



I've wanted Chemist since ARR, but I don't think we should discount the changes to the existing jobs, I think healers will have a lot of new stuff to do (WHM especially please).
There are plenty of BLU threads already, go to one of those.


I support Chemist. Or, at least as I'm imagining it, a somewhat fresh take on it (since I doubt they'd just have us lobbing potions at people), which they might rebrand under another name.
But anyway, I'd like a more "non-magic" healer. Using gadgetry, maybe somewhat like Machinist, like a device that creates a healing field and maybe can amplify/switch another function (okay maybe I'm stealing from MCH's turrets a bit much there). Maybe they could "auto attack" allies to provide heals with a healing-based weapon; a lot of weapons in older ffs have this trait. Maybe it could be like a "biotic gun/gadget" (think Ana and Baptiste from Overwatch) that has like "Potion Shot", a round infused with Potion continuing the traditional Chemist schtick but keeping it logical in a real time combat environment. And an "Ether Shot" for resource. They could still keep cast times on most things for balance if necessary.

Arithmetician - pure MAFFS
Memes aside, my preference would be Geomancer with a strong mitigation toolkit (ignoring the fact that mitigation in XIV is a mess to begin with). The whole thing about Gaia and the hammer makes me think of "Cleric", but that seems to be less of a unique and identifiable job considering how WHMs have the priestly/Christianity image on lockdown.


I wouldn't mind seeing Necromancer as a new edgelord healer.
I think it would be a nice change of pace from the "Everything is sunshine and daffodils" that is the current healing jobs.
Inb4 "Asian culture prohibits depictions of undead" (Ignoring all current undead, necromancy and wayward spirits currently featured in the game already)
I really like the idea of Chemist and Geomancer (actually, I'd be thrilled to have a Geomancer, even as a DPS!).
Necromancer would be awesome thought.



They said they're going to make WHM "easier" (because that's exactly what it needs /s). Which reads to me like it's getting paired down a bit.
But, yeah, maybe in 2021 we'll get Chemist.

well, lets look through some possibilities.
Chemist (i hope for this one the most personally.)
Geomancer
(these two being the most commonly talked about)
Oracle
Psychic
Necromancer
Seer
Sage
Orator (i wounder how many even remember this job existed.)
from there theres still plenty of possibilities for a brand new job made for ff14.

All of these are awesome everyone! I didn’t expect this post to explode like this! Thanks everyone!
“Courage is the magic that turns dreams into a reality”
Copy/pasting something I commented on a YouTube video:
I wish XIV took a page from LotRO. I think Captain and Rune-keeper (and even the WHM equilevant Minstrel) had some very interesting mechanics to work with. Captain being a melee healer (when slotted in the healing skill tree), Rune-keeper using short heals over time (which stacked), an aoe hot channel that required you to stay still and inanimate runestones that also did small aoe hot heals wherever it was placed. Minstrels built up ballads that buffed its healing output. Really, it shouldn't be that impossible to come up with something new that doesn't break the game entirely.
Like... Dancer could've been a melee healer that uses only 1-3 heals or just damage skills from melee range, but are still capable of healing from a distance as not to have to suffer too many melee-mechanics. Or have them use multiple hots from melee range, so they can then step back and continue healing from a range. Y'know... kinda dancing back and forth with range.Oh well, that's nothing more than an empty dream now.
My solution is just to play dps and deal with the queues.... I'm sick of the same 3 healers
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Oh well, that's nothing more than an empty dream now.



