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  1. #21
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Phoenicia View Post

    A better way even, is what WOW is doing, offensive stats provide mitigation. Strength/Agility provides parry chance and block value for people that use shields. Critical adds parry chance with diminishing returns, haste reduces the CDs of their active mitigation (in FFXIV PLD would have more sheltrons because faster autos) and so on.
    This is a good concept.

    There are a lot of games out there that let tanks use their offensive stats for defense, or defensive stats for offense. For example, in a mobile game I'm playing, the tank does extra damage when he attacks based on their defense stat. No reason SE couldn't have Tenacity add to damage as well.
    (0)

  2. #22
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaedan View Post
    This is a good concept.

    There are a lot of games out there that let tanks use their offensive stats for defense, or defensive stats for offense. For example, in a mobile game I'm playing, the tank does extra damage when he attacks based on their defense stat. No reason SE couldn't have Tenacity add to damage as well.
    Ironically, FF14 used to have this. SE removed it.

    Well, technically speaking, it was deleted, readded, and then deleted again...

    SE just doesn't seem to like it :/
    (1)

  3. #23
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kaedan View Post
    No reason SE couldn't have Tenacity add to damage as well.
    Tenacity does add damage. Just far less than STR/CRIT/DH and even DET. So it isn't wanted. Especially because the mitigation it provides isn't needed.

    VIT used to also give Tanks attack power. But then it was removed. I believe the reasoning "Tanks are doing too much damage" was given by Yoshida.
    (0)

  4. #24
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    Tenacity does add damage. Just far less than STR/CRIT/DH and even DET. So it isn't wanted. Especially because the mitigation it provides isn't needed.

    VIT used to also give Tanks attack power. But then it was removed. I believe the reasoning "Tanks are doing too much damage" was given by Yoshida.
    Well yes, I thought it was understood I meant to have it affect damage more effectively than it does now. Sorry I wasn't clear.

    But yeah, SE should look and see that tanks in savage content are pushing for more damage, so just adjust Tenacity to be more effective than adding the DPS-oriented stats.
    (0)

  5. #25
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    What they can do is make determination add damage reduction at half the rate it adds damage for tanks. Remove tenacity.
    (0)

  6. #26
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Right know tanks feel a bit like an undertuned dd. Since aggro combos are useless, PLD and WAR have a very simple 2 combo rotation + job gauge + mitigation skills for tb's. (1 combo + DA in DRK's case)

    I would like a slightly more difficult rotation and active playstyle in terms of that a well played tank or executed rotation does not only improve our offense, but also our defense. Like:
    A bad tank deals low dmg, but also gets a lot of dmg.
    A good tank deals higher dmg, but also gets a lot of self heal/shields/sustain etc from his rotation.

    As for tankstances. I think the best solution would be just scrapping them and let tanks deal more dmg/receive less dmg/generate more hate just by default. Many people dislike and avoid them at any possible situation. Why bother around with something that is literally denied by players?
    (0)

  7. #27
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Kaedan View Post
    But yeah, SE should look and see that tanks in savage content are pushing for more damage, so just adjust Tenacity to be more effective than adding the DPS-oriented stats.
    SE clearly do not want tanks to deal a lot of damage. They just don't seem to be able to figure out how to limit the dps of tanks without making the solo parts of the game into a real slog.
    (0)

  8. #28
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MistakeNot View Post
    SE clearly do not want tanks to deal a lot of damage. They just don't seem to be able to figure out how to limit the dps of tanks without making the solo parts of the game into a real slog.
    Stances being wider swings is one option.

    Off Tanks / Solo tanks simply doing more damage in DPS stance is fine, if while main tanking there's actual risk to not being in tank stance.
    (0)

  9. #29
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Phoenicia View Post
    What they can do is make determination add damage reduction at half the rate it adds damage for tanks. Remove tenacity.

    Just changing gears for a second... I had to establish that I actually found your sigs funny.

    (0)

  10. #30
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MistakeNot View Post
    SE clearly do not want tanks to deal a lot of damage. They just don't seem to be able to figure out how to limit the dps of tanks without making the solo parts of the game into a real slog.
    I'm not entirely sure they really care about how the solo game plays out.

    If they did, they'd do something about Healers and how their solo play is a REAL slog, what with even more simple rotations and much worse DPS.

    Often, the issue with them limiting tank DPS is the complaints from tanks when they do things such as limit the stats on Accessories (Whereby Tanks then just ignore them and just use crafted accessories melded for DPS stats...)

    Quote Originally Posted by Kabooa View Post
    Stances being wider swings is one option.

    Off Tanks / Solo tanks simply doing more damage in DPS stance is fine, if while main tanking there's actual risk to not being in tank stance.
    The issue with this is the backlash they'd get if they FORCED people to be in Tank stance for actually Tanking.

    At this point, Tanks have been in this situation so long that many people have been vocal about how they would HATE it if they had to be in Tank stance in order to Tank. As they're used to the "Lel just DPS" style of Tank play.

    Of course, this is only if Tank stance was necessary and not just going to create a situation where Tanks just tell Healers to heal/shield them more because Tanks having more freedom to push DPS > Healers having more freedom to push DPS. Due to Tanks having higher base damage and thus higher returns from pushing it.

    Which highlights the main problem, which is that at some point, in order to make a change to fit their idea that Tanks shouldn't be pumping out near DPS levels of damage, they're going to have to make an unpopular decision and stick to it.

    Though, I can't see them doing that any time soon, I don't think they quite have the numbers to risk losing a fair chunk of the Tanking population who'd get upset if Tanks weren't just beefy DPS.
    (0)

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