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  1. #21
    Player
    Mhiro's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Rei'mhi Nariya
    World
    Malboro
    Main Class
    Sage Lv 90
    DPS wasn't SCH's identity. The preventative healing through shields and faerie are. The skills it lost were all core skills of the Summoner tool kit that SCH should've never had in the first place. Everyone is just mad because they're finally taking steps to separate SCH from SMN properly after making the mistake of branching them both off ACN. At the end of the day, until they uplift the current role to party system and add a proper support role to put a DPS/Healer hybrid into while also increasing our party size to 5-6(10-12/30-36), SCH is a healer and the only advanced toolkit it needs is an advanced healing tool kit. The DPS kit is simply an attachment to make use of in situations where it is appropriate to do so.
    (1)

  2. #22
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I've been doing leveling and 50/60 dungeons only utilizing skills sch will have in shb, such as multi-dotting instead of Bane spread and utilizing sacred soil more.

    The sad part (not for me at least) being I dont mind it one bit. So while my opinion ultimately doesn't matter, I'm confident in saying I'll be fine come shb. Losing a few of your dots and your offensive aetherflow skills wont kill you in the long run. Everything else that makes sch sch is still in place.
    (1)

  3. #23
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    Even ultimate content is roughly 70% healing downtime. If anything it’s the people who know how little healing all the high end content requires that are complaining.
    It's really not though, at least on this forum.

    Most of the high end healers I know of are waiting to see if the savage raids/new ultimate actually have a higher dmg output to justify the changes. We still don't know how hard they might (or might not) hit compared to Stormblood.
    (1)

  4. #24
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tlachtga View Post
    It's really not though, at least on this forum.

    Most of the high end healers I know of are waiting to see if the savage raids/new ultimate actually have a higher dmg output to justify the changes. We still don't know how hard they might (or might not) hit compared to Stormblood.

    ^ This.

    If they actually make healing necessary, I'll be perfectly fine with the changes.
    (0)

  5. #25
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Anselmet View Post
    skills that are not sustainable bc they are either too expensive (art of war) or we have no way to sustain our mp without life saving skills like energy drain and enhanced aether flow! Thank you for this blessed post! Let me go tell the other schs.
    Art of War simply replaces Miasma II in current AoE situations. How is Art of War being unsustainable suddenly an issue? Are you saying spamming Miasma II is sustainable?
    Also, I like how you completely ignore the fact that piety will be changed to provide MP regen in 5.0.

    Quote Originally Posted by Anselmet View Post
    No kidding. But that wasn't the point of my post. Op says they are disappointed about losing our dps capabilities and identity.
    OP said that they've read about the DPS aspect being removed. We both interpreted that differently. My interpretation is that the DPS aspect isn't removed, since it'll still be possible to DPS.

    Quote Originally Posted by Anselmet
    Then someone says losing dps skills does not equal remove the dps aspect. My post address how it is bc our aspect has always been through a list of skills.
    SCH's aspect/identity is about shielding/preventing damage, as well as healing provided by a pet.

    Quote Originally Posted by Anselmet
    I am mocking them.
    How constructive.
    (0)

  6. #26
    Player
    Anoin's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Anoin Omi
    World
    Moogle
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tlachtga View Post
    Well maybe people should take the plunge and actually try content that requires a braincell. Dungeons are a joke.

    The vast majority of SCH crying over these changes don't do savage or extreme content at all. Of course it'll be boring in that case; you're only running content that doesn't even require a healer.
    Most of us still have to do dungeons to farm tomes anyway though. The vast majority of anyone playing the game isn't doing savage, it's not limited to scholars obviously. I doubt forcing people into becoming hardcore players, or anything else they are uncomfortable with for that matter, is close to being a good idea let alone being a solution to anything.

