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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. You CAN'T get the same results in Weathered Gears as you can in decent gears for your level. I learned this when I equipped a different gathering vest (sub-optimal) on my body thinking, 'Hey, while I'm out here chopping 1000's of trees, why not Spiritbond some stuff?' My rank 42 BTN dropped from being able to do 5 chops per grade 5 node to 3.
    2. I really doubt we're getting a level cap increase anytime pre 2.0.
    3. It is NOT that hard or impractical to get any of these tools if you actually are a gatherer/crafter. If however you just like having classes at rank 50 then yes, these are not the achievements for you. (A real gather or crafter will still of course take a bit of time to gain these tools BUT, they will work towards them naturally doing something they were doing anyway.)
    4. Advertising that it is better to sell your character than actually play it probably isn't the wisest thing to do on SE's FFXIV forums...even if the forum reps are on vacation.
    5. They are called Achievements for a reason...if everyone could have it and it was easy to get, what is the point?

    6. Lastly, there are different ways of going about this that seem less grindy and more practical. So far, my BTN has made decent money selling the stuff I've gathered making the time I've spent harvesting worth a decent amount of gil...like so decent I'd go chop those nodes I don't even get exp for now even if I didn't get an achievement for it. Others have been using the mats they get doing there DOL to grind/level their DOH.
    I got the first level of achievements done for my rank 50 CUL yesterday (I made some stacks of crafting food my rank 23 CRP can use). However since CUL gets new recipes with patch 1.21, I am waiting until I have new, fun recipes to work with to earn my golden frypan. But as a CUL I usually need to make low-mid level recipes to make the ingrediants I need for higher ranked synths. By making my own lower level mats to craft higher ranked food items, I'm again earning credits in more achievement slots AND lining my pockets with gil (or at least saving some).
    And again, this is work/crafting I usually did anyway. Which goes back to 'if you think it's that much of a chore, then you really weren't a dedicated gatherer/crafter anyway and these aren't the tools for you.'


    1. Can't you? I've levelled fishing all the way to 48 without gathering gear. I know that you get less hits per node with bad gear but what I said in my post was you get the same items. I don't care so much about getting 1 or 2 less hits per node when I have a chocobo to get me from A to B rather quickly.

    2. It was mentioned in the 1.19 patch notes that certain materials like gold ore will return from patch 1.21. Where are they going to put these without upping the level cap? It makes perfect sense for gold to be the next tier metal above cobalt. It would be a waste to cram it into the same level range. Of course only SE knows for sure what their plans are but I would not be surprised at all if the cap goes up in February.

    3. I am a crafter/gatherer, I'm sitting here with well over 400 million gil, you don't get that without being a dedicated crafter/gatherer. Yet I am still strongly against these. I made a lot of gil logging back in the summer on grade 4 in Cedarwood. While that would have earned me the grade 4 achievement for La Noscea it would not have earned me any of the others. A real gatherer will gather the materials they need or want to sell and there is absolutely no profit to be made by going back to a lower grade in 90% of cases. Grade 4 logging being a better money maker than grade 5 was an exception rather than the norm. As a miner I only ever mined grade 5 once I hit 38 because it was stupid not to. Likewise with crafting, I'm not going to make any gil by producing 1000 rank 30 items, I'm going to make gil producing +3 end-game weapons or similar. There is no incentive to produce gear no one wants unless skilling up. There's a reason I NPCed about 1000 yew half masks/silver rings etc. back in the day rather than selling them. I'm almost certain by GSM and CRP would have these achievements if things counted. I can't say that for my others because the progress was mostly leve based and in a lot of cases after the massive EXP boosts. But it doesn't take a genious to figure out a formula to credit people based on when they reached rank 50.

    4. You probably have a point there but my point still stands that it would be stupid to do this on a character with all 50s when you could end up with two characters with every class at 50. Crafting and gathering is not fun in its current state, no one wishes to repeat a year of that. I can only tolerate grinding crafts via leves these days because it's so painfully slow to do it without leves, something you'll have to do to get these tools. Since you love it so much perhaps you can log into my account and get my tools for me too.

    5. There's better ways to make an achievement difficult to get without making it the least form of gameplay imaginable. Where's my achievement for making 1000 HQs? Far better than endlessly grinding no? The achievements aren't even difficult, just time consuming. Time sink != difficulty.

    6. I believe I already covered this in 3.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Xenor View Post
    1. Can't you? I've levelled fishing all the way to 48 without gathering gear. I know that you get less hits per node with bad gear but what I said in my post was you get the same items. I don't care so much about getting 1 or 2 less hits per node when I have a chocobo to get me from A to B rather quickly.

    2. It was mentioned in the 1.19 patch notes that certain materials like gold ore will return from patch 1.21. Where are they going to put these without upping the level cap? It makes perfect sense for gold to be the next tier metal above cobalt. It would be a waste to cram it into the same level range. Of course only SE knows for sure what their plans are but I would not be surprised at all if the cap goes up in February.

