The random timer is just as big of an issue as the limited housing. Even more so than just base limited housing. The sheer fact that it is random can be looked past for the sake of the games state and how people used to treat property flipping. The major issue is the timer LENGTH. On top of the housing being limited, I have not had one timer yet that has been under 12 hours. In my previous point, not everyone can stay up ungodly hours to camp a housing placard. What about people who are only able to play a few hours a day but want a house or to start an FC? You're limiting the already existing limitations, which causes a problem.

Comparing apples to oranges to to be a devils advocate isn't going to fix a situation. If I spent hours farming and 87 runs of an extreme and didn't get a dog, I didn't waste my time. I still got something in the form of totems, or hell even a potential boss drop and some gear. On the contrary, if I spend 6 hours clicking a sign for someone to walk up and either get PogChamp lucky or relocate, I get absolutely NOTHING and have completely wasted an entire 6 hours.

Limited housing, with limited RNG, made even more limited by people who relocate their house because "this is 2 inches closer to the MB" make the housing in this game an absolute nightmare. And that doesn't even stop people from flipping ANYWAY. Because once you HAVE a house, anyone cause sell their plot and just have you relocate. Hell, people even sell FC's just for because they have a house.

The system needs looked at and adjusted. Black/white, cut and dry. Either making workshops not limited to having house. Instancing FC housing. FC only wards. Something. /shrug