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  1. #21
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I've never played 1.0. I will not contest that the cutscenes looked nicer and that the Warrior of Light does feel a bit too superhuman and perfect at times, but a lot of what you said feels like cherry-picking. "This event wasn't good, but it's better than FATEs because I said so."
    (6)

  2. #22
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    From someone who played from the 1.0 beta through to the end, I can confidently say... 1.0 was not a good game.

    The thing with 1.0 is you can point to just about anything in it and say "man, this was a good idea!" The problem with 1.0 is you can also point to literally anything in 1.0 and I can tell you why, in great detail, it failed miserably. Seriously, most stuff in 1.0 seemed like it had a good intentions behind it but it was just so, so bad.
    (18)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #23
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    I joined XIV in 1.23 and I have to say I really enjoyed my time there. The graphics were amazing, the cut-scenes actually showed emotional range, and the world was massive. You could do job quests with other people and there were a lot of side content that you just don't see in the game today. There were a lot of good and fun things about 1.23 that I miss, but all in all there were more cons than pros. It had failed so miserably until Yoshi and crew came to save the day. I do miss the open world but I understand why having smaller maps was what they went for. I do agree that it's odd that we have become a super hero yet people still ask us to do menial labor and treat us like we're joe shmo sometimes in the game. I miss aspects about 1.23 but much prefer the game we have today. I do wish we had gotten more of those key elements that really made 1.23 special, but I also understand that the new dev team has a different vision of the game and that is ok.
    (7)

  4. #24
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Back in my early days playing XI, I remember a quest that had you kill a sheep for the meat it drops, cook it over and open campfire, and give it to an npc. It was repeatable and rewarded 500 Gil. It was a cool quest at the time because you could make close to 2000 Gil per hour, which for newbies at that time was pretty good.

    The reason you could only turn in so few per hour is because you literally had to wait 15 rl minutes for it to cook. And if you left the zone, you'd have to start over. What happened as a result though was interactions between all of those also doing the quest stuck waiting for their meat to cook. There was a lot of fun and hilarious moments for sure!

    As memorable and nostalgic as that is, would I do that quest again, in this game? Hell no! See, it wasn't the quest that brought about those interactions; it was the circumstances. We talked to each other because there was nothing better to do, and you can get a similar circumstance today queueing for the msg roulette.

    XI and 1.0 concepts forced wait times during duties or quests, and that's why the socialization was so high. Not because players actually want to talk to each other.

    QoL changes does make it harder to live the days of old, but you have to stop living in the past to grasp the memories created today and tomorrow. Get with it!

    <<<<FFXI<<<<<

    »»»»there here and now»»»»»
    (14)

  5. #25
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Adeacia View Post
    Most of that stuff only existed because they were planning to shut down the game. Players do tend to unite in the last moments of an mmo and GMs are allowed to mess around when they otherwise would be reprimanded or fired for doing what they did.

    It doesn't mean 1.0 was better, it just means it was in its last moments of life.
    There were GM hosted events before all that.
    I remember fighting off goblins invading Ul'dah. A GM was using a character from The Mythril Eye.
    It was a lot of fun.

    It was not unlike FATEs now, but had more life to them.
    (3)

    http://king.canadane.com

  6. #26
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Im sure 1.0 had plenty of nice things that 2.0+ would definitely benefit from. However, I think that this is just nostalgia speaking a bit loudly. 1.0 was a viewed as a failure pretty much all around. There are people dedicated to it who prefer it over 2.0, but if we must measure the success of things, just know that the game got shut down, and relaunched after drastic changes were made and is now kicking around and seen as a fairly good game.

    So its nice to ask for some of the features 1.0 had, but if were being realistic here, 2.0 is the better game. People actually are sticking around for this, even with the flaws it has.
    (4)

  7. #27
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    1.x tried to make interesting things in a MMO and failed ; 2.x doesn't even try.
    (4)

  8. #28
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Genz View Post
    1.x tried to make interesting things in a MMO and failed ; 2.x doesn't even try.
    I don't remember 1.0 making things interesting. I remember the start of 1.x having no NM's, no non-main scenario quests (and there were only like 9 of these), no overworld content other than leves, the dungeons were basically the overworld except underground (no bosses or loot, just random mobs). They didnt even have settlements when the game released.

    oh, and FATIGUE. Who remembers that being fun and interesting?

    Lets make it so you cant level at all after a couple of hours of grinding, and since grinding is all there is, we'd like you to stop playing our game now.
    (14)
    Last edited by Valkyrie_Lenneth; 11-27-2018 at 11:12 AM.

  9. #29
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vidu View Post
    ...and in regards to this: People arent "hating" on 1.0 - they're just being more realistic about it.
    Dont like what has become of FFXIV? Move on from the game, keep your good memories and look for a game that suits the experience you seek better if FFXIV doesnt provide that anymore.

    Posts like these wont bring 1.0 back - and what kind of answers do you expect from the community of a "different" game?
    A game, that posts like the OP are basically "sh*t talking" by telling us how much better 1.0 was. And maybe it was for some people - but it clearly wasnt for SE.
    1.0 almost ruined them.
    2.0 saved their asses.

    And now 1.0 is burried and wont come back and no number of threads will change that - personally I'm a little "tired" of hearing about this "1.0 was so much better!"-nostalgia. I get being sentimental about it or creating a thread thats about sharing great 1.0 memories, but refusing to accept that it will never be anything but memories. And that if they dont like what has become of FFXIV, they can leave.

