lol.. i saw what you did there Treach. xD



lol.. i saw what you did there Treach. xD




DoW killed it on the day after the patch (legit) as well.
Guess we realized we weren't 1st and laid low.
I has sick =( We might have been 1st, but I was so sick I went to bed at 2:30 AM. Owells.
Anywho, grats to whoever kills it without wiping/resetting. Its a lot of fun.
Our vid:
http://www.youtube.com/watch?v=xTCKZssTvjY
http://www.youtube.com/watch?v=dVouxZVjOvA


Too hungover to read names :< sorry, dunno why your character name isn't the same as your forum name



Mog is one of them.
ONE OF THEM, KUPO.



We were able to beat it legit. It really isn't hard, you just have to make sure one moogle is down before the next one comes up in phase one. Also to make sure the GLA goes down first, nuke/DPS it like crazy and do the same for the other moogles and you should have a few seconds to get yourself ready for AF that does nearly no damage. Stoneskin/Sanguine/Sentinel also really helps in the transition phase.
Just need to learn the combo system.![]()


Anyone have any tips for tanking? I went to tank this for the first time last night and I went in really having no idea what the hell I was doing. We got it down to the marauder moogle but about 50% the king decided it wanted to heal the marauder and then immediately follow up with a burst, wiping half the party. and leaving the other half with no mp to throw a raise or anything. Anyone have any tips for this? My biggest problem is holding hate after the 2 hour on enough of the moogles that they aren't running around beating the living hell out of everyone, and then getting hate back when I lose it on the king.


Only worry about trying to tank the mog king, marauder and thf, the rest don't have to be tanked as they just float around wherever they please.



First night of Moogle, a team of 8 is trying ever so hard to defeat Good King Moggle Mog and his adorable team with eyes on the glorious prize of World 1st. The excitement is only rivaled by the sheer focus demonstrated by each player entering Thornmarch.
After some time the moogles bite the dust one by one, but quicker than a little lalafell can say kupo~, the Moogles rise yet again and summon their King - with a glorious, captivating and devastating Memento. All fluffy hell breaks loose.
Though the valiant team of adventurers manage to best a handful of the rejuvenated Moogles, they suffer their own losses on this cutest of battlefields. Amid all the frantic raises, the team appears to wipe in defeat.
Then, as a glimmer of hope, one adventurer rises with the revitalizing magicks that a comrade had bestowed upon them, whilst the Moogles rejoice in the arrival of their King and the defeat of their enemies. Unbeknownst to them, the lone adventurer realizes the most fortunate of opportunities he finds himself in, and comes to the aid of his fallen comrades ever sneakily.
They turn the tides in Thornmarch, and defeat the Good King and his team.
Moral of the story: Shit happens. Players play to win. Don't hate the player, hate the game.
Last edited by NoctisUmbra; 12-21-2011 at 01:27 AM.


Ah! ok thanks for the info Req!

Enemies ignore you if they aggro by sight unless you run into them, raising completely removes you from hate lists, and bosses do not reset under any circumstance. These 3 are also facts.No. i'm calling it an exploit based on the objective fact that reraise is not a spell currently implemented in this game, and the Moggle Mog instance does not allow for reraise-like mechanics (by immediately kicking the party upon total wipe, unlike BCNMs in FFXI which gave you 5+ minutes to reraise and recover).
if the game mechanics are clearly designed to kick your entire party out and make you start completely fresh again when you fail, this tactic to essentially reraise and recover with an unblemished aggro table is clearly exploiting intended mechanics.
It's not like the "glitch" is about making a reraise spell appear in your bars. It's not like a dead party remains unkicked after everyone's dead. It's not like the Moogles lose their AI once you re-engage.
You're still following the rules of both the battlefield, and most importantly, the rules of the rest of the world. Weird rules that you've seen in action pretty often.
I find that last part to be a very important one: remember you can do this everywhere: Ifrit, Strongholds, guildleves - anywhere. This battlefield is not special, it's not an anomaly. It's awkward and retarded mechanics at work, and they've been everywhere since the beginning.
Either way, I think you're still talking about intent ("it's not intended to be able to 'reraise' to win the fight"), and I'm not going to rewrite the second part of my post, so I'll just repeat one thing: you've done a lot of things over the last year that were most likely not intended to be done the way you did them, and you haven't cared at all.
You could reword the second part of your quote to talk about virtually most systems and events from this game and it'd still be valid in one way or another.
Just to reiterate, I think this strategy completely cheapens the fight and I'd like to see it removed - I just think you and your friends are taking the wrong approach if you want to see that happen.
Last edited by solracht; 12-21-2011 at 01:27 AM.
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