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  1. #16
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    In 1.0 and the trailers of 2.0, the dream of being WAR was the steel cyclone AoE.
    Jump, spinning around, and a whirlwind of death.

    Sadly, 2.0-early SB was a huge disappointment, compared to the Steel Cyclone that 1.0 WAR was.
    The zerk change to SC made it start to feel somewhat good again, it felt like were were ripped off, when PLDs eclipse was a better animated SC, and spamable.

    So needless to say, PLD got yet another better steel cyclone, and WAR twirls an axe above their head. (looks like the AoE range is that of abyssal drain, looking very small)
    All we needed was to boost the frequency of Steel Cyclone, or give us another version(or swap for what PLD got as its new jump eclipse, and give PLD a sword twirl)
    oh well.

    Im still worried Fell Cleave will be locked to berserk, since we dont have deliverance anymore, and they didnt really address this in their tanking discussions. (but they sure as heck went into details with half the games DPS. just not healers/tanks on an individual level, only details about the role of tanking)

    EDIT: After finding out how the new DRK works, with darkside being a timer, that needs to be extended with X of darkness moves, which are cast with Dark Arts effects, which are granted by TBN bubble breaking, I have no interest in DRK.
    The ONLY thing i wanted from DRK, was a shield i could put on someone, w/o a penalty attached. Requiring it to break, for the sake of DPS uptime, no longer feels like im doing it to keep them alive, but to maintain my DPS.

    I'll just stick to the other 3 tanks. Even GNB feels closer to what DRK was meant to be, than DRK.
    (0)
    Last edited by MaraD_; 05-26-2019 at 11:21 PM.