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  1. #271
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nalien View Post
    I honestly almost lost it when they tried to show the action trailer the first time. This was honestly my favorite Live Letter to date, purely because of the issues. Was some good schadenfreuder.
    Agreed entirely. I hope the sound technician dude is okay, sometimes issues just crop up with technology. My static and I were watching the liveletter and it was a blast.

    Even when our ears were blown out.
    (0)

  2. #272
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nedkel View Post
    You are wrong.
    A ton of people asked for removal of tank stances or any changes that will change these into something better.
    Stances are limiting tanks skill design and are hard to balance.
    Including me.

    And i still dont see why stance dancing was needed. We are tanks, we are tanky, we have buffs. Like an toggle for MT/OT should do...
    (2)

  3. #273
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,626
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It will get rid of the unsustainable skill gap between those who stance dance and those who don't once and for all. There may always be skill gaps but they shouldn't be as large as that one. Getting to the point of stance dancing was quite remote for a lot of tanks who did not have the confidence or even knowledge to try it out. It hurts me as a tank losing the stance dancing but it's for the greater good.

    Quote Originally Posted by AnnaMolly View Post
    they're trying to move away from Tanks and Healers DPSing.
    Nothing could be further from the truth. They are embracing the idea of tanks DPSing with this change. By getting rid of the damage reduction penalty of tank stances and removing enmity combos that certain tanks hardly used, they are pushing all tanks to solely doing their DPS rotations. Not only that, but they indicated that the strength melds that tanks previously attached to their accessories would have this on already and that tank accessories would in general continue to have strength on them.

    They didn't have to keep strength on tank accessories at all in 5.0 because it would probably become difficult for a tank to justify using heavensward strength accessories in shadowbringers. They could have got away with nerfing down tank damage if they wanted to but they seem to recognise that the community is DPS-centric and probably also want to make tanks excited about shadowbringers rather than upset.

    It remains to be seen if they will simply nerf down the potencies or internal tank calculations that are not visible to us in the game, but I don't think there's any reason for them to do that when they can instead factor higher tank damage into boss fights instead.

    My understanding is that white mages are getting a powerful attack from their dark lilies so it does not seem like they are moving away from healer DPS either.
    (1)

  4. #274
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    As main Tank I am happy with our changings and the way how stances were worked out. Because in high-end content people do not even give you use your tanks stance. 99.9% of the time you spend in offensive one, there is no even really any dance dancing because very often you meet your Tankbuster with ultimate shield skill except some cases and that's all. Now it's much more logical: turn on stance for MT, turn off for OT. It doesn't make tanking easier or harder, it makes it look the way how it should look from the whole start tbh.
    (3)

  5. #275
    Player
    XenociderOmega's Avatar
    Join Date
    Nov 2017
    Posts
    130
    Character
    Ley Crimsonriver
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    I thought I got away from this stupidity when I left World of Warcraft I guess not
    (0)

  6. #276
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Me: well I don’t tank in DPS stance because of the 20% damage taken reduction in tank stance because I don’t want to make more work for the healer. I view that as a play style preference not something that makes me a bad player and I’m still focusing on my DPS rotation

    Elitists: you are a bad player! DPS above all else!

    Dev team: okay we’ll give everyone the best of both worlds, tanks get a 20% damage reduction that doesn’t take away from your DPS

    Me: awesome! I don’t have to worry about loosing DPS or making extra work for the healer now

    Elitists: this is just helping the bad players!

    Can’t win I guess.
    (3)

  7. #277
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SerLuke View Post
    Me: well I don’t tank in DPS stance because of the 20% damage taken reduction in tank stance because I don’t want to make more work for the healer. I view that as a play style preference not something that makes me a bad player and I’m still focusing on my DPS rotation

    Elitists: you are a bad player! DPS above all else!

    Dev team: okay we’ll give everyone the best of both worlds, tanks get a 20% damage reduction that doesn’t take away from your DPS

    Me: awesome! I don’t have to worry about loosing DPS or making extra work for the healer now

    Elitists: this is just helping the bad players!

    Can’t win I guess.
    You're strawmanning.

    First and foremost, the reason current Tank Stance is considered bad is the mitigation provided by Grit and Shield doesn't even allow a single extra GCD for healers in a single target scenario. It does, however, sacrifice upwards of 42% of your damage. This, in turn, makes the fight last longer, thus mistakes are more likely to occur. It is a complete hindrance outside of prog, and even then, it should be among the first things you abandon. You cannot argue playstyle when numbers prove the opposing side (stay out of tank stance) is overwhelmingly superior in all aspects sans the one exception I mentioned.

    With the coming changes. Very few players are upset with tank stance essentially being made for enmity. In fact, the actual issue doesn't pertain just to tanks. What people are concerned over is the over-simplification of jobs because other players are unwilling to adapt or learn how their chosen job functions.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #278
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    You're strawmanning.

    First and foremost, the reason current Tank Stance is considered bad is the mitigation provided by Grit and Shield doesn't even allow a single extra GCD for healers in a single target scenario. It does, however, sacrifice upwards of 42% of your damage. This, in turn, makes the fight last longer, thus mistakes are more likely to occur. It is a complete hindrance outside of prog, and even then, it should be among the first things you abandon. You cannot argue playstyle when numbers prove the opposing side (stay out of tank stance) is overwhelming superior in all aspects sans the one exception I mentioned.

    With the coming changes. Very few players are upset with tank stance essentially being made for enmity. In fact, the actual issue doesn't pertain just to tanks. What people are concerned over is the over-simplification of jobs because other players are unwilling to adapt or learn how their chosen job functions.
    A shame so many healers have thanked me for doing what I do and telling me how much easier it is for them to heal me and focus on DPS than a lot of other tanks, but go ahead and continue to argue for something that will no longer be apart of the game in what 30 days now?
    (2)

  9. #279
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Also the dev team apparently intended for that 20% damage reduction from tank stance to be used... otherwise it would not have become something that’s permanently turned on, so no, I’m not ashamed of my play-style choice especially now that it’s being streamlined.
    (3)

  10. #280
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by XenociderOmega View Post
    I thought I got away from this stupidity when I left World of Warcraft I guess not
    These forums do not reflect the mentality of the majority that play this game. These people like to bicker back and forth about nothing. They will all be playing Shadowbringers regardless of what they say.
    (2)

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