

Is it though? Disciples of war and magic cant craft, gather, or fix ishgard next expansion. There is no job that can do every piece of content. So...
I already use different jobs for different things.
MCH is purely used for PvP, and RDM is my Eureka job.
If I want to gather, I'll hop on my MIN/BOT/FSH, and if I want to collect enemy skills or play the Carnivale I'll use BLU.
I'm waiting and seeing how many Play Blue Mage in Jan and if not many I'll wait and see SE answer to it. If DOA then I'm forgetting about it. not that I don't want the Job but if it's DOA all I'm getting is a Job that goes no where and that's bad.Oh I didn't express myself quite well. I did not say I will never touch it. I said in its current state I'm not interested, but I might be in the future, depending of course on what awaits this job. As someone said repeatedly, wait & see, and I'm gonna do that, I'll just wait longer than january and see what comes out of it after 5.0 hits


By you're definition you are correct. A real job has to be able to be mained through all content of the game. You can take it all the way through MSQ, you can do every piece of content in the game with that one single class. That's how it comes across. Try to expand your mind and realize that there are other ways to enjoy this game aside from your personal views and ways of enjoyment. I get being upset, but demanding a fix to something you haven't touched, have no experience with, and have no actual useful feedback for because you can not accept the fact that this particular piece of content or job is not meant for your personal preference in play style is asinine. You don't have to be thrilled with it, but accept the fact that this is what you are going to get and come back after you touch it and have experience to back up your actual feedback. You are not the most important person in this game no single one of us is. They are looking at the broader community. Broader than these forums or the subreddit or any of that. They made a decision on what they feel is in the best interest of a game they have worked hard on and done with a great deal of love and care. So, rather than just outright judge it from the start. Put some effort into your argument and go experience it first.
I mean, I get the point of Blue Mage being its own separate thing like the DoH and DoL, the point is that it is a classic FF job beloved by a lot of players. If this was a new original job, that would be one thing, but this is Blue Mage. Personally, I never cared that much for the job (except for Quina from FFIX, because Quina is love), but I understand why, after asking so much for the job as a regular combat job, many people are unsatisfied with the "limited" thing. They never specifically said they wanted Blue Mage to be like the other combat jobs because, well, I don't think many people thought that, when we got it, it wouldn't be like the others.
I mean, if they gave us Samurai, one of my favorite FF jobs, and I couldn't use it for the main content, I wouldn't like it either, even if I didn't know anything else about how it was going to be implemented, so I can understand where people are coming from. In the end, if SE wanted to try this new limited job thing, maybe they should have introduced it with a less known job first to test the waters (maybe Puppeteer would have worked better).
That being said, I'm curious to see how Blue Mage will work. If they make it its own thing, that content better be well connected with the rest. That's the thing with DoL and DoH, they complement each other and the DoW and DoM classes, with DoL, DoW and DoM collecting materials either by gathering or fighting, and DoH crafting gear and consumables for these other classes which they then can use to perform better in their tasks.
Last edited by TheHeavenAbyss; 12-12-2018 at 06:36 PM.
Well, I hope that the broad majority finds a lot of good, long-lasting content from this. I'd hate to see it flop and get abandoned, especially considering Square often waits until the worst possible outcome to occur before they budge on any of their content.By you're definition you are correct. A real job has to be able to be mained through all content of the game. You can take it all the way through MSQ, you can do every piece of content in the game with that one single class. That's how it comes across. Try to expand your mind and realize that there are other ways to enjoy this game aside from your personal views and ways of enjoyment. I get being upset, but demanding a fix to something you haven't touched, have no experience with, and have no actual useful feedback for because you can not accept the fact that this particular piece of content or job is not meant for your personal preference in play style is asinine. You don't have to be thrilled with it, but accept the fact that this is what you are going to get and come back after you touch it and have experience to back up your actual feedback. You are not the most important person in this game no single one of us is. They are looking at the broader community. Broader than these forums or the subreddit or any of that. They made a decision on what they feel is in the best interest of a game they have worked hard on and done with a great deal of love and care. So, rather than just outright judge it from the start. Put some effort into your argument and go experience it first.


