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  1. #11
    Player
    Cerbolt's Avatar
    Join Date
    Jul 2017
    Location
    Ishgard
    Posts
    338
    Character
    Lucien Valeriant
    World
    Phoenix
    Main Class
    Summoner Lv 100
    All I want is HD textures.
    (2)

  2. #12
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sandpark View Post
    Every MSQ cut scene being voiced from ARR to Shadowbringers. It's feels odd hearing voices on cut scenes, then it either goes silent halfway or the next cut scene is silent, then the next one is voiced, then silent, and so on.
    This isn't a tech improvement. This is just wastingthrowing more money at voice actors.
    -

    HD textures, new anti-aliasing... or just something to lessen the horrible effect from repeated textures on big walls (in Yanxia for example)

    If they have any resource for tech improvements, I'd prefer them to focus on non-graphical/server-side : open more functionalities when in instance (/tell, fc menu, friend list, etc.) since we're spending more and more time in instance (Eureka, even the new gold saucer game is an instance...), and I guess the world-visit feature will have the same problems.
    (3)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Two biggest issues visually imo are visible pixels (textures) and visible jagged things (AA, and probably other cool stuff I can't begin to understand). Then I'd say some stuff just needs more polygons, some things hide behind a 3d looking texture but are quite simple shape wise (which is an efficient choice for mid-lower computers of course, but if we're talking high end "gimme gimmie" I'd like to see the rock actually be at least somewhat 3d and not just appear to be lol).
    (1)

  4. #14
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    my one major gripe with the old areas is in prae you cant hear gaius at all during his fight, his volume levels are so low compared to his attacks it just sounds like hes growling
    (3)

  5. #15
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    guys graphical improvements and things like better character physics is not going to happen. they would have to essentially recreate the game. MAYBE when more powerful things are out like a PS5 or 6 and more people that play the game are using high end computers - that's when things will change.

    when they created ARR - they did not make things high-res and then like de-res them. they never made them in the first place. that's why you can't just ask for them to add an HD Pack or anything like that.
    (1)

  6. #16
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Maybe eventually they can start using models from 1.0. :V
    (2)

  7. #17
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Double-dyeing.
    (7)

  8. #18
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The 1.0 physics probably still exist in the code, they've just been turned off. I miss the 1.0 movement physics but that was back in a time where there weren't movement-dependent boss mechanics. In 1.0 when your character ran and then you stopped running, they would slow to a trot before coming to a complete stop. That wouldn't fly in current FFXIV where we have to be precise as a surgeon when it comes to positioning for mechanics. Moreover, 1.0 FFXIV you couldn't turn on a dime, your character tilted when you turned like Red Dead/GTA. Now post ARR, you spin instantly depending on the direction.
    (3)

  9. #19
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    The whole game remade with FFXV's graphics engine so we get better looks in pretty much everything including but not limited to actual fingers instead of blocks due to richer polygon counts for every model in the game!...


    And of course, in case it was not clear what I mentioned above, physics for hairs, bodies and cloths!...


    By the way, I wouldn't mind having all those physics 1.0 had, the animations were beautiful!...
    (1)

  10. #20
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Im not expecting anything big until 6.0 or 7.0, but armor textures for sure
    (1)

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