    Its not hate towards 1.0 or towards the nostalgia that people still feel for the game.
    But its a bit like sitting in a restaurant you really like, enjoying a well prepared dinner (that might not be perfect, but perfectly fine and enjoyable) and then having someone bust in and scream how much better the place was with the old cook in charge and whit the old decoration and how anyone could ever enjoy any of this and not see how much better everything was when there were only 5 listings on the menu, rats in the kitchen and dark brown paint on the walls...
    Ok its my opinion, I can express it any way I want and I still play this game every day. I understand 1.0 isnt coming back since that type of game style is basically dead in this new era of gaming. If you are "tired" of hearing about 1.0 topics then why read and post? Move on from the thread.
    (4)

  10. #30
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    First, here's the entire original post without all those pictures making it hard to read:

    Quote Originally Posted by ShanXiv View Post
    1.Fun party contents:
    Hamlet defence, DOW DOM DOL DOH all can play together
    the Job quest were nice too

    2. Gears stay relevant, Relices were strong weapons in 1.0, sadly I didn't get it

    3.Stories were real, you were not some superhero, the "Warrior of Light" in 2.0 is lame.

    4.The world was real, it had the immersion, 2.0 failed to capture this feeling, 2.0 is just a park, a theme park.

    5.Events in open world, well honestly, this Atomos event was not very good...but it's still better than FATEs

    6.Epic boss fight, not just some dodge circles on the ground, heavily scripted, "rope jumping" fight

    7.Yoshi & his team still had passion & heart, & they listened to players
    (I am not asking the developers should listen to whining babies)

    8.Events in town, players were fighting for their home(and for fun, the mobs didn't drop any rewards...)
    now people just idle in town & queue for DF, yeah that's fun

    9.And most importantly, the community, IT'S THE SOUL OF A MMO.
    there's almost none in 2.0, 2.0 is a nice but empty body, 2.0 has no soul, yeah that's good, nice, fun....

    10.The atmosphere... There was water in my eyes when I saw this.
    Will you cry when you throw away your dated gears? I won't.
    2.0 is just a park, The world has no weight, almost no good memories after 5 years playing, yeah fuuuun....

    11.Players didn't left before server shutdown, now 95% players had quit....

    A lot of that is just your opinion. It's not a factual comparison of one to the other.



    Quote Originally Posted by ShanXiv View Post
    4.The world was real, it had the immersion, 2.0 failed to capture this feeling, 2.0 is just a park, a theme park.
    Failed to capture the feeling for you. I'm immersed. I love this game-world. It's beautiful.

    What actually makes it feel like "just a theme park" to you? What would it need to be otherwise?



    Quote Originally Posted by ShanXiv View Post
    9.And most importantly, the community, IT'S THE SOUL OF A MMO.
    there's almost none in 2.0, 2.0 is a nice but empty body, 2.0 has no soul, yeah that's good, nice, fun....

    10.The atmosphere... There was water in my eyes when I saw this.
    Will you cry when you throw away your dated gears? I won't.
    2.0 is just a park, The world has no weight, almost no good memories after 5 years playing, yeah fuuuun....
    Community is such a variable thing. Each server is different.

    I notice you're on Aegis. I have an alt there. It's pretty quiet.

    And I gather that English probably isn't your first language, but are you playing in English? Do you speak Japanese? By nature of being English-speaking players on a Japanese server we're cut off from a large part of "the community" because we can't understand what they're saying.

    (I like to "come to the rescue" if I see people in trouble in the overworld. Perhaps if we spoke the same language, that would lead to friendships. But as it is, they thank me in Japanese and I thank them in English and there's not much you can do from there.)

    Try another server if you don't like the community where you are. Of the four I've tried, Ramuh was probably busiest - Limsa seemed packed. (Though it was a preferred world and at the time of Moonfire Faire, so perhaps that skewed things. Still seemed to be lots of people around, and not just low-level players.)

    You also seem to have this idea that the game has become about gear instead of community. This is the second time you've brought up the idea that "you don't get emotionally attached to your gear, do you?" as if it's all we have left and there's no community any more.

    And as I said there, I've found plenty of community in the game - but within my FC, not "out in the open".

    It might even just be the difference in culture between American and Japanese players.


    And if you're having fuuuun instead of fun... really, you need to try something else, whether it's the server or the game itself.



    Quote Originally Posted by ShanXiv View Post
    (I am not asking the developers should listen to whining babies)
    Which whining babies would those be? The ones you disagree with?

    And considering this is your fourth topic that I've noticed in a week complaining about FFXIV as it is now, and how much better it was back in 1.2.... this statement seems rather ironic.

    What are you trying to achieve with these constant posts? You're unhappy with the game. We get it. Some people liked the old version of the game more, and you're one of them.

    Do you think they'll change it back to the way it was, if you just complain enough?



    Quote Originally Posted by ShanXiv View Post
    now 95% players had quit....
    You keep repeating this statistic. Where is it from? What does it mean?

    Did you know that it's estimated 99% of all species that ever lived on Earth are now extinct? And yet there are millions of species alive today. (source check: Wikipedia)

    The longer something runs, the more things come and go, and the bigger the percentage of "no longer here" gets. It can't be reduced. Even if the amount of active players remains stable or increases, it's unlikely to overcome that number.

    Everyone who tries the game - even just the free trial for a day or two - is going to be counted in that percentage of players who left.

    Every current player is a potential future addition to the "players who left" statistic, but there's nothing to balance it.

    And ultimately, it's a game - and one that has an ongoing cost attached to it, at that. Not everyone is going to stick around forever. People lose interest, or move on to other games they enjoy more, or only came because it's a Final Fantasy game so they played through the story once and then left.

    That doesn't mean the game was bad or that they didn't enjoy it while they were here. It just means they finished playing it.
    (19)
    Last edited by Iscah; 11-27-2018 at 12:01 PM.

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