    It's not just dungeons, playing SCH in any content that isn't level 80 savage/extreme/ultimate will be more boring, not that it was extremely fun to begin with. I don't understand the mentality of people trying to stop others from criticizing SCH changes. It is a big change and it affects the playstyle of SCH more then any other job in the game. The "identity" of a job is rooted in their gameplay so of course scholar mains will expect scholars to have more interesting dps tools. Changes that happened to other jobs make them more fun in a lot of content, but SCH changes make it strictly less fun in most content in the game.
    (7)

  7. #27
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mhiro View Post
    DPS wasn't SCH's identity. The preventative healing through shields and faerie are. The skills it lost were all core skills of the Summoner tool kit that SCH should've never had in the first place. Everyone is just mad because they're finally taking steps to separate SCH from SMN properly after making the mistake of branching them both off ACN. At the end of the day, until they uplift the current role to party system and add a proper support role to put a DPS/Healer hybrid into while also increasing our party size to 5-6(10-12/30-36), SCH is a healer and the only advanced toolkit it needs is an advanced healing tool kit. The DPS kit is simply an attachment to make use of in situations where it is appropriate to do so.
    I'll give you Shadow Flare, but everything SCH is losing is something that fit their kit and identity far better than SMN. There is a reason a vast majority of the community stated the ARN fits better as a class for SCH over SMN. The Poisons especially fit best since SCHs are combat medics. SE seems to be following established lore with SCHs new skills, like Biolysis and Art of War(that name T.T) but then fights it by removing much of its established identity. Even Broil fits this identity for those who don't get its reference. It's just annoying seeing SE create a lote then seem to fight it at the same time.
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #28
    Player
    Anoin's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Anoin Omi
    World
    Moogle
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mhiro View Post
    DPS wasn't SCH's identity. The preventative healing through shields and faerie are. The skills it lost were all core skills of the Summoner tool kit that SCH should've never had in the first place. Everyone is just mad because they're finally taking steps to separate SCH from SMN properly after making the mistake of branching them both off ACN. At the end of the day, until they uplift the current role to party system and add a proper support role to put a DPS/Healer hybrid into while also increasing our party size to 5-6(10-12/30-36), SCH is a healer and the only advanced toolkit it needs is an advanced healing tool kit. The DPS kit is simply an attachment to make use of in situations where it is appropriate to do so.
    1.) Preventative/inactive healing is definitely the biggest part of SCH's identity, however, this aspect becomes a lot more meaningless on its own when you remove so many dps tools. Skills like Adlo, Succor, Excog and Fey Union create a lot of time and space for the healer when used efficiently. If you know there won't be any raid-wide damage in 30 seconds, you can just pop adlo+excog+fey union on tank and then you have a whole 30 seconds to deal damage. The "identity" of having inactive healing tools works very well in conjunction with having more interesting dps tools. When they said they will be focusing on a "pure healing role" in the live letter, they said they meant focusing on direct heals rather than shields or fairy. So what is the point of keeping all this "set and forget" healing in scholar's kit, if they are going to spam 1 skill in their downtime?

    2.)If they are trying to separate SCH from SMN, why does SMN still have a raise? I get RDM is half WHM but why does SMN need a raise other than "We are too scared of the backlash from summoners"? If they are trying to seperate SMN from SCH, they should make it so that leveling from 1 to max level as SCH is as fun as leveling SMN to max.
    (6)

  9. #29
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anoin View Post
    If they are trying to separate SCH from SMN, why does SMN still have a raise? I get RDM is half WHM but why does SMN need a raise other than "We are too scared of the backlash from summoners"? If they are trying to seperate SMN from SCH, they should make it so that leveling from 1 to max level as SCH is as fun as leveling SMN to max.
    Sadly SMN having Resurrection always made sense, since SMNs in the series did have the ability to raise fallen party members through their summons, mostly Phoenix, but I think a few others could. And now that SMN has Phoenix, it's even more true. The bigger issue is Physick. SMN being able to heal isn't new either. But unless the potency is adjusted, it's just a wasted hotbar space. I'm not saying anything is wrong with this iteration of SMN, but it does feel like the natural progression both jobs should of taken has lost its way.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #30
    Player
    Calva's Avatar
    Join Date
    Jun 2017
    Posts
    44
    Character
    Amia Calva
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    The main reason im sad about the changes to ScH is the aspect of losing a interesting dps kit. Unlike the other healers SCH wasn't dot then spam direct dmg spell until it was time to refresh the dot. It was far more in-depth, more rewarding and less mind numbing.

    I loved having drain energy because if you payed attention to your aetherflow cd you would be reward. But if you forgot and didn’t pay attention you would end up behind on mp. The whole system felt like you got rewarded for playing SCH properly. I feel like the class just got dumbed down a bit
    (6)

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