a dragoon i believe. the last boss they kinda got dicked over though and ended up floor tanking due to what i assume was really bad lag during the roving knight summon Ser Heat Meiser does. I think i must have amazed some 6 or 7 people in the vault in either performance or dps or something because lets be honest the HEALER was the big hero in every run having to manage outgoing damage the vault dished out on that particular week as i walked away from each run with at least 1 comm.
You'd be surprised the sheer aggro a WAR can create in a single unchained window vs a PLD using Halone over several minutes. Its better to have a PLD be in sword anyway for their extra autos.
I've had PLD's use their Halone combo through the entire fight lasting 5 minutes in sword oath and they've never caught up to my bf tanking the boss as a WAR who drops his tank stance after this first unchained.
Also, if dps hitting one button every 2 minutes is 'tiresome' then I genuinely have no words to those players.

I was spamming trials yesterday. I had 3 level 50 trials where I couldn't do rage of halone more than once or twice in sword oath because it'd rip aggro off the main tank. 3 or 4 dps were on the verge of ripping, I did halone once then had to do my incomplete 2 button damage combo. Shirked the main tank, could do halone 3 or 4 times before going back to my 2 button rotation ... it's annoying. These are veteran tanks also, not new guys.You'd be surprised the sheer aggro a WAR can create in a single unchained window vs a PLD using Halone over several minutes. Its better to have a PLD be in sword anyway for their extra autos.
I've had PLD's use their Halone combo through the entire fight lasting 5 minutes in sword oath and they've never caught up to my bf tanking the boss as a WAR who drops his tank stance after this first unchained.
Also, if dps hitting one button every 2 minutes is 'tiresome' then I genuinely have no words to those players.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



