
Originally Posted by
Nalien
With the technology behind the World-Visit system, I wonder how feasible it would be to effectively have a single PvP enabled zone which is shared across the data center? Something like an instance, but not really, a regular open world zone with World-Visit forcing everyone on the data center into the same one. Simply travelling to that area would use the same method as World-Visit and that way you can neatly have what is effectively an open world fake instance, rather than what we have with something like Diadem or Eureka (semi-open world, but instanced). Seems like a better idea than simply having a such a zone on every server, with players using World-Visit to use the active one, or having a dedicated PvP server IMO. Off topic, but it would be great to have a Duel Arena zone like this. Everyone on the data center just goes to that area and can participate, spectate, organise tournaments/etc., rework Duels slightly so we can group up for team v team in such an area. There's a lot of potential for PvP with World-Visit I think.
If we ever do get some form of open world PvP though, I do hope it's not too... Scripted