


Honestly, to me the world visit feels too restrictive for anyone to spend indefinite amounts of time on another server than their own.I think the implementation is good for worlds with low populations and people get to move around. But world(s) with highly populated ones are not good, people are starting to congregate to those world because of cheaper prices and not going back to their own world which will lead to congestion when 5.0 hits. I really hope they stop world visit in the first few weeks of shadowbringer release to ease the traffic first. Else, prepare to queue for 1hr to login.



Yes, but theoretically you can do that prior to Shadowbringers dropping and avoid the issue altogether, or after your first godawful login. Either way, you can escape the congestion and not run the risk of 90k errors and the like on your homeworld.





Balmung is doing Balmung :3
Also weird to log in to see nearly all my items sell in a row lol.
I imagine after some buying side of things equalize SE will make the market boards data center wide, that'd keep prices very competitive to the gil SE gives you naturally. Besides luxury items (items with very very very low drop rates) which will be a massive LOL WOT expensive.




A top concern for people on Balmung has been: will I be able to get back to this congested world?
The answer is yes - instantly - even if everyone else on the DC is visiting Balmung.
That's good to know in advance of Shadowbringers.




I don't think you know how the world visit system works. It prioritizes people from the home world over those visiting, so you will still be able to log in while people who want to visit will have the 1 hour queue.



Airship/submarine crafting is a lot more affordable and cheaper (if buying mats be it by gatherer and GC seal mats).
Its a really nice feature, so far I am seeing a lot of full limsa's.


Err, do you have the reference where it states that the system prioritizes people from home world over those visiting? Because neither the patch notes nor the guide stated that. I mean if players from other world have already parked their character in a congested world and players who are from that congested world wants to login, they still has to queue because those players who are visiting are not leaving.

They stated at a Fan Fest that any player currently on another world will revert back to their home world when they log in.Err, do you have the reference where it states that the system prioritizes people from home world over those visiting? Because neither the patch notes nor the guide stated that. I mean if players from other world have already parked their character in a congested world and players who are from that congested world wants to login, they still has to queue because those players who are visiting are not leaving.
Q: If I enter a duty while visiting another World, where will my character be sent when the duty is over?
A: Your character will be returned to the World you are visiting.
Q: What happens if I log out while visiting another World?
A: You will return to that World when you log back in.
https://na.finalfantasyxiv.com/lodes...de/worldvisit/
Feel free to hit me up at my discord: Fuji#9732

Added another link that states exactly what was said before also.
http://forum.square-enix.com/ffxiv/t...%281-7-2019%29
We understand there are some concerns with this system causing congestion on your home Worlds, but please do not worry. We have a system in place that will allow us to monitor activity, set the ratio of how many visitors can travel to the world based on population, and a system to prioritize players accessing their home world. However, please note that login queues will continue to exist for Worlds that have reached the maximum number of players allowed at any given time.
Feel free to hit me up at my discord: Fuji#9732
I'm almost suspicious as to how smoothly it works. Definitely an impressive feat, but still curious as to how well the stress test will go with the new system.
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