It's true though, the devs give us nothing to worry about other than ways we can contribute more DPS, or postion for more DPS, mitigation isn't in their balancing equation here it's DPS and ilvl progression the more uptime and positioning you give to your party the faster you clear. It's like in A11S back in the day when the raiding scene was so hellbent on skipping Lapis and the devs said that it shouldn't of been possible (I'd find the quote or source but it's 3am maybe later) to skip a whole phase but we as the raiders pushed ourselves.
You'll never be rewarded for mitigating a boss for 20 seconds while the healers cheer you on from the stands instead they'll ask you "why didn't we skip Soar?" it's like Lyth said we're just glorified DPS with mitigation, there's a lot wrong with tanks especially in regards to when we were using ilvl 270 accessories at the start of SB. That to me was enough to make me wonder what was the devs team idea here? It was a big step back and it's a design choice I honestly to this day can't comprehend why it got to that point.
Honestly SE could take a page out of WoWs book back in Wrath of the Lich King even though all tanks were tanks and not DPS with mitigation cooldowns but I digress, there's 2 fights I can recall that would work well in XIV in regards to tan king. 1st one is Grobbulus where the tank has to keep moving the boss around while the boss drops fart clouds on the ground so you gotta kite em around while the OT tanks the oozes, while this is going on healers have a debuff on them that they gotta heal through the fight. This would work so well in XIV as there's a tank swap when the MT gets a poison debuff on them, this incentivizing Shirk it'd be a well designed tank fight, the second is Heigan the Unclean (dance dance) where the MT has to kite the boss to the safe areas with the rest of the raid group. It's another well designed tank fight as it gives you awareness and hindsight where to move before the poison rises up and you stand on the safe spots to avoid dying.
I was gonna include A7S but Lyth beat it to me that's great tank movement and a great fight for tanks to understand awareness but back on topic, if the Dev team repeats the same issues as this xpac then tanking is going to continue to be the same old, nothing but DPS to contribute in a straightforward way which leaves tanks with such wasted potential that could have been.


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