hows that any different from leveling any job from 1-50?
now i understand, lol.

I'm not who you replied to, but it's not necessarily the grind that's a problem, it's that it's also a really bad grind, and it's designed poorly, because the learn chance feels so bad that it was specifically designed to go against the idea of this so called solo job. You have two options basically: try to make a "real" group where you level sync down to 50 and do 7+ minute clears, or spam 1 minute clears with a level 70 carrying a bunch of BLU. My friends and I did a good 50-60 Ramuh EX/HM runs last night for his skill, sometimes with 6 BLU in the party and we didn't learn it, meaning they made it very low on purpose expecting this to happen, which means they failed from the start giving BLU meaningful participation in it's own progression. I pity anyone who tries to learn primal spells in a level sync group. The amount of grind if you have bad luck would be borderline criminal.
Ironically the best way to learn spells on BLU is to not play BLU and just be half afk. That's not good design.
On top of all of that for the record, none of the supposed "OP" skills do much of anything to Primal outright resisting their effects at worst, or neutering the skill to near useless levels at best. And your filler spells are potency 130. Good luck having the DPS to clear these fights at 50 with more than one or two BLU in the party, drastically reducing the number of chances you have to learn.
Yea they are grindy, but a brand new "solo" class is released who has most of their kit locked behind level 50 content which requires a party to run and a really low chance to get. Glad all the way at the end of SB we are getting carried in lvl 50 ex primals for a slight chance at learning a skill that is hopefully more interesting than the rest.
Also we have a multitude of skills that are simply 120 potency with a different status tagged on. 49 "unique" skills is a bit misleading. then we have the joke skills that are probably the only fun part about the class.
Last edited by Atlas-04; 01-17-2019 at 01:10 AM.

In a well designed piece of content that people should want to spend time doing, they should be. That absolutely isn't the case here, and the gulf between the "fun" way and the "effective" way is so large it points to a massive shortcoming in the design. Also, if you had the same luck we had but did 7 minute level 50 Ramuh clears, that's a good 6 hours of grind on 4 year old content. You'd probably want to quit after a good hour of that, and that doesn't include potential wipes, afking people. I think the fun would wear off after a solid 10 kills with no learn proc.
What was fun about blue mage was the 30 minutes of learning overworld spells and a bit of leveling; the Carnivale seems to have promise. All of these 50 locked duty locked skills that require my friends to carry me because the solo job can't solo it is a failure where I even feel bad for asking them to give up their valuable time for me, especially those friends who don't care for BLU - I can't return the favor for them.


Breaking news, MMORPGs industry is collapsing on itself for lack of innovation and dependancy on antiquated game mechanics and fake time investing activities that don't translate well into a rewarding experience aka: Grinding.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"





And yet people complain other games don't innovate at all yet still buy millions of the next year rehash.
It's a masterpiece yet Stone 2 has a higher potency than most of the BLU skills. I was doing more DPS in Garuda by spamming Water Cannon than actually setting up combos like Aqua Breath/High Voltage.
Masterpiece.





I'm enjoying it, but I wouldn't go so far as to say it's a masterpiece of game design.
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