I agree, we had a SAM in our static group and while she performed very well, had very decent parse etc etc, we all agreed, that was a tad bit too low compared to what others could do a bring. We had very high hope in 4.4 fr, but hey, it was better than nothing I guess
I think the reasoning is that Shinten feels less impactful than Midare. Many new player playing SAM didn't understand the use of Hagakure because in their eyes, Shinten < Midare.
In other words, they don't see how strong the fact that it was an ogcd is. This lead to many SAM under performing (yes, I agree, they could read a guide).
From my experience with virtually everyone who attempted SAM casually (like, not as a main job), nearly everyone didn't get the point of that CD and were always "but isn't it better to do Midare?"
So this was done, I believe, to make SAM feel more... intuitive. Everyone starting the job understand the importance of keeping the buffs and DoT up, that positional = kenki = more damage (altough many don't even notice it). But there's one thing that elude most new SAM, and it was Hagakure.
So yes, it will make the rotation less interesting, and that's unfortunate. But I don't think it's a bad change, like increasing Astral/Umbral stance duration from 12s to 15s will make the rotation/management more simple for BLM, I welcome the change if that means more BLM not shying away.
Well this one is a tricky one. On one hand, you can't realistically make it hit too hard as it would mean SAM performe better in high damage situation.
Removing it would also make Third Eye only "combo" into Mercifull Eye which is fine for solo play but that's about it...
I don't know what they could do with it, buff it and it's broken (or worse, you need to take it into account into your dps rotation meaning that SAM underperform in easy fight), nerf it and it's not even useful.
Perhaps turning it more into a utility tool would be a great solution or giving more combo options.
Like making Merciful Eye an AoE with a 1min CD. I mean, that would have been quite useful on OS12 during HW or Bog... (it's not like Seigan was a game changer anyway)
I agree that it's a very underwhelming lv80 skill, as ... not usable in most fight.-How shoha functions. The ability is super underwhelming especially for how cool the animation is. The amount of times you can get a full meditate off is pretty rare, and I don't like the idea of a skill that gets better if there's more downtime. There's a lot of suggestions on how to fix this skill in this thread: http://forum.square-enix.com/ffxiv/t...rai-Lv80-Skill.
One thing I want to suggest is having meditate being reworked. Instead of it being a channeled ability to use during downtime, it could just be a buff that works similarly. It could give kenki, and stacks that last until you use shoha, or just allow you to use it a flat potency. The amount of kenki you get per tick might need to be adjusted, but the ability would be more useful overall. Also the red glow could cover the katana after meditate is over, and would go away as you use shoha. That would be super satisfying as a level 80 skill.
Personally I think the best would simply be to tie it to the main rotation on top of its current effect. For instance, every time you complete a combo sequence you get a stack. (or whenever you use Laijutsu). Making it usable when there are no downtime.
And then on top of it you can use meditation during downtime.