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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50

    for the love of everything good and holy can we get block/parry actions to light up

    yea, so there's a bunch of skills that are dependent on blocks parrying, and evasion. can we get these skills to light up like the combos do. This has been brought up 1,000,000 times in the past year and through all the class reform its still as broken as ever. No one likes randomly hitting these sills to see if they are rdy to use.
    (48)

  2. #2
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    do you mean like text pop ups? like miss, ability, and damage display? It does help so much to see these displays pop up over the monsters and our heads. Block and parry would definitely add much.
    (4)

  3. #3
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Innes View Post
    do you mean like text pop ups? like miss, ability, and damage display? It does help so much to see these displays pop up over the monsters and our heads. Block and parry would definitely add much.
    I think he means the action bar, which is def the way to go. when theres 8+mobs swarming around I can barely even see myself or my target, much less sift through the dense cascade of text-pops. Light that sh*t up SE! You KNOW if this was a console FF title it would have this. A sound effect wouldn't hurt either. Just sayin'. My only solution is to put all my reactive abilities on the first few slots and just keep hitting them while I wait for combo skills to recharge. Every so often one takes and I get to sneak in a haymaker. Only afterwards will I go, "Oh! i guess i dodged something...hooray!"
    (4)

  4. #4
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    yea, so there's a bunch of skills that are dependent on blocks parrying, and evasion. can we get these skills to light up like the combos do. This has been brought up 1,000,000 times in the past year and through all the class reform its still as broken as ever. No one likes randomly hitting these sills to see if they are rdy to use.
    I would "like" this more than once if I could. I've been wanting to see a distinction between "ready" and "not ready" with reactive abilities ever since I started using them.
    (4)

  5. #5
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    This would be nice.
    (1)

  6. #6
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I logged in from work just to say "Please god make these abilities flash when the requirement to use them is met!"

    Thanks!
    (5)

  7. #7
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    I would agree with this and would lump in actions triggered by misses. But please don't phrase your thread title like a demand. It sounds whiny.
    (1)

  8. #8
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I was going to male this post but you beat me to it op! I really hope they implement this.
    (1)

  9. #9
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I agree.

    I wish we could get a circle outline similar to the one from combos. If it lit up after successful evades, blocks, parries, then it would be so much easier to trigger moves like Haymaker.
    (1)

  10. #10
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Answa View Post
    I would agree with this and would lump in actions triggered by misses. But please don't phrase your thread title like a demand. It sounds whiny.
    the thread tile is a joke, and an obvious one at that, or so i though,lol
    (0)

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