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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Foxkid View Post
    Should I consider using thrill of battle more often cause as I am now, I kinda ignore it unless I feel I need a quick self heal (even though the amount gained is really low like a potion).
    You know what's less than the relatively small benefit using Thrill of Battle gives? Nothing, which is what you get if you don't use it. Just make sure you aren't using it when full or near full so you don't overrcap your HP with it and waste it.

    You have tools in your kit for a reason and while some may seem underwhelming in comparison to other more powerful or straightforward abilities, every ability has a use and should be put to use.
    A perfect example is Low Blow. I have seen many players ignore it or straight up say it is worthless but it is super useful and should be used constantly in dungeon pulls. A stunned enemy can't hit you which means you take less damage. It is also great for interrupting a mob that is about to use an AoE ability, saving you and your party from having to move.

    Small effects/benefits used consistently or in tandem add up and make an overall noticeable difference.
    (1)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Foxkid View Post
    . Can you be in defiance and deliverance at the same time? I'm assuming no considering the screenshots of the gauge, but...
    No but you’ll spend the majority of time in Deliverance once you hit 70. But I’d worry about that once you get there.

    Quote Originally Posted by TouchandFeel View Post
    You know what's less than the relatively small benefit using Thrill of Battle gives? Nothing, which is what you get if you don't use it. Just make sure you aren't using it when full or near full so you don't overrcap your HP with it and waste it.
    That still wouldn’t be a waste. It increases the maximum HP as well, so you can’t exactly overcap as you put it. It’s actually used as part of the burst rotation once you’re at 70, it’s used offensively as well.
    (0)

    http://king.canadane.com

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Canadane View Post
    That still wouldn’t be a waste. It increases the maximum HP as well, so you can’t exactly overcap as you put it. It’s actually used as part of the burst rotation once you’re at 70, it’s used offensively as well.
    Yeah, my brain slipped into thinking about Equilibrium in Defiance for a second there.

    Pre-70, ToB should just be used as part of your defensive rotation and I personally liked to pair it with Convalescence since you are stacking a heal buff with an hp buff.
    At/post-70 ToB becomes part of your offensive rotation, pairing it with Upheaval during IR to slightly increase damage since that attack's damage is based on your HP and is affected by the ToB buff.
    (0)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TouchandFeel View Post
    A perfect example is Low Blow. I have seen many players ignore it or straight up say it is worthless but it is super useful and should be used constantly in dungeon pulls.
    I only claim it to be useless when a lot of things will Immune it.

    Especially if there's a DRG in the party because their Spineshatter Dive is great for building up the diminishing returns... Same thing with MNK and Shoulder Tackle. To say nothing about WHM's and their Holy Spam.

    Can make it really annoying when fighting certain enemies that you WANT to be able to interrupt but lel Diminishing Returns...

    A notable example is the enemy before the last boss in Sirensong Sea that has an AoE terror effect but casts it more frequently than just Interject alone can cover...

    I kind of wish Low Blow ignored DR at times so that particular tool wouldn't get invalidated by other classes whom inexplicably have stuns tied to DPS tools >.>
    (0)