Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    DarkGrunt's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    Dark Grunt
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Honestly, spawn immunity will never happen. I think making S ranks a hidden FATE like Ixion/Odin with proper level sync would be a better option. With increasing gear level ARR/HW S ranks melt within 10-15 seconds if that and can be solo'd easy. Having them sync to their respective levels (ARR 50/ HW 60/ SB 70) at least makes hunters needing to be in a full party. This will also give other hunters attempting to spawn other S ranks time to get there to receive credit. It's ridiculous to have 80+ people running around S. Than to spawn Numi so they don't miss credit killing it when a light party can spawn it (work smarter not harder). Another trigger that can be added for S ranks with the start of World Visit is a Wanderer cannot spawn an S rank that hasn't spawn on their own world ( high pop vs low pop.) Wanderers are already restricted in some S rank spawning due to gathering nodes. Don't see why this couldn't be implemented. A ranks can be left as is since their isn't any special trigger that is needed to spawn them other than time. You miss the hunt, just wait a couple of hours for it to respawn.

    Yoshida: There might be some chaos in the beginning, but I think players will adjust by making their own rules. Of course, there will be cases when the mobs will be defeated stealthily, but the current closed state of the servers is not good in our opinion. We will keep watch and if the state becomes too severe, we will think of changes. I don't agree with this simply because players can 'make rules' but what good are rules if nothing can be enforced? A server has a handful of people killing ARR S ranks after someone else spawns them 'World mob; I can do this and nothing can be done about it'. Can't tell players to make rules, but not give them any means of enforcing it other than "Scout's Honor".

    Just my 2 gil on the subject.
    (1)

  2. #2
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DarkGrunt View Post
    I think making S ranks a hidden FATE like Ixion/Odin with proper level sync would be a better option.
    If you make it hidden, radar users have an advantage. If you make it show on the map, everyone has radar and can just AFK until the hunt is spawned by someone else. What's the point of making it hidden to begin with?

    Quote Originally Posted by DarkGrunt View Post
    This will also give other hunters attempting to spawn other S ranks time to get there to receive credit.
    That's not how the system is supposed to work. You want more people to be able to access more S ranks, but you're proposing a workaround for the current system instead of just proposing a new system altogether.

    Quote Originally Posted by DarkGrunt View Post
    A ranks can be left as is since their isn't any special trigger that is needed to spawn them other than time. You miss the hunt, just wait a couple of hours for it to respawn.
    So why not suggest reduced cooldowns and no triggers for S ranks?

    Quote Originally Posted by Fawkes View Post
    Early pulling isn't the problem, it's a symptom. The problem is that hunts are a monotonous and unrewarding grindfest. If it wasn't such a slog people wouldn't feel like they absolutely have to be there before every pull.
    SE exacerbated the situation by adding the mount and the very grindy additional hunt achievements several years after the game released.

    Quote Originally Posted by Deceptus View Post
    Whoever spawned it should be the only person who can initiate attack. They own the mob per se. Would stop people from early pulling when they didn't even help spawn it.
    So the player that killed mob #150 for Leucrotta owns it but the player that killed the other 149 gets nothing? You can stop most early pulling already by not telling anyone else about the spawn.

    Quote Originally Posted by MuseTraveller View Post
    Every time I teleported as soon as I got the location in my respective linkshells.
    Quote Originally Posted by MuseTraveller View Post
    but I enjoy them a lot as a content.
    lol
    (0)

  3. 05-01-2019 09:35 AM

  4. #4
    Player
    DarkGrunt's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    Dark Grunt
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Vnolan View Post
    If you make it hidden, radar users have an advantage. If you make it show on the map, everyone has radar and can just AFK until the hunt is spawned by someone else. What's the point of making it hidden to begin with?


    That's not how the system is supposed to work. You want more people to be able to access more S ranks, but you're proposing a workaround for the current system instead of just proposing a new system altogether.


    So why not suggest reduced cooldowns and no triggers for S ranks?
    The only reason of making them 'hidden FATEs' would be to have a level sync for that hunt. There's already people who afk and/or have radar doing exactly what you're talking about and plus S ranks can already been seen anywhere on the map so any HW/SB hunts can be spotted easily. Generally, hunt communities work together and it's nice, but not required, to give hunters who are actually hunting, time to get credit for a S rank. If they decide to reduced CD and removed triggers I'd be okay with that as well. Let's face it Pale Rider, Agrippa, and Senmurv are by far have the most annoying triggers to spawn imo
    (0)
    Last edited by DarkGrunt; 05-01-2019 at 10:01 AM. Reason: word