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  1. #11
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    What are you even saying “no” to. You didn’t even say anything about BLU except it cant do roulettes. Which we already know that. And that wasn’t the topic of the thread. My suggestion was so it can do endgame. And you started talking about roulettes. And ... what? LOL.
    I say "no" because it's seems like it would be more work for the devs and more time sink just to fit blue mage into end game. They already said that blue mage will unbalanced the other jobs as blue mage can do everything and anything. It's not tied to the Holy Trinity. For example , if BLU learned a good amount of healing spells and debuffing spells, healers would raise hell and Nerf because people wouldn't want a healers for endgame, same with tanking and DPS. I know there's already a meta for endgame with BLM SAM and RDM being kicked out in favor of other jobs already, and I think blue mage will make the situation worst.
    (2)
    Last edited by Jkap_Goat; 12-10-2018 at 12:13 PM.


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  2. #12
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    I say "no" because it's seems like it would be more work for the devs and more time sink just to fit blue mage into end game. They already said that blue mage will unbalanced the other jobs as blue mage can do everything and anything. It's not tied to the Holy Trinity. For example , if BLU learned a good amount of healing spells and debuffing spells, healers would raise hell and Nerf because people wouldn't want a healers for endgame, same with tanking and DPS. I know there's already a meta for endgame with BLM SAM and RDM being kicked out in favor of other jobs already, and I think blue mage will make the situation worst.
    They why not implement a specialization system? They can only be one at a time and must get gear individually. End game BLUs must decide what they want to focus on. Probably still a lot of work, but it's not unreasonable.
    (2)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  3. #13
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,614
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    It just seems unnecessarily complicated.

    I don't even understand why SE considers it to be so crucial that a Blue Mage has particular spells that would make it wildly unbalanced in parties. Does Level 5 Death really need to be implemented as usable spell? I'd be more than happy to never even see that spell exist in FFXIV.

    I think it's more than possible to just make a Blue Mage that aligns with the current job structure. The job can be thematically accurate to Blue Mage without having 100+ unnecessary spells to learn.
    (3)

  4. #14
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Daniolaut View Post

    When you equip the “party” BLU crystal, you get a basic set of “BLU” actions that are balanced for party content, that are given without class quests or from acquiring from monsters. Just gained from leveling the class as you would.

    Thoughts?
    so tell me a well balanced Blue Mage Kit which still mirrors the core of Blu Mage versatility for grp content... thats actually the problem no? Either all skills have to be mid/low buffs/atk like smns devotion or you have to cut most of the iconic skills to hold the balance... you might say "SE did a good job in cutting down core skills in the pvp profiles... but even here every pvp profil is cut to the major skills of the specific job... here again how would the core Kit of a Blu Mage look like? who should decide which skill is in and which skill is out in a given Kit of a Blue Mage...?

    Quote Originally Posted by Elamys View Post
    They why not implement a specialization system? They can only be one at a time and must get gear individually. End game BLUs must decide what they want to focus on. Probably still a lot of work, but it's not unreasonable.
    this might be bad... cause not u (the player) will decide which skills you will focus on but the hardcore raid-community. The problem with Blu Mage in general is that you can build "Builds" like in most other MMOS. Something what is absolutely out of the current game design FF14 is using. If u take Blu for endgame you can actually cut 80% of their skills at all cause it would just be the raid-build which would survive in the end.

    Facing this point - the whole job idea of getting 1001 skills to just use 5 of them in the end wouldn't make things better, would it?
    (1)
    Last edited by Neela; 12-10-2018 at 08:13 PM.

  5. #15
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Neela View Post
    this might be bad... cause not u (the player) will decide which skills you will focus on but the hardcore raid-community. The problem with Blu Mage in general is that you can build "Builds" like in most other MMOS. Something what is absolutely out of the current game design FF14 is using. If u take Blu for endgame you can actually cut 80% of their skills at all cause it would just be the raid-build which would survive in the end.

    Facing this point - the whole job idea of getting 1001 skills to just use 5 of them in the end wouldn't make things better, would it?
    Those numbers are pretty wildly inaccurate, but I digress. Most of the abilities across every job aren't used consistently. They're support, utility, niche abilities. BLU in the example I put out could possibly keep a variety of those other abilities, making it a solid support job, but the core rotational abilities could change to reflect tank, healer, DPS. Again, it would need a lot of work and balancing, but it's certainly not impossible. I mean, the hardcore raid community might decide "never bring a BLU specialized for healing" but that's not really any different than what we have right now, is it? Where certain jobs are shunned? And yet even those jobs still have players.

    Quote Originally Posted by Darkstride View Post
    I don't even understand why SE considers it to be so crucial that a Blue Mage has particular spells that would make it wildly unbalanced in parties. Does Level 5 Death really need to be implemented as usable spell? I'd be more than happy to never even see that spell exist in FFXIV.
    My guessing for why they went this route is because they didn't want to have a repeat like with summoner, where people still complain because they got egis instead of full size primal summons. People want to have wildly powerful abilities like Level 5 Death as ridiculous as it seems. The choice was pretty clearly between giving people a weak version of these spells, not giving them at all, or giving them but restricting where they can be used. People want the fantasy of BLU but they can't have it exactly as it was in other games and still have it work in XIV. I warned the people in my FC about that constantly, that when BLU was added it was probably going to be a disappointment.
    (0)
    Last edited by Elamys; 12-12-2018 at 03:52 AM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  6. #16
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    i would been happier if they made it a jack of all trades but a master of none. pick the skills to be either a Healer, DPS, or Tank. could be fun going as a whole 8 man bluemage party. back in HW you had the man mode tanks going in clearing raids for fun and to show how they dps as tanks.
    (1)

  7. #17
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kobe-sabi View Post
    i would been happier if they made it a jack of all trades but a master of none. pick the skills to be either a Healer, DPS, or Tank. could be fun going as a whole 8 man bluemage party. back in HW you had the man mode tanks going in clearing raids for fun and to show how they dps as tanks.
    because that worked so super well with RDMs?... if they go with a jack of all trades - the comm will never stop asking for buffs "to be competitive" in savage fflogs-epenis league. : /
    (0)

  8. #18
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    If they do so do you not think (given how SE works) that we would in turn loose out on another job? I think we would
    It would be extra work if you believe it or not and they could be working on other content. They will have time to review later on once they get enough player feedback once players actually play it
    (1)

  9. #19
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Or, stay with me now, make the job right from jump and dont do this beyond stupid limited job crap.
    (3)

  10. #20
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Meta-Flare View Post
    Or, stay with me now, make the job right from jump and dont do this beyond stupid limited job crap.
    Or, stay with me now, make the job as it is currently being designed and let people have fun with what it is.
    (5)
    Last edited by SDaemon; 12-13-2018 at 03:33 PM.

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