Quote Originally Posted by Lauront View Post
LMAO "imposing"

By not playing their job properly, they are weighing down on other players. He's not "imposing" his playstyle on anyone - he is explaining the mechanics of the game to the player. This can be done in a courteous and respectful way, or a matter of fact-ly one, or an abusive one. The rules should SOLELY deal with that latter instance, i.e. abusive behaviour.

If DF is for everyone, why should OTHER players be forced to put up with bad ones? You do realise that the option now will be to simply remove dead weight as opposed to helping players improve? Since that is an option.

DF is very much there for convenience. If you want to render it dysfunctional by having some players never improve as a result of a lack of feedback, that is an awful idea.

Although I don't think most players are so foolish as to ignore advice offered in good faith, this is just the sort of attitude that breeds narcissistic individuals unable to cope with the realities of the world.

The rules are intended to deal with abusive behaviour, harassment and cheating. Yet the way they are written catches much more than this, especially due to being at GM discretion. Hardly transparent.
Other players aren't forced to put up with bad players. Just like I can choose to leave and take the lockout when someone's being abusive to me, they can choose to leave and take the lockout if they think my play is sub-par. Just like I can choose to only play with people I already know because I've run into so many abusive players, they can choose to only play with people they know if they've run into so many sub-par ones. Duty Finder isn't "for everyone". Duty Finder is for people that don't care about the quality of their dungeon experience. If the quality of the experience means so much to someone that they feel the need to be abusive, they can make a pre-formed party with their friends instead, skip the abusiveness entirely, and be assured that they'll have a higher quality play experience.