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Thread: THM Nukes

  1. #51
    Player
    Bowen's Avatar
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    Aug 2011
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    Limsa Lominsa
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    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EdenArchangel View Post
    Holy. Moley. Kaboom kaboom da boom.

    Edit: Let's rephrase that, super booms on everything your level and below, anything 5 levels or above is still laughable.
    Hiii Eden
    Still waiting for the patch to update. D:
    I am so jealous of you right now. D:
    (0)

  2. #52
    Player
    Zetsumei_Tsunarashi's Avatar
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    Shadowlord Server
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    Zetsumei Tsunarashi
    World
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    Summoner Lv 100
    Don't know if this has been mentioned here or not but I noticed that Thundara and Blizzara are both instant-cast spells, yet Fira has a 3 second cast time. I'm further confused by the fact that one of the combo bonuses for thundara is a reduced cast time but how can it be reduced further than instant-cast ? ...

    Something seems not right here so if dev could please respond if this is a mistake or intentional. If intentional I'd love to hear the design philosophy supporting this.
    (0)

  3. #53
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    Quote Originally Posted by Imoen View Post
    Also take into consideration this game will see a console release at some point, and as a developer you can not just assume everyone has a keyboard in their lap. (As unbelievable as that is for you.)

    Also take into consideration that as a console player people aren't going to want to drop their left hand off the controller to press the F buttons on their keyboard just because they have one and not everyone with a keyboard will prefer that input method either....

    Sooooo I think if there was an option to turn off sub-targeting for those who really are bothered by having to learn new/old (I say new only for those who have never played FFXI) control methods, because it takes way too much brain power and finger pressing practice...and or are just using other methods that render it pointless for whatever their reason... than that would be fine... but to be frank - its not that hard, its not that convoluted (It actually has a place.) and pressing one button more rapidly does nothing considering the game can not keep up with my presses as is - Anyone that can type should be able to handle this without an issue and anyone that has played games should be open to using/learning new controls... however like I said if they want to add an option SURE.

    I'll go with whatever they decide to do with it because I am capable of adapting, but I personally disagree. it is one thing I loved about FFXI (YES I LOVE SUB-TARGETING)

    Going off on a bit of a tangent, but honestly the AOE toggle wasn't that hard either... Big green button that lit up when it was on, now I just traded one button press for just pressing a different one.

    I feel like the next thing people will be asking for is HUGE gaudy portraits that take up a huge portion of my screen real estate for no real gain in functionality. (Excluding mouse users, I can see this being useful but as you pointed out there are F buttons and they do work wonderfully for targeting party members especially with sub-targeting.)

    Anyway I'm done going off topic of this thread, if someone makes a "BAN THE SUB TARGET FEATURE" thread you will probably see me over there defending it have a nice day.
    brain power? it shouldnt have to take any.
    i have to admit, it is hard for me to believe anyone would play an MMO on a console. But then again i do understand that not most JP people have PCs anyway so for me it really sucks.
    the Console delay and billing/online negotiations (360) are my back up for why it should never have been considered for console release anyway and people without a comp would have to just suck it up just like every other MMO.

    cannot keep up with your button pushings?
    with the current system, since everything is single target now (especially now) i press my spell button and enter over and over waiting for it to go off just as i would as if enter wouldnt have had to be pushed.
    repeatedly mashing your spell button until it went off would actually make it easier with the current system because because recast timers are glitched just as they have been for months. mashing would guarantee it goes off the very split second the system finally allows you to. the same as spamming Second Wind until it finally goes off. itd be worse if enter was involved in Second Wind.
    Also take into consideration that 2.0 will not have this "animation lock" glitched system that is plaguing the game per Yoshis several interviews.
    Also take into consideration that Yoshi himself agreed that not having a fully separate customizable UI for PC was a bad choice from the get go so PC users will have a completely separate UI at 2.0.

    so its not so hard to assume the devs and Yoshi himself agree that MMOs is a bit more of a PC thing, theyre just stuck with the reality that JP people dont often have gaming comps and that many FFXI people just dont want to stray from FFXI.
    also Yoshi said in an interview that:
    "its like FPS games, theyre so many of them and theyre all very popular and seen to be different from one another. one reason why theyre so popular is because theyre control layouts are so similar to eachother. certain things should just not be touched in a genre of games and i think controls are one of them"

    I agree, a toggle would be perfect.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #54
    Player
    Michiko's Avatar
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    Jun 2011
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    Gridania
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    Character
    Moonlight Delkirk
    World
    Balmung
    Main Class
    Dancer Lv 90
    I have definitely noticed big booms but I also noticed how fast my MP pool depletes..

    My question though is did they remove the Area Effect ability from our spells or moved the toggle? Z key doesn't work anymore. Was a rude awakening trying to kill 3-4 things i was plowing through before and noticing after the 2nd one i had nothing left to fight with (mp wise) lol.
    (0)

  5. #55
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    yukikaze_yanagi's Avatar
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    Mar 2011
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    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by Michiko View Post
    I have definitely noticed big booms but I also noticed how fast my MP pool depletes..

    My question though is did they remove the Area Effect ability from our spells or moved the toggle? Z key doesn't work anymore. Was a rude awakening trying to kill 3-4 things i was plowing through before and noticing after the 2nd one i had nothing left to fight with (mp wise) lol.
    the aoe toggle now has been hammered. check spell description is aoe or no.
    namely, blizzara is self-Aoe, all thunders single target and all fire nukes aoe
    (0)

  6. #56
    Player
    Michiko's Avatar
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    Moonlight Delkirk
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    Balmung
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    Dancer Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    the aoe toggle now has been hammered. check spell description is aoe or no.
    namely, blizzara is self-Aoe, all thunders single target and all fire nukes aoe
    Ah!, that would explain it then. Thank you Yuki, I completely gleamed over the obvious :P
    (0)

  7. #57
    Player
    StateAlchemist's Avatar
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    State Alchemist
    World
    Excalibur
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    Goldsmith Lv 55
    My only level 50 combat class and they !@#$ it over once again. I should have know better then to think 3K MP meant something good. Might as well rename Thaumaturge to "Minute-man", cause that's about how long it takes to shoot your 'load'.

    Even less useful in Ifrit now, completely useless in Moogle compared to other setups (not saying its impossible, but lets face it...no one beat Moogle first day with 4 THM in their pt...). Enfeebles seem weak and useless. No AoE sleep. CNJ maybe deal less damage but side-by-side the CNJ can keep putting out and has more utility while the THM just stands there twiddling their thumbs.

    BLM better be worth waiting for cause I m real tired of the one job I want to play constantly getting the shaft.
    (0)

  8. #58
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    Dont forget we still have Job abilities in 1.21. Black Mage gets a convert type ability~
    (0)

  9. #59
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    StateAlchemist's Avatar
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    State Alchemist
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    Excalibur
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    Goldsmith Lv 55
    Quote Originally Posted by PrettyPrincess View Post
    Dont forget we still have Job abilities in 1.21. Black Mage gets a convert type ability~
    And let me guess 5 minute recast? Now I can fire off spells for two minutes and stand around for 3! Yay! /sarcasm
    (0)

  10. #60
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    I dont remember standing idle for 3 minutes for my mp to fully recover.
    (1)

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