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  1. #11
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Lauront View Post
    Added mine.

    As for Water, yeah I think they'll stick to WHM for that, as well as RDM.
    *(Nods)*

    Agreed... and for your earlier post above, good list. I reckon adding Physick to the list as well... the Devs should never have removed it as an action option for us in the first place.

    I'm also still awaiting Meteor as a spell. One day...
    (2)

  2. #12
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Befouled Ley Lines: Casting Foul extends the duration of Ley Lines by 15s.
    (0)

  3. #13
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ramesses View Post
    *(Nods)*

    Agreed... and for your earlier post above, good list. I reckon adding Physick to the list as well... the Devs should never have removed it as an action option for us in the first place.

    I'm also still awaiting Meteor as a spell. One day...
    Possibly Comet, as Meteor is the LB. Honestly, Comet is such an iconic spell I can see it making it in eventually.

    As for Physick, I'm a bit meh about it, because it was always such an insignificant spell due to how it scaled and it was cross-class.
    (0)
    Last edited by Lauront; 02-10-2019 at 08:28 PM.
    When the game's story becomes self-aware:


  4. #14
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    A. Something to extend ley lines duration.
    B. I like Demi-Ultima spell but maybe having it locked behind 2 polyglots, enochian, and AF(or UI). Make it consume all AF (or UI) stacks and give it a damage bonus for each stack (1-stack = 680, 2-stack = 710, 3-stack = 750). Base potency 680 to start. AoE and has fall off damage similar to foul.
    C. Comet spell base 300 potency can only be executed while under AF/Enochian(obeys AF damage stacks) and follows the rules of cost reduction of Umbral Hearts (Something akin to Flare but with a bit more kick). Consume all MP upon use and gives three stacks of AF. AoE and has fall off damage similar to Flare.
    D. Let freeze follow same rules as flare but does not consume all mp. Gives three stacks of UI and applies mdef down debuff. Can only be executed while under the effect of UI/Enochian. Obeys rules of damage for ice spells (weaker than fire spells).
    I have not thought about it all the way through but this what I came up with.
    (1)

  5. #15
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    A follow up (Sorry on phone at work), maybe making it so comet spell can only be cast when you have three stacks of AF and no MP based on how many flare spells you cast. For example, if you do your base rotation for aoe and then use triple cast flare, flare, convert, flare, pot, flare, there should be a counter somewhere that let's you hold comet charges. While you have zero MP and three stacks of AF, you can cast comet. So if you cast four flares in succession, when you go to the comet spell, you can now cast four comets. Give it the same cast time as foul and make it cost zero MP but with 300 potency or maybe 350 potency base. It will be locked behind enochian/Three stacks of AF. This will incentivize the rinse and repeat (total depletion schema). 300 potency if it is AOE spell but I would prefer this to be a ST spell with 350 potency.
    (1)

  6. #16
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    I would have to agree with Shurrikhan about the Aetherial Manipulation. Honestly find it flows much better when you target and move to an ally's position, rather than having to place a marker and then move (like Shukuchi). Most of the time it's more beneficial to jump to a team mate rather than go somewhere else and fights are scripted to the point that most things are fairly predictable.

    I reckon adding Physick to the list as well... the Devs should never have removed it as an action option for us in the first place.
    Well they never had any intention to scale it on INT like Vercure, and if they did that would have been all three casters with healing magic. I think RDM would have had identity issues if this happened....
    (1)

  7. #17
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    It's a matter of personal preference, I guess. A dash forward (like WoW's Blink) would interest me even more than a Shukuchi style reform. At the same time, it's not a huge deal.

    Quote Originally Posted by Kurando View Post
    Well they never had any intention to scale it on INT like Vercure, and if they did that would have been all three casters with healing magic. I think RDM would have had identity issues if this happened....
    And besides that, whilst it fits RDM thematically as it draws on white magic, I think it's a really awkward fit for both BLM and SMN. ACN is the reason SMN gets a healing spell but honestly, that common root to the two has been causing more headaches than doing either job based on it any good. Substantial group utility also begins to become an excuse to nerf damage output. I already think RDM is in an unfortunate position of having utility that's detrimental to its dps output and requires the group to be under-performing in some respect (minus the buff), which makes it ideal and powerful for content where you can expect a lot of death/it helps to support the healer, like learning new fights, but also means it's less capable than other utility focused jobs in optimising group performance. SMN brings more to the table in this respect.
    (0)
    Last edited by Lauront; 02-11-2019 at 01:37 AM.
    When the game's story becomes self-aware:


  8. #18
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Zetta Flare. 1000 potency. Turns you into a duck for 3 seconds.
    (6)

  9. #19
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Naw, they're saving that for BLU when the level cap is lifted next. The world isn't quite ready for the Quack Mage yet.
    (0)
    Last edited by Lauront; 02-11-2019 at 02:16 AM.
    When the game's story becomes self-aware:


  10. #20
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Fire V. Burns the whole Shard you are currently in.
    (See teaser trailer for Shadowbringers with Y'Sthola.)

    I'd make Freeze closer to Shadow flare, a disposable DoT you would set under Umbral Ice, refreshing the UI timer and scaling its potency on the number of active Umbral Hearts while consuming them. Basically extending UI, casting another Blizzard IV and more time for Thunder management.
    (0)

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