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  1. #1
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I really don´t get the "its so unbalanced" argument.

    From all the MMOs i played, FF14 has by far the best job balancing. Every job can be played at Endgame.

    Also in FF14 you have the ability to play every job with 1 charakter. So you are a for example Tank main -> if you are playing high end things you will most likely have every tank leveled anyways. If the meta is so important, just use the "best" Tank job.

    If every job should do exactly the same damage/utility, then every job would just play the same.
    (2)

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Based off of his recent interview, I'm thinking SCH could probably be seeing some nerfs or at least some significant gameplay/ability changes. I also think AST might be seeing changes pending what they do to SCH that could potentially make it unrecognizable outside of their card gimmick. Don't know if their sects will still be around since it sounds like Yoshi-P is rethinking the barrier/regen identity dynamics. I have no idea what any of this will mean for WHM though. Like- it could go either way.

    In my mind, I'm (probably incorrectly) envisioning heavy changes, like, 1.23 to 2.0-scale. Again, like reworking the whole shielding/ regen dynamics, AST losing its sects, SCH's fairy getting gutted, etc. But I don't know how serious they are about balancing healers and the groundwork involved.

    It's pretty telling though in their PvP ability pruning as a sample. They literally stripped down the healers to a handful of abilities and a lot don't even work the same way that they do in PvE. And for a while there was a pretty noticeable gap in the strength of healers in PvP with only like 5 spells/abilities setting them apart. Heck, SCH started out with a DPS spell that siphoned the target's MP- wonder who thought that wouldn't be OP. So I don't really fault people for being skeptical after watching them flounder with healer balance for a while in PvP with only like 6 skills/spells each.
    (0)

  3. #3
    Player
    Nujana's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    23
    Character
    N'jana Sakata
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I just hope they do not repeat the same mistakes they did with SB...

    Just flat out nerfing SCH all over without fundamentally changing WHM and AST is not going to make WHM better. It's onky making SCH less fun!

    What I hope for is for them finally giving every healer identity.
    WHM:
    - Keep it being the reactive healer with the big numbers
    - Give it some kind of grp-utility!
    - Overwork lilys and PI to be actually useful.
    - Give it back some of its identity (f.e. make "Protect" a WHM-only CD ability with some serious dmg-reduce, it's click and forget anyway right now!)

    SCH:
    - Keep it being the proactive shield healer, with more pet ability interaction
    - Make both fairys useful, maybe make Selene buff SCH-shields (only a little!) or take away Chain-Strat and give Selene some actual grp-utility
    - Critlo has to go! I do love my crit shields, but they are honestly too OP.
    - Indom has to be either a higher CD or a small cast timer slapped on
    - Rework the fairy gauge to have more than one use... Maybe get rid of AF and use the gauge instead.
    - Dissipation has to be changed - I can count one one hand the times i have used it during HW and SB...

    AST:
    - Focus on the card identity!
    - Make Sects influence cards, not healing.
    - Make AST the oGCD/highly mobile heal without hots or shields, lightspeed already fits that fantasy. Of course the healing potencies have to be reduced so it's not on par with WHM in that department.
    (9)
    Last edited by Nujana; 03-28-2019 at 06:58 PM.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Laphael View Post
    I really don´t get the "its so unbalanced" argument.

    From all the MMOs i played, FF14 has by far the best job balancing. Every job can be played at Endgame.

    Also in FF14 you have the ability to play every job with 1 charakter. So you are a for example Tank main -> if you are playing high end things you will most likely have every tank leveled anyways. If the meta is so important, just use the "best" Tank job.

    If every job should do exactly the same damage/utility, then every job would just play the same.
    The imbalance comes from WHM having no distinctive advantages over the other two healers. They can't shield like SCH and AST, and they cannot provide any utility like SCH and AST. They also bring the least amount of rDPS when compared to the two. What they do bring such as sustained healing, nigh infinite MP pool and reduced CDs are negligible at best because neither SCH or AST need these in order to perform their duties all the while providing the afore mentioned into a raid.

    Healer gameplay is also attributing to this imbalance. Core issues such as the low healing requirement, barrier/HoT dynamics, and the flux of ogcd heals are huge contributors to this issue and healer mains and the devs are aware of it. And it's because of these things why many are expecting healers to be nerfed, but best not to jump to conclusions.

    When we look at healers on an individual basis, the issue is nowhere near as prevalent. They are still fun to play, which is going to be the only thing some players will care about. But when we compare the three together is when the issues stick out like a sore thumb. You see how high and mighty SCH is; how over-tuned AST has become; and how far behind WHM is.
    (6)