Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 51
  1. #21
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I only read through a few of these and I don't main MNK so:

    I think Six Sided Star should be a 4th combo you get while in GL4 with the same GCD as regular weaponskills. Even if that means a potency nerf.

    Anatham is awesome except I don't think it should freeze your GL and Form timer I think it should slowly build them to maximum along with GL stacks.

    I've always hated Tornado Kick and even in Stormblood don't use it.

    That's all I got... I'm ok with the rotation not changing as it's kinda perfect.. I think it's just the buffs and oGCDs that need to be looked at.
    (1)

  2. #22
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Burningskull View Post
    I only read through a few of these and I don't main MNK so:

    I think Six Sided Star should be a 4th combo you get while in GL4 with the same GCD as regular weaponskills. Even if that means a potency nerf.

    Anatham is awesome except I don't think it should freeze your GL and Form timer I think it should slowly build them to maximum along with GL stacks.

    I've always hated Tornado Kick and even in Stormblood don't use it.

    That's all I got... I'm ok with the rotation not changing as it's kinda perfect.. I think it's just the buffs and oGCDs that need to be looked at.
    Anatman does build GL stacks. either way the lack of oGCD is a problem RoF is still a slow clunky mess to use, i agree on SsS, the rotation itself needed an update its always been 1-2-3 but at least before we had to weave in more oGCD no we only have 3, one of them is basically an RNG oGCD.
    (0)

  3. #23
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sora_Oathkeeper View Post

    TL;DR

    Monk's stack management is insane, we have 6 ways to refresh, retain or spend them and it's a convoluted mess. We havent evolved past HW and since SB have been regressing back to ARR monk albeit while losing more than we gain. Furthermore, we are still punished in caster comps with brotherhood despite them "lessening" job synergy. Guess they forgot about monk as always. I predict monk will be the least played job in ShB because it never evolves.
    Allow to correct you on somenthing, Tk was never decent it was always a DPS loss, infact because how low its potency is MNK had never actallu had a proper GL stacks dump, with RoW and PB CD reduced it made it somewhat functional inside of the rotation. MNK has way to mmany ways to maintain and regain GL wich is nice since the job is about being fast, why on earth will they make skill that spends that so weak and unapealling is beyond me but i digress, the reduccion of PB made sense since they wanted to push the player base to use TK more so we are actually at 2 ways of managing GL and i mean this before ShB (because RoE doesnt count and will never count), here is the funny thing tho SsS is a higher potency than TK so why would you spend GL stacks when a) you can keep them them with anatman, b)have a free GCD that outpowers your GL dump, and z) you are losing DPS but wasting you GL stacks...its so contradictory. Everything else is somewhat right.
    (0)

  4. #24
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by reyre View Post
    Anatman does build GL stacks. either way the lack of oGCD is a problem RoF is still a slow clunky mess to use, i agree on SsS, the rotation itself needed an update its always been 1-2-3 but at least before we had to weave in more oGCD no we only have 3, one of them is basically an RNG oGCD.
    I meant that Anatham should build GL timers, Form timers in adition to GL stacks that it already builds.
    (0)

  5. #25
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by reyre View Post
    snip
    Actually TK was a gain if you were forced to drop stacks in the fight. The TK rotation introduced with wind tackle changes was a definite DPS increase by about 300-500 with crits, albeit ping dependent. The TK rotation was actually not intended and took theorycrafters a while to figure out that it was a gain. SE definitely didnt intend TK to be used as part of a rotation, as they still haven't noticed the attack is 430 potency and not 330 as the tooltip suggests, resulting in SSS not actually higher. But I understand your point.
    (0)

  6. #26
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sora_Oathkeeper View Post
    Actually TK was a gain if you were forced to drop stacks in the fight. The TK rotation introduced with wind tackle changes was a definite DPS increase by about 300-500 with crits, albeit ping dependent. The TK rotation was actually not intended and took theorycrafters a while to figure out that it was a gain. SE definitely didnt intend TK to be used as part of a rotation, as they still haven't noticed the attack is 430 potency and not 330 as the tooltip suggests, resulting in SSS not actually higher. But I understand your point.
    i did not knew that, the potency error on the tool tip. That is interesting, however i would argue that since you dont loose Gl from using SsS it is still more viable with anatman and so on. Besdies the TK rotation was not inteded and only became viable form PB CD being 60 sec, i am not sure about RoW making the TK rotation viable to the best of my memory even with RoW it was still DPS neutral at best, but i might be wrong here.
    (0)

  7. #27
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by reyre View Post
    i did not knew that, the potency error on the tool tip. That is interesting, however i would argue that since you dont loose Gl from using SsS it is still more viable with anatman and so on. Besdies the TK rotation was not inteded and only became viable form PB CD being 60 sec, i am not sure about RoW making the TK rotation viable to the best of my memory even with RoW it was still DPS neutral at best, but i might be wrong here.
    With RoW it was still a dps gain to TK even without PB; albeit a very slight dps gain and only if you didn't suffer majorly with clipping. For ShB, it seems that because RoW no longer gives a GL stack on shoulder tackle that TK will primarily be used ONLY for situations where stacks are impossible to save, aside from that you are correct - SSS will be the better choice along with Anantman if GL stacks can be saved.
    (0)

  8. #28
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I don't understand why they created an ability that looks and feels as awesome as Tornado Kick, and then went all '' oh, u wanna use dis? TOO BAD!''...
    Just make it a part of the rotation without eating up the GL please.
    (0)

  9. #29
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I've been saying since they added the move Form Shift that it should refresh GL timer when you go from your third stance back to your starting stace. Transpose does this for Enochian. I don't know why they can't do this on MNK. They wouldn't have even needed Anatham then.
    (2)

  10. #30
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    The riddles still being here in shadows makes me queston their design choice not gonna lie. The fist stances still being useless is another question I have too. All they really needed to do was make fist of wind the default granting all the buffs fire provided and give us the extra GL stack. And kill all the riddles cause noone uses earth and fire feels horrible. I'mma wait to see how it feels in 3 weeks but to say I'm not questioning their logic is a lie. I'm def poking my stick at them like a child who is confused.
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast