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  1. #381
    Player
    Archwizard's Avatar
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    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Llugen View Post
    On the contrary, I would prefer (and others in this thread it would seem) to move away from simply spamming Fire IV as both the maximum damage and the filler. As someone pointed out (I forget who), there really isn't any other job in the game that the filler (123 basic rotation, heavy shot, etc) is stronger than the other mechanics of the job (dots, stacks, etc) and that is something I'd like to see fixed about BLM at this point. It feels tedious and unrewarding to constantly spam the same skill, desensitizing the player to its power, and it diminishes the other functions of the job (thundercloud, foul, etc) which are only slightly better (if even, in the event of an unfortunately timed thundercloud proc).
    It is worth noting that it isn't an inherently bad thing for each job to be unique in that regard, with some jobs having 'efficient' filler and strong procs/CDs, and others having stronger filler and high maintenance on it.

    It's only a problem when we don't want to cast anything else as a result, like Thunder -- which to be fair, matches up with the current circumstances and is an aspect that needs to change.
    (0)

  2. #382
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Perhaps I was unclear with what I said. What I mean is it is top priority for jobs to keep up their other important things (chaos thrust/disembowel, dots, keep sen gauge rolling, etc, aetherflow and tri-d timings) over just filling 123. Conversely, BLM's one dot barely even matters as long as you continue spamming Fire IV.
    (0)

  3. #383
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llugen View Post
    Perhaps I was unclear with what I said. What I mean is it is top priority for jobs to keep up their other important things (chaos thrust/disembowel, dots, keep sen gauge rolling, etc, aetherflow and tri-d timings) over just filling 123. Conversely, BLM's one dot barely even matters as long as you continue spamming Fire IV.
    15% of your damage barely matters, huh?
    (1)

  4. #384
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Ok, so go spam full thrust combo only in any fight and tell me what your percentile is.
    (0)

  5. #385
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Llugen View Post
    Perhaps I was unclear with what I said. What I mean is it is top priority for jobs to keep up their other important things (chaos thrust/disembowel, dots, keep sen gauge rolling, etc, aetherflow and tri-d timings) over just filling 123. Conversely, BLM's one dot barely even matters as long as you continue spamming Fire IV.
    You weren't unclear at all, and I was agreeing. We need a value of Thunder that makes its maintenance more important than spamming Fire IV. Reducing the damage of each individual Fire IV is a good first step, one I would suggest is followed-up by increasing the base PPS of Thunder III and making TC procs oGCD, and possibly providing some interaction between Fire and Thunder spells so we don't feel penalized for using them in AF.
    (1)
    Last edited by Archwizard; 05-08-2019 at 11:13 AM.

  6. #386
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llugen View Post
    Ok, so go spam full thrust combo only in any fight and tell me what your percentile is.
    You're the one who said it barely even matters, not me.
    (2)

  7. #387
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    So been playing through the MSQ again on an alt.

    Remember that siege on Ala Mhigo? I think I'll take the giant orb that machineguns out smaller explosive orbs please.
    (1)

  8. #388
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    So been playing through the MSQ again on an alt.

    Remember that siege on Ala Mhigo? I think I'll take the giant orb that machineguns out smaller explosive orbs please.
    Can we get an ice version as an upgrade to Freeze?

    Freeze II: Place a sweet looking floating ice crystal that rapid fires icicles at enemies within it's area of effect.
    Additional effect: Bind.

    --

    Fire version would be cool as maybe a self buff? After triggering some condition you can place a big fireball above your head that spams mini fireballs at the nearest enemy, have it carry on firing even if you have to run around for a bit.

    --

    Honestly, I'd forgot about that siege scene, being backed up by magical fire & ice machine-guns while chucking out giant balls of fire and huge chunks of ice would look pretty damn awesome.
    (1)
    Last edited by Jandor; 05-15-2019 at 06:01 PM.

  9. #389
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I'm quite done with being deliberately misunderstood in this thread, so bye felicia.

    @Archwizard
    This is all the more reason why a year and a half ago I was very adamant about NOT band-aid increasing the potency of Fire IV (which of course is exactly what they did) and instead making sensible changes that also benefit PPS (see also: my damn Firestarter suggestion... AGAIN). Thundercloud is a great opportunity for weaving in theory, so I would rather it not be off-GCD, but it would be nice if it just refreshed your current Astral/Umbral timer, allowing for you to drop Fire I for another Fire IV (see also: more potency without needing to band-aid increase the potency of the spell). Also, thank you for actually reading my words and making sense of them as intended while being constructive.

    @Jandor
    I'm pretty against a ground-targeted AOE dot on BLM for a few reasons: that is already the domain of ACN with shadowflare, it's another off-GCD to figure out how to weave in, there are always issues with tanks not realizing they need to keep mobs/the boss inside it, not to mention if it was ice aspected that would have complicated implications with Astral and its damage buff, and bind would continue to be useless as per SE's newfound anti-CC policy (furthermore, if it rapid-fire bound mobs, it would just cancel its own effect...). I might be on board with it if it gave you an Umbral Heart for every time it ticked on 3 enemies or more, which if well-timed could probably afford you an additional Flare.
    (0)
    Last edited by Llugen; 05-15-2019 at 10:39 PM.

  10. #390
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Llugen View Post
    @Jandor
    I'm pretty against a ground-targeted AOE dot on BLM for a few reasons: that is already the domain of ACN with shadowflare, it's another off-GCD to figure out how to weave in, there are always issues with tanks not realizing they need to keep mobs/the boss inside it, not to mention if it was ice aspected that would have complicated implications with Astral and its damage buff, and bind would continue to be useless as per SE's newfound anti-CC policy (furthermore, if it rapid-fire bound mobs, it would just cancel its own effect...). I might be on board with it if it gave you an Umbral Heart for every time it ticked on 3 enemies or more, which if well-timed could probably afford you an additional Flare.
    As an upgrade to Freeze, I was thinking it'd be a GCD.

    IIRC ticking dots don't actually tend to effect bind, although bind is a mostly useless effect anyway IMHO. I just kept it there because the devs seem set on all the casters having an AoE bind ability.

    The Umbral Heart thing is interesting.
    (0)

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