Are they? Proto Ultima was exactly the same way back in Heavensward. I suppose we'll see because I watched the whole fight myself and neither healer had to heal much at all.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Yes, they are dumbed down. Also, I'm almost positive they use the test build, not the release build.
Honestly, I 100% agree with this and in ShB with the new battle mechanics, DPS checks will solely be on the DPS. I don't agree with it, I think that all of the party should contribute, but I don't design the game.We need a way to be able to see overtly when DPS are failing. Pretty easy to see when a Tank and Healer fails overtly. Let’s not talk about that though…
If SE doesn’t want to buff Healer damage, or provide a DPS rotation, then SE needs to allow us to hold DPS accountable on damage. If these fights are tuned without healer damage in mind, but Healers are having to DPS to even beat a story mode trial fight, it isn’t the lack of damage from the Healers being the problem.
5.0 SCH BEST SCH
To emphasize two points that were already raised: E3 participants were level 73 and the difficulty of the battle was dumbed down (compared to what it will be on Live).
It would be incredibly disingenuous to prop up the E3 Titania experience as an indictment on the scholar (and healer) changes. You all really need to wait to play healers, at cap, with the damage profiles in mind.
So are you going to go over to the "Thank you for Gunbreaker" thread and tell them not to thank SE for creating Gunbreaker, because obviously they haven't played it yet so how could they possibly know anything about it? Gotta wait till 80... no wait... raids.... no wait not until just before 6.0... but not then yet either because they haven't played it in 6.0 yet...To emphasize two points that were already raised: E3 participants were level 73 and the difficulty of the battle was dumbed down (compared to what it will be on Live).
It would be incredibly disingenuous to prop up the E3 Titania experience as an indictment on the scholar (and healer) changes. You all really need to wait to play healers, at cap, with the damage profiles in mind.
No? Didn't think so.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
It doesn't help that some people (like me) find most, if not all, the dps jobs to be too complicated. I know many of you just laughed out loud at me but its true.You know would also help with that DPS check? Holding DPS accountable. There’s a novel idea.
But, we don’t do that in this game. Nope, anything outside of savage/extreme/ultimate DPS can just get by with Healer and Tank damage supplementing their own damage… instead of Tank and Healer damage be additional damage.
Healers being able to do more damage isn’t going to help with two of your DPS barely beating the Tanks in damage while the other two are struggling to beat the healers in damage.
We need a way to be able to see overtly when DPS are failing. Pretty easy to see when a Tank and Healer fails overtly. Let’s not talk about that though…
Look, I get it. Not being able to beat content because of the smaller DPS rotation, and completely relying on strangers to do that DPS for you doesn’t feel good. You don’t know these people, you pray they can do it, but one of them is on the ground right now and another one is having controller problems. So yeah, I can understand you want to buff healer damage.
If SE doesn’t want to buff Healer damage, or provide a DPS rotation, then SE needs to allow us to hold DPS accountable on damage. If these fights are tuned without healer damage in mind, but Healers are having to DPS to even beat a story mode trial fight, it isn’t the lack of damage from the Healers being the problem.
Then again, my view is that, within group content, Healer damage is supposed to be additional damage after DPS damage hits a “soft cap.” I get annoyed when I see a DPS being below me in damage as a Tank. That means that any damage the healer throws out becomes supplemental damage for that slacking DPS.I suck at dps in this game so I only queue up as healer when I do dungeons/trial/raids because healing is something I am good at and any dps expected of me as a healer is easy to dish out.
I am just not good enough to handle the finger gymnastics many of the dps jobs require to be adequate, nevermind good. RDM is probably the only dps job I can squeak by as and be considered "worth not kicking". Bard I can only play at all because I macroed a buncha stuff to one button (I know you all just facepalmed when I said macroed but I am honestly worse without it). I save the dps jobs for when I am solo so as not to subject others to my badness... but I can't be the only one who just finds most of the dps jobs just too complicated to do well with.
It depends on the venue. Fanfest 2014's Odin trial was actually more difficult than it felt like in the game when it was released. The fail rate was pretty high even for all veteran players. My team cleared it with maybe a second to spare. I felt I earned that shirt! Then when Urth's Fount was formally added to the game, it felt a good deal easier. Maybe that was because I was on my real job, maybe our gear was slightly better (although I'm pretty sure the stock characters all had iLvl 120 or 130 gear for that fight.) But I think the high fail rate showed that the fight was slightly overtuned, so they cut it back down for everyone.
healing and fight mechs are gonna be drastically different yoshi says in the live letters some will be similar tho. so people need to play the content first and see how it flows.
Firstly, the fight is dumbed down for that event and secondly it's the normal mode. Judging what the entirety of healing is going to be like on a nerfed normal mode trial isn't exactly the best sample size for testing healers.
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