Because its fun.
Less DPS less fun.
Healing only is stupid and should never be consider as a good form of gameplay itself.
Because its fun.
Less DPS less fun.
Healing only is stupid and should never be consider as a good form of gameplay itself.




Why do you even play a healer then? That's like saying DPSs should tank more.
I'm glad they want to focus on healing.




Personally I don't enjoy having to dps as a healer, and very much prefer spending most of my time just healing, with dps being optional. That's just more fun for me.
That said I recognize that that has never been the style of healing in this game, which is why I almost never play healers in FF. So I totally get why so many healers are upset, but I can't say I am. I might actually give AST and SCH another shot actually...
I think you're missing the point of the complaints. Healers don't care how much they dps. Or what their dps numbers are (other than relative to each other). What healers do care about is that healing downtime is about ~70% of their time for ultimate and closer to 90% for the rest of the encounters. That's a lot of time to be spamming one or two buttons, and subsequently a lot of time not having fun.
Healers like WHM have been asking for a bit more variety and options for their downtime. Instead they're still in the exact same situation but SCH was brought down to their level. Healers aren't even asking for a full dps rotation or anything, just by the twelve give us more than 2 buttons to press.
Not to mention that this also goes against any gameplay improvements we've been asking for these past 2 years in order to fix some clipping and weaving issues on healers. They fixed those for AST recently when they reduced malefic cast but they're breaking it in 5.0 for SCH (why?) and not fixing it for WHM.
Is there a bit of a knee-jerk reaction? Sure. But keep in mind SE has a history of making what I can only refer to as "mind boggling" healer changes over the past few years. Things like Lilies that every healer in the forum only had to take a glance at to figure out would be useless, and the first iteration of PI? youch. Etc. etc. These aren't just simple mess-ups. They're "I don't really play healer much" levels of screw ups. We've been rightfully concerned.
Adding to this they've kept baiting us with lines like "we need to balance healers before so and so", yet healers keep being this footnote in their live letters. Last live letter was hilarious. They went over the tanks with some depth, went over gunbraker with in-game footage, went over most of the DPS classes with in-game footage and explanations. And somewhere in the middle there they had like 5mn of "well those are the healers, whm wings, sch seraph, something something AST" done, no in-game footage, nothing, they even skipped a healer slide LOL. And this is right after they reassured and tried to hype us about big plans they had for healers (when it turned out DNC was a dps and not a healer). What are they thinking?
Honestly, the most info we ever get about healers is because media and influencers are proactive in asking them questions (bless them). If it weren't for that we wouldn't have gotten anything out of SE. Sadly those questions are usually generic and miss the role subtleties.
So yeah, when their "great plan", a 4 year endeavor and roadmap to set up a 4th healer is finally revealed.....we get these changes dropped on us? And this might be pedantic of me but they didn't even get some potencies right (and it's not tooltip errors like there have been for other classes). I know they're "subject to change" but c'mon after 6 years these should be basic concepts for them. It certainly isn't helping us feel confident in their ability to deal with healers.
So yeah, healers got their panties in a bunch, but it's a whole 2 year buildup and set of events that led to it.
Last edited by EaMett; 06-10-2019 at 01:17 PM.
While I agree with most of what you said, DPS or at least contribution is still an issue. Why? Simple. You have only a certain amount of time to complete an encounter. No amount of healing will ever be able to extend this time limit unless SE decides to remove it for this expansion (which doesn't seem likely). If any one class of healer paired with any one else does not have the healing output to keep a raid alive from the damage an encounter outputs, the heals on that job will have to be buffed. This means, that in order to complete any given raid, you still need to focus on which job is going to give you the most DPS contribution to beat the clock.
Yes, I want something to do during downtime when I'm not healing... not that WHM has many oGCD abilities to use in the first place so I have to wait on cooldowns regardless most of the time... But I'm still worried that since, well, WHM still has no raid utility to buff raid DPS in any way and I'm really not convinced that Misery is going to do anything since... well... 4 GCDs for 900 potency < 4 GCDs for 1200 potency with glare... I guess if you really have to use that lily heal enough you get... something back... but... I dunno it seems rather meh to me. Not sure if I'm missing something or what. Everyone seems convinced it is the most epic ability ever.
If all jobs are equivalent pDPS wise, and all jobs have enough healing... then AST and SCH with their buffs are still going to win out because of that tiny bit more that can help beat the clock.
No you've got it right. You basically get 3 healing GCDs for the price of 1. It's potentially more if you use misery during a dps window but yeah.
It's hard to tell how much rDPS sch and ast will have without more info on actual encounters but it looks like this expansion again WHM is where it should be in pDPS on a dummy which probably won't translate well to actual raiding (just as things are now). I could see WHM needing a bit of a dps buff.
If things don't change, at least WHM will be the dungeon king. No more taking my SCH out for dungeons, I'll tell you that much.
Edit: Amended my first post to account for dps relative to other healers. For meta purposes.
Last edited by EaMett; 06-10-2019 at 01:14 PM.


I notice a lot of people are under the false impression that because it doesn't cost MP it's an oGCD ability and not a GCD spell. Unfortunately, it does cost a GCD which really hampers its usability. That said... if they DID make it an oGCD, that'd be one of the best healing abilities ever. Between that and Divine Benison I imagine WHM would have no problem keeping parties up on oGCDs alone, and would have Misery on top of that.
Exactly. Healers don't want more DPS options for sake of big numbers. They want them because the alternative is pressing one button over and over for 80% of any given dungeon or trial. Healing is so strong and damage is so predictable that there's literally no need for healing most of the time. For the vast majority of any dungeon the only options are DPS, or stand around doing literally nothing.
Again, this.
Are we being unfair by prejudging things we haven't personally tried? Maybe a little, but considering how badly SE has screwed up healers in the past (and how reluctant they are to fix even obviously broken things) we have every right to be concerned by these changes. I can only assume that no one on the dev team has ever actually played a healer before, because I can't imagine any other scenario that leads to these changes.
I hope we're all wrong. I really do. Unfortunately, there's a very good chance that a few weeks for now the expansion will go live and prove all the pissed off healers right (at which point nothing will change for months, or even years, because SE.)
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