Eureka hurt Eureka, the spacing probably didn't help. Before we were given relic steps which kept us busy between patches. For Eureka (and the relic) we've had to wait for months on end to even progress them. That's just...horrible design.I think the spacing we saw in some previous patches actually hurt Eureka a bit.
I agree that patches shouldnt be split by weeks, especially if you have a massive .x5 patch planned out. Put out half the content on one, half the content on others, and spare us the regular Monday night patches.
I dunno. Sounds like a personal problem to me.Additionally, due to the Subscription nature of this game, often time my subscription may run out 1 or 2 days after a patch is released.
I should not have to decide as a player to renew my subscription to try out new content that should be released on the same day as the rest of the patch.
This constraint causes me to unsubscribe from Final Fantasy XIV online because I feel as a player that the development team and producer are trying to "milk" every dollar from me, rather than develop quality content, and release it in a timely manner.
Well then, just unsub and get free time (the welcome back campaigns they do like every patch) courtesy of the dev team. You can then play for a day or two and try everything free without paying anything. Or just wait until the last patch where everything is already out then play everything at once. /shrug They've been doing this forever and considering what the competition is doing (pretty much the same thing but even worse IMO, with time gated content even after the content is released), I doubt they are going to stop.Please stop releasing content such as; "limited jobs", Eureka, and any other content on a weekly basis.
If players want to do MSQ they should be allowed to do that at their own pace.
If players want to do limited Job content they should be allowed to do that whenever they wish as well from the release of the patch.
We do not want content to be staggered by release.
I as a player feel very offended when I have to wait an additional week to play new content, because the development team decided without inquiring from player feed back whether we want the content to be staggered.
The ONLY time staggered release content is acceptable is on the release of a new expansion so that players do not have to rush through the story to get to end game content.
Please consider for future patches and expansions these desires of the players.
Additionally, due to the Subscription nature of this game, often time my subscription may run out 1 or 2 days after a patch is released.
I should not have to decide as a player to renew my subscription to try out new content that should be released on the same day as the rest of the patch.
This constraint causes me to unsubscribe from Final Fantasy XIV online because I feel as a player that the development team and producer are trying to "milk" every dollar from me, rather than develop quality content, and release it in a timely manner.
Because of this my trust in this development team and producer is weaker because I do not feel that they care about the players and our feedback
I find it amusing the OP actually thinks the dev team is going to cater to their specific needs. Reality check. It isn't going to happen. When they release new parts of the msq they give the players time to enjoy it before adding other content. If you don't like it there is the door.
I'm happy the content is staggered because it gives me time to do stuff without rushing. Which is my preferred play style
TBH, I'd rather wait a week for BLU. I can do the story, and the new side content the week of release, then stroll into the week after with free time for BLU.
I appreciate that this situation may not be ideal for everyone, but it certainly is for me.
I would prefer they stop staggering content releases like this as well. With raids after expansions I understand they don't want to pressure from raid groups to skip cutscenes or otherwise blast through all that comes with an expansion to be able to raid ASAP. I also somewhat understand when content gets pushed back to one of the .05 patches because it just didn't end up ready in time. With Blue Mage releasing a week after the other content, I don't see that same reasoning, and it seems more like a stall strategy to keep people subscribed.
Personally, I sometimes like to request a day off work for a new patch content, and it's a little disappointing that small portions of it will be put in their own release days, making that less useful when I can only try a couple things for that one day.
I doubt that the dev team conspired to swindle its player base for a weeks worth of sub money. BLU mage is ready, and is prepared for future patches. They said as much in today's live letter. The delay is not a money grab or punishment, its been thought out and planned. Personally, i think it will help BLU. with most of the player base being done with 4.5 part one in the first week, it only means more people will be playing BLU upon release. More people playing BLU, means more people working together, more information gathered by the community,and more fun, for those who wish to partner up with other aspiring BLUs.
Alot of people aspouse that Yoshi-P has lost his "edge", but i have faith in what the team are trying to achieve. While BLU may come of as "bold and risky", it is also new and interesting. if it flops, it flops, but if it succeeds, then it could provide the bedrock for the limited job system to take off.
We shall just have to wait and see...
The OP might not be the most eloquent, but I agree with their point. Staggering the content out has some negative effects.
Firstly, it makes each individual patch less exciting. When patch 2.1 dropped it introduced player housing, PvP, 24 man raids. extreme primals (Not one, but FIVE), Hildabrand, two dungeons, two beast tribes, treasure maps, and the aesthetician. It was like a mini-expansion all on its own. It was incredibly fun to log in and barely be able to even sample all of the stuff in a day. Let alone experience all the depth they had to offer. That kid-in-a-candy-store feeling is gone now. Patch 4.5 will have ONE new dungeon, a 24 man raid, one new trial/extreme, one new custom delivery client, and a board game. That's it. I'll have that knocked out in a couple of hours. The excitement for patch day is now only because of new MSQ for me.
Second, lets say you're someone that is mostly excited about one particular piece of content: like Blue Mage or Eureka. Now instead of getting your most anticipated content on patch day you instead have to wait for sometimes weeks, while other players are getting their most anticipated item right away. I'd rather we just get all of the patch's content at once and be able to play them in whatever order we wish instead of getting that order dictated for us.
A true paladin... will sheathe his sword.
My feedback is to do the opposite of everything OP said. I enjoy eureka, I’m looking forward to BLU (and reserving my opinion until I play it myself.) I have a busy real life so staggering content is great for me. I work overtime occasionally to pay for my sub so it doesent bother me. I have never had more faith in a development team and producer then this games. Then again full disclosure I’ve been playing on and off since 1.0 so I might be biased.
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