Quote Originally Posted by Sida View Post
I like the idea of showing the performance to betterment of oneself, but think any rewards to it is a slippery slope. It would encourage playstyle that gives best score in whichever grading is used, which I think simply can't be objective as long as it's automated which it has to be. Even a damage dealer with high dps score can lower the party dps with reckless playstyle which should not be encouraged with rewards. And as mentioned, scoring healer, depending of the meter used, can lead to very inefficient playstyle. If rewards are included, the community will find the easiest way to get them, not necessarily for the benefit of others.
Agreed. This is why they have to be very careful with how they implement it. DPS jobs in particular cannot be graded on their DPS alone. Doing things like taking avoidable damage and letting their enmity get to a certain point would greatly reduce their score. But the system would be pointless without increased incentives for better performances.