My vision of it was that as FFXIV grew on its on, it just closed doors to some FF legacy content, while opening others.
Blue mage generally revolves on these aspects (mostly based on FF5 FF6 and FF9, those I know better) :
Elemental weakness and resistance (FFXIV does not use that system)
Enemy types (barely applicable to FFXIV outside of Eureka and world areas where there is little to no content)
Versatility (not happening in the Tank, Healer, and DPS structure)
Debuffs (you cannot Bad Breath or Doom a raid boss, most endgame content is immune to that)
Level X Something (not really happening either)
But all that could work on... trash mobs in the opens world. It would be a traditional Blue Mage, indeed.
Of course we could have expected a stand alone job, based on Blue Mage general idea, concept and heritage. But it would only have a Blue Mage name, and that's pretty much it, everything else would be pure creation to fit FFXIV systems and meta, with mob abilities flavoured actions. That's up to each players appreciation.
For me as long as we keep getting good DoW/M jobs and decent identity / rotation for each of these, then I'm fine with Limited Jobs as side content. They could just have stayed on their original position of "Blue Mage is too complex to implement in FFXIV".
My only agreement to the overall forum beef is the level 50 limit, as we don't know when Blue Mage will reach (if it actually ever happens!) the ongoing level cap. But I'm happy on principle that it's a form of new content. Maybe I will not like it, but I don't see the point of shouting horror and rage at this point. Especially when most people speak as if the devs must comply to all their wished because they pay to play the game. That's not how the world works.
Chill and enjoy please![]()
I think the way to make it feel like Blue Mage is just a matter of creativity on the developers part. And for me, being a Blue Mage only means a mage using enemy abilities, with these abilities having now become more a list of "traditional" spells. Just like Black Mage has Fire, Blizzard, Thunder, regardless of how they are implemented in each game, or how White Mage has Cure, Esuna and Raise, Blue Mage usually has Goblin Punch, Matra Magic, 1000 Needles, Aqua Breath and others, regardless of how they are implemented. To me at least, as long as the job has access to these spells (and in the lore at least it is said that these spells come from mimicking monsters, which could be done just in Job Quests easily and would allow for differences between the Blue Mage spells and the enemy skills with the same name), it would feel like a real Blue Mage. I understand it is not so to many people, which is why this whole conversation is happening.Of course we could have expected a stand alone job, based on Blue Mage general idea, concept and heritage. But it would only have a Blue Mage name, and that's pretty much it, everything else would be pure creation to fit FFXIV systems and meta, with mob abilities flavoured actions. That's up to each players appreciation.
Bad Breath could just be a DoT and a vulnerability debuff (and maybe inflict Stun on mobs). It would feel like Bad Breath to me.
Death could be just a damage dealer for bosses, with a chance of killing smaller mobs if anything. That's how it worked in FFXIII, so it wouldn't be something that new.
Then you have Aqua Breath, Goblin Punch, Matra Magic, Flamethrower, Acid, which could be normal damage spells, with Mighty Guard, White Wind (as a Cure or Vercure equivalent), Angel Whisper (as a Raise equivalent), Frog Song (as a Sleep equivalent) being support spells, giving the job a bit of a support role like Bard.
The LV? spells could be part of the job mechanic, related to some Blue Magic gauge or something, starting with LV2 Old, LV3 Defless, LV4 Holy and LV5 Death as a high damage move, for example, if they had to be included at all. I think FFXI didn't even have the LV? spells.
Would this feel too different from the identity of Blue Mage and what these spells usually do? I don't think it would, not more than what other jobs have anyway. But then again I was never that passionate about Blue Mage, so I also understand that some people wouldn't be satisfied with just this.
Last edited by TheHeavenAbyss; 12-13-2018 at 05:06 AM.
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