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  1. #41
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Endeleon View Post
    Isn't these "I beat Titania" type fights for press dumbed down a lot because it's intended to be beaten by people who have never played the game? I'm as nervous as everyone but I really wouldn't use that as the definitive answer to this question.
    Are they? Proto Ultima was exactly the same way back in Heavensward. I suppose we'll see because I watched the whole fight myself and neither healer had to heal much at all.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #42
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Endeleon View Post
    Isn't these "I beat Titania" type fights for press dumbed down a lot because it's intended to be beaten by people who have never played the game? I'm as nervous as everyone but I really wouldn't use that as the definitive answer to this question.
    Yes, they are dumbed down. Also, I'm almost positive they use the test build, not the release build.
    (3)

  3. #43
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xtrasweettea View Post
    We need a way to be able to see overtly when DPS are failing. Pretty easy to see when a Tank and Healer fails overtly. Let’s not talk about that though…

    If SE doesn’t want to buff Healer damage, or provide a DPS rotation, then SE needs to allow us to hold DPS accountable on damage. If these fights are tuned without healer damage in mind, but Healers are having to DPS to even beat a story mode trial fight, it isn’t the lack of damage from the Healers being the problem.
    Honestly, I 100% agree with this and in ShB with the new battle mechanics, DPS checks will solely be on the DPS. I don't agree with it, I think that all of the party should contribute, but I don't design the game.
    (2)

  4. #44
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    5.0 SCH BEST SCH
    (2)

  5. #45
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    To emphasize two points that were already raised: E3 participants were level 73 and the difficulty of the battle was dumbed down (compared to what it will be on Live).


    It would be incredibly disingenuous to prop up the E3 Titania experience as an indictment on the scholar (and healer) changes. You all really need to wait to play healers, at cap, with the damage profiles in mind.
    (6)

  6. #46
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eli85 View Post
    To emphasize two points that were already raised: E3 participants were level 73 and the difficulty of the battle was dumbed down (compared to what it will be on Live).


    It would be incredibly disingenuous to prop up the E3 Titania experience as an indictment on the scholar (and healer) changes. You all really need to wait to play healers, at cap, with the damage profiles in mind.
    So are you going to go over to the "Thank you for Gunbreaker" thread and tell them not to thank SE for creating Gunbreaker, because obviously they haven't played it yet so how could they possibly know anything about it? Gotta wait till 80... no wait... raids.... no wait not until just before 6.0... but not then yet either because they haven't played it in 6.0 yet...

    No? Didn't think so.
    (5)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  7. #47
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    You know would also help with that DPS check? Holding DPS accountable. There’s a novel idea.

    But, we don’t do that in this game. Nope, anything outside of savage/extreme/ultimate DPS can just get by with Healer and Tank damage supplementing their own damage… instead of Tank and Healer damage be additional damage.

    Healers being able to do more damage isn’t going to help with two of your DPS barely beating the Tanks in damage while the other two are struggling to beat the healers in damage.

    We need a way to be able to see overtly when DPS are failing. Pretty easy to see when a Tank and Healer fails overtly. Let’s not talk about that though…

    Look, I get it. Not being able to beat content because of the smaller DPS rotation, and completely relying on strangers to do that DPS for you doesn’t feel good. You don’t know these people, you pray they can do it, but one of them is on the ground right now and another one is having controller problems. So yeah, I can understand you want to buff healer damage.

    If SE doesn’t want to buff Healer damage, or provide a DPS rotation, then SE needs to allow us to hold DPS accountable on damage. If these fights are tuned without healer damage in mind, but Healers are having to DPS to even beat a story mode trial fight, it isn’t the lack of damage from the Healers being the problem.

    Then again, my view is that, within group content, Healer damage is supposed to be additional damage after DPS damage hits a “soft cap.” I get annoyed when I see a DPS being below me in damage as a Tank. That means that any damage the healer throws out becomes supplemental damage for that slacking DPS.
    It doesn't help that some people (like me) find most, if not all, the dps jobs to be too complicated. I know many of you just laughed out loud at me but its true. I suck at dps in this game so I only queue up as healer when I do dungeons/trial/raids because healing is something I am good at and any dps expected of me as a healer is easy to dish out.

    I am just not good enough to handle the finger gymnastics many of the dps jobs require to be adequate, nevermind good. RDM is probably the only dps job I can squeak by as and be considered "worth not kicking". Bard I can only play at all because I macroed a buncha stuff to one button (I know you all just facepalmed when I said macroed but I am honestly worse without it). I save the dps jobs for when I am solo so as not to subject others to my badness... but I can't be the only one who just finds most of the dps jobs just too complicated to do well with.
    (0)

  8. #48
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,855
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It depends on the venue. Fanfest 2014's Odin trial was actually more difficult than it felt like in the game when it was released. The fail rate was pretty high even for all veteran players. My team cleared it with maybe a second to spare. I felt I earned that shirt! Then when Urth's Fount was formally added to the game, it felt a good deal easier. Maybe that was because I was on my real job, maybe our gear was slightly better (although I'm pretty sure the stock characters all had iLvl 120 or 130 gear for that fight.) But I think the high fail rate showed that the fight was slightly overtuned, so they cut it back down for everyone.
    (0)

  9. #49
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    healing and fight mechs are gonna be drastically different yoshi says in the live letters some will be similar tho. so people need to play the content first and see how it flows.
    (1)

  10. #50
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Firstly, the fight is dumbed down for that event and secondly it's the normal mode. Judging what the entirety of healing is going to be like on a nerfed normal mode trial isn't exactly the best sample size for testing healers.
    (1)

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