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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Melichoir View Post
    Yeah, I figured that would be teh solution, but my point is that comes with a similar drawback - Your character model wont shift in height when it logically should when you put on shoes. At that point, though, its a matter of how game breaking that immersion gets. Which then gets into similar arguments, like clipping. If one aspect is potentially immersion breaking but acted upon, why not more? Why not have long hair styles even if they clip armor/bodies/geometry. Im not arguing that Yoshi is right or wrong, but that the issue isnt so black and white I guess and theres more to these problems than the initial issue.
    It already doesn’t shift in character height. If you have a female character, try on Y’shtola’s HW attire boots. Despite having a platform heel, your character remains the same height because the footwear replaces the feet (and sometimes the leg) model entirely. This also applies to every other piece of gear: look at the Word of the Mother dress. Even if your character is at the lower end of the bust slider spectrum, when you put it on, it automatically gives you her breast size. Because it replaces your character’s body model with that of hers. Some pieces do better jobs at reflecting different bust sizes, but others have fairly static models that make you look either larger than you are or flatter than you are.

    As for clipping, look at characters like Lyse and Yotsuyu in their respective, tailor made hair and outfits. They still clip. Everything clips, and the devs have said that they can’t do anything about it and don’t care to.
    (8)
    Last edited by HyoMinPark; 05-14-2019 at 04:38 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055