Overall, Eureka as a concept isn't "bad" per se. Though I'd have to classify it as a failure based on one question I ask myself: Would I have played it and continued to play it if the relic weapons and armors were not tied to it? I would have to conclude that I would not have played past Anemos if there was no train. Otherwise Pagos would have certainly broke me if I didn't power through it specifically for the relic... three times! All three times completing Pagos I became burned out of FFXIV completely necessitating I go play other games for a couple of weeks to a month or two. I'm still on break from the last relic playing through the Witcher franchise. I'll probably log in to do the Heavensturn event then immediately log out until 4.5 for new story and 24 man raid. Otherwise, i'm done with FFXIV for the moment because of Eureka. Won't be playing it more than casually until at least the next expansion drops.
For me, personally, it's probably the worst piece of content I played in an MMO. Anemos was tolerable, but it was still a horrible first impression and honestly shouldn't have released as bare bones as it did, with it being delayed and all that. And out of all the interesting content they could have gotten from XI, they went with the equivalent of Valkurm Dunes leveling, for some odd reason, while sprinkling fate bosses around the zone. At least the design of Anemos was pleasing to look at. Pagos.... well yeah, it was bad all around.
I respect your opinion on liking it. Different strokes for different folks. But I really hope we never get something like this ever again, as they proved, for a third time, that Diadem is just something the players don't want to do. Only this time, they put an important piece of content in it (relic) to entice people to stick with it, because the game currently has nothing else to offer for long term progression if you don't raid or do PvP.
I Love Eureka. Of course it isn't perfect, but if it was, no one would have anything to cry about, and we know how much the devs like to feed off of those sweet sweet tears lol. All joking aside, Eureka is not for everyone, but the same can be said about literally every piece of content in this game. I feel like Eureka is like Goldylocks and the three bears. Anemos was beautiful but way to easy. Pagos was drab and cold and was the very extreme opposite of Anemos. Pyros mixes it up a bit and keeps the level of difficulty without being to outrageously hard, or Just Right.
One of the problems with people who play this game is, everyone wants everything to be easy and accessible, but then they complain that there is no difficulty. When they raise the difficulty, or make things take time to achieve your goal, they cry because it's to hard or takes to long. Eureka is great for people who like to be able to jump in and out of content by themselves but still be able to join a party inside of the content, leave when they want and "choose your own adventure" so to speak. That's why I love it. I work a lot and don't have time to sit in pf waiting for hours to form a learning party that will wipe, rage and have to refill up... that is literally my night. With Eureka I can go in, set a nightly goal, do what I set out to do and log off. I can work on my relic at my own pace, I can farm bunnies for items, or just idle in town and talk to people. It's almost like being in the over world back in the good old days.
Accessibility != braindead dungeons. It's more about respecting the time of people who want to feel like they can progress without devoting their every free hour to the game.One of the problems with people who play this game is, everyone wants everything to be easy and accessible, but then they complain that there is no difficulty. When they raise the difficulty, or make things take time to achieve your goal, they cry because it's to hard or takes to long. Eureka is great for people who like to be able to jump in and out of content by themselves but still be able to join a party inside of the content, leave when they want and "choose your own adventure" so to speak. That's why I love it. I work a lot and don't have time to sit in pf waiting for hours to form a learning party that will wipe, rage and have to refill up... that is literally my night. With Eureka I can go in, set a nightly goal, do what I set out to do and log off. I can work on my relic at my own pace, I can farm bunnies for items, or just idle in town and talk to people. It's almost like being in the over world back in the good old days.
Because let's face it, the only real challenges in Eureka are 1)not falling asleep killing HP sponges with 1 mechanic/following the train and 2)having enough willpower/masochism to grind and grind and grind and pray RNG is kind to you. That's not the kind of challenge a lot of people find to be enjoyable, or else Valkrum Dunes would have been the be-all, end-all of MMORPG leveling systems. Games have evolved since then so it's a bit baffling that XIV decided to go backwards for this content.
I work a lot too, and I don't want to waste the few hours I might get a week gaining a pixel of EXP per hour in pursuit of eventually earning the right to an RNG-laden grind for tokens and maybe some house furnishings or glam between all the sparklers and materia. Long story short if I wanted to play XI it's still there, I can sign right up and see some of the best of what early MMOs had to offer. Word is I can also hop in to WoW and get much the same loot experience at end-game. I don't want to though, so seeing it in XIV - and gating the relic behind it, no less- makes me hope that this is a one-off experiment and next time the dev team doesn't waste so many resources on content that should stay in the games that previously featured it. I wanted something other than 24 man raids, EX trials, and 8 man raids to do but Eureka definitely wasn't it.
I miss the old ARR relic grinds.
I'll leave it at that.
I can understand and respect that some people don't enjoy Eureka, but I find this bit to basically be misinformation. Even in Pagos you can gain a lvl or two in a 1-2 hour session just doing bunny fates, if you're actually killing NMs as they spawn then you're gaining 3-5 lvls in that same time period.
As far as Crystals go, killing NMs and farming light are steady progress towards getting crystals, there is no RNG involved except maybe the amount of light you get, but it's still steady progress.
Only thing I can think of that would cause the kind of results you mentioned is mindlessly sticking to chain parties and refusing to partake in more profitable methods. Which as far as I can see is more a player choice than bad design, since the tools are there to alleviate the main issues that you appear to be having.
I approached Anemos three different ways. Once as a duo with me and a buddy. Once as part of the train. Once as trying to get some similar-level people together in a group to chain and spawn. Out of all of these, the train was the most effective route, at which point I called it quits since getting rewarded for doing nothing is awful design. And the chaining/buddy method proved to me that "U CAN SOLO IT LOLZ"/"You can do it by yourself, on your own time!!1" is a total lie... unless you enjoy doing nothing else until mid-way through 5.x. The punishment for existing in the instance is over the top. If I want a real challenge I can go get my butt kicked in Soul Calibur or get wrecked by Dark Souls bosses. Testing my patience and willingness to put up with crap design isn't worth the time.I can understand and respect that some people don't enjoy Eureka, but I find this bit to basically be misinformation. Even in Pagos you can gain a lvl or two in a 1-2 hour session just doing bunny fates, if you're actually killing NMs as they spawn then you're gaining 3-5 lvls in that same time period.
As far as Crystals go, killing NMs and farming light are steady progress towards getting crystals, there is no RNG involved except maybe the amount of light you get, but it's still steady progress.
Only thing I can think of that would cause the kind of results you mentioned is mindlessly sticking to chain parties and refusing to partake in more profitable methods. Which as far as I can see is more a player choice than bad design, since the tools are there to alleviate the main issues that you appear to be having.
In all honesty I might not have minded the instance so much if it skipped the leveling B.S. and just let me (carefully) explore- there are few things I love more in games than gradually revealing maps and discovering amazing scenery. There was zero reason to force us up a hugely player-unfriendly level grind once reaching 70.
Actually if you wait until 4.55 or 4.57 it will all be nerfed to hell except Hydatos which should make it a tolerable experience.
if the relic wasnt tied to eureka i would have skipped it i prefer the old steps for relic.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.