    3. I am a crafter/gatherer, I'm sitting here with well over 400 million gil, you don't get that without being a dedicated crafter/gatherer. Yet I am still strongly against these. I made a lot of gil logging back in the summer on grade 4 in Cedarwood. While that would have earned me the grade 4 achievement for La Noscea it would not have earned me any of the others. A real gatherer will gather the materials they need or want to sell and there is absolutely no profit to be made by going back to a lower grade in 90% of cases. Grade 4 logging being a better money maker than grade 5 was an exception rather than the norm. As a miner I only ever mined grade 5 once I hit 38 because it was stupid not to. Likewise with crafting, I'm not going to make any gil by producing 1000 rank 30 items, I'm going to make gil producing +3 end-game weapons or similar. There is no incentive to produce gear no one wants unless skilling up. There's a reason I NPCed about 1000 yew half masks/silver rings etc. back in the day rather than selling them. I'm almost certain by GSM and CRP would have these achievements if things counted. I can't say that for my others because the progress was mostly leve based and in a lot of cases after the massive EXP boosts. But it doesn't take a genious to figure out a formula to credit people based on when they reached rank 50.

    4. You probably have a point there but my point still stands that it would be stupid to do this on a character with all 50s when you could end up with two characters with every class at 50. Crafting and gathering is not fun in its current state, no one wishes to repeat a year of that. I can only tolerate grinding crafts via leves these days because it's so painfully slow to do it without leves, something you'll have to do to get these tools. Since you love it so much perhaps you can log into my account and get my tools for me too.

    5. There's better ways to make an achievement difficult to get without making it the least form of gameplay imaginable. Where's my achievement for making 1000 HQs? Far better than endlessly grinding no? The achievements aren't even difficult, just time consuming. Time sink != difficulty.

    6. I believe I already covered this in 3.
    1. In this case while I might have misunderstood you, it DOES make more sense to want to get as many hits as possible from each node since the whole achievement is based on successful no. of attempts and not your ability to gain rare mats.
    2. Goldsmith, ALC and CUL still have yet to receive there recipe adjustments. SE probably has to add several different key mats back into the game for these specific crafts. Gold is actually probably = in tier to Colbalt. However, Gold will be used in Goldsmith synths and Colbalt will not be. Both ores of course might occasionally be an ingrediant in other synths, but Gold will be considered a Goldsmith synth. (It's in the name ) Therefore, they probably won't raise level cap but instead add these materials back into zones that might seem to double up on some stuff. (ex. BTN can get Yew Logs in both Grade 3 and 4 nodes, maybe they will fix it so Grade 3 still equals Yew but Grade 4 gets one of these 'new' mats). I just don't see a level increase being good for SE, the game or the playerbase atm....that being said, this is SE so you might be very right.

    3. Look I get you think this sucks, and if we got 'credit' for past farming that'd be hot. But we don't. It has been pointed out even if you ranked a craft/gatherer honestly, you would not meet the achievement requirements. And while I DO personally believe that SE knows exactly what nodes we've harvested from and how many synths we did PRE patch 1.20, they never kept track of this under the old achievement system. So yes, we have to redo...if you don't like use your 400 million gil to HQ a forbidden materia tool or two. It'll be on par or better than the luminary tools, have an actual monetary value (lum. tools rare/ex) and helps you avoid doing an achievement system you don't like.
    What I was trying to say is yes, all crafter/gathers walked in and saw this and were like 'WHOA'. But SE's not going to change it. So at the end of the day, if you really want the tools, you'll have to do the work. And the work thus far on my server has been profitable. Esp since all the dedicated crafters/gatherers ARE rank 50 and only go after grade 4/5 nodes most of the time. This means there is a need for lower level stuff. (also 3 nodes per zone for rank 1= achievement and 2hours or less=rank 2 achievement (I got main hand and off-hand in about this amount of time.) So the majority of your time IS spent in grades 3+ which is where the majority of the gil is. And you can Hasty hand most if not all the crafting achievement if you really want to.
    4. I don't see it as 'repeating' anything. Anytime you make a synth post hitting level cap, you are technically repeating yourself. So now they created an achievement system. No biggie, just work on the top tier of achievements first, or continue to make exactly what you made before and when you cap that tier THEN think about what you can do to get the missing tiers done. It won't feel as grindy then.
    5. There probably will be an achievement system for HQ's one day. But first, they need to finish re-writing all the crafting classes. Also, something would need to change for CUL/ALC because since they currently lack 'touch up', it is slightly harder to gain achievements for HQ's. Also, since SE is changing how we craft to get an HQ, this achievement will need to wait until then. (and again, probably won't count any HQ you crafted previously)

    At the end of the day, you can either hate this and do it anyway, or hate it and say screw you SE. None of us are like 'YAY! I need to chop 12000 grade 5 trees...fun, excitement'. However, there are those of us who see value in doing this because 1. it's what we were sorta doing in game anyway, and 2. not everyone will put in the time and effort. And in a game where SO many people are walking around with capped out classes and jobs, having a way to show you put in extra time/effort creates enough of a sense of pride that there are some of us willing to do it.
    (1)
    Last edited by Kinseykinz; 12-30-2011 at 05:21 AM.

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xenor View Post
    2. It was mentioned in the 1.19 patch notes that certain materials like gold ore will return from patch 1.21. Where are they going to put these without upping the level cap? It makes perfect sense for gold to be the next tier metal above cobalt. It would be a waste to cram it into the same level range. Of course only SE knows for sure what their plans are but I would not be surprised at all if the cap goes up in February.
    Fisher had grade 1-10. It wouldn't be hard to put a grade 6 for all gatheres ingame without to increase the level cap. Or just put some new items in the current grades and make a high failure chance to get it with the wrong stats/tools.
    (0)
    Last edited by Felis; 12-31-2011 at 01:31 AM.