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  1. #171
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    I get that the OP is trying to say that a dead game, which cost SE a ton of money for several reasons, was so much better than what we have now.

    What i don't get is why the OP is still here if this game bothers him/her so much. I mean having an oppinion is one thing but paying for a game that i obviously and strongly dislike is something that i'll never understand.
    (8)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #172
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vidu View Post
    Yep, pretty much - and even without enrage, you'd end with a "meta"-strat or route anyways. As always in games, actually.
    So I'd be most curious to hear how 1.0 solved the problem of having one "meta" or "best" way and actually making this a choice and not "the one boss everyone always does and its two brothers that no one is ever intrested in".
    1.x got around the meta by having the meta be "have everything leveled and geared, and if you don't, you cant do this"

    You could switch jobs in dungeons, so people were required to have blm, mnk, and idr the others, just for cutters cry.
    (4)

  3. #173
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    1.x got around the meta by having the meta be "have everything leveled and geared, and if you don't, you cant do this"

    You could switch jobs in dungeons, so people were required to have blm, mnk, and idr the others, just for cutters cry.
    That frankly sounds like hell...
    (4)

  4. #174
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    1.x got around the meta by having the meta be "have everything leveled and geared, and if you don't, you cant do this"

    You could switch jobs in dungeons, so people were required to have blm, mnk, and idr the others, just for cutters cry.
    So thankful for Yoshi P and the current dev team so we don’t have to deal with this kind of nonsense
    (4)

  5. #175
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Enla View Post
    You're mistaking needless complication with enjoyable depth.
    That seems to be a large problem these days. 90% of folks defending Eureka claim that detractors "can't handle the difficulty" and it's not difficulty. It's the same repetitive motion, over and over again, for 3 hours. If I wanted that I'd go clean my attic. The same dungeon with different paths is just a normal dungeon v hard version of the same dungeon. After you've run them both enough times it's still just boring.
    (7)

  6. #176
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theplatter View Post
    This is entirely based on opinion. 1.x (IMHO) sounded far more original than ARR, which for the most part, felt like it pulled from so many other popular compositions (Harry Potter, Lord of the Rings, Star Wars, etc.). Like so many other aspects of the game - original races aside - the music of 1.0 felt like it was trying to be different and have its own character, while still feeling very Final Fantasy. HW music (again, IMHO) was a vast improvement over ARR, but even it sounded like it pulled liberally from other sources (Secret of Mana, Kingdom Hearts, etc.). Unfortunately, SB music seems to be the worst of the bunch, with the main theme being greatly overused with little variance.
    The reason that 1.0 felt like it was trying to be "different" was because there was no musical direction in 1.0 at all, the music was all over the place. They went to Uematsu and basically just said "Here's a game, now make some music for said game", and that was it. That's not really because of originality, it's because there literally was no art direction concerning the musical scores. They basically just took whatever Uematsu put out, put a stamp on it, and threw it into the game. And the one part that isn't entirely based on opinion is the fact that 1.0 does not use real instruments. It's all synthesized and fake, and you can hear the difference between listening to a 1.0 soundtrack and XIV one where Soken changed aspects of it.

    As for the main SB theme being used a lot throughout the game, that's called a motif and something that gets used a lot in music composition generally. Soken has done that since ARR, it was lightly noticeable in HW, but SB's theme is just a very easy melody to hear than the HW theme with a very distinctive pattern of notes.

    Regarding your snippets and nitpicks over ARR pulling inspiration from other renowned musical talents, I'm not sure how you think that's a bad thing again (I'm also not sure how anything in XIV sounds like Star Wars to you).

    /shrugs
    (6)
    Last edited by Sigma-Astra; 11-30-2018 at 06:37 AM.

  7. #177
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    The reason that 1.0 felt like it was trying to be "different" was because there was no musical direction in 1.0 at all, the music was all over the place. They went to Uematsu and basically just said "Here's a game, now make some music for said game", and that was it. That's not really because of originality, it's because there literally was no art direction concerning the musical scores. They basically just took whatever Uematsu put out, put a stamp on it, and threw it into the game. And the one part that isn't entirely based on opinion is the fact that 1.0 does not use real instruments. It's all synthesized and fake, and you can hear the difference between listening to a 1.0 soundtrack and XIV one where Soken changed aspects of it.

    As for the main SB theme being used a lot throughout the game, that's called a motif and something that gets used a lot in music composition generally. Soken has done that since ARR, it was lightly noticeable in HW, but SB's theme is just a very easy melody to hear than the HW theme with a very distinctive pattern of notes.

    Regarding your snippets and nitpicks over ARR pulling inspiration from other renowned musical talents, I'm not sure how you think that's a bad thing again (I'm also not sure how everything in XIV sounds like Star Wars to you).

    /shrugs
    Thank you for your well-constructed response, that was unfortunately soiled by your last statement - I never once said that everything in XIV sounds like Star Wars. It was listed as one of Soken's sources of inspiration that I heard in ARR.
    (3)

  8. #178
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ShanXiv View Post
    Well said,
    You can often see some old school MMO players making good posts like this. thanks

    I will say the "MMORPG is a service" concept is BS, it's an excuse for not knowing how to make a real MMO, bad gameplay & lack of imagination
    I played old school MMO's too and let me just say that it's not a BS concept. I'm tired of spending 5 years to get even a small centimeter of progress into Goal A. Gamers evolve alongside technology and the current trends.

    XIV as it is now is a breath of fresh air where I don't need to spend months to years to achieve something because no one has that kind of time anymore to waste on one video game.

    We all thought it was fun to grind back then because it was the only thing we had and the only thing we knew.

    We're all smarter now. You can either move on with the rest of us, enjoy life, and enjoy the way MMO's have changed...or you can stay in the past clinging to something that's never coming back.
    (7)

  9. #179
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theplatter View Post
    Thank you for your well-constructed response, that was unfortunately soiled by your last statement - I never once said that everything in XIV sounds like Star Wars. It was listed as one of Soken's sources of inspiration that I heard in ARR.
    Ah, sorry, I meant "anything", but my brain typed "everything". Still, I'm still not sure what you heard that reminds you of Star Wars. I can't think of any track that comes to mind close towards that type of style anyways.
    (2)

  10. #180
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ShanXiv View Post
    2.0 gives you a lot of candies, but after you taste them for a while, you will find that there's no much stuff behind it, the game is very shallow & simple
    If you truly feel this way then why are you paying your sub? You're wasting your time and money on a game you clearly do not enjoy. Do you hate 2.0+ so much that you're willing to pay real money just to complain about it?
    (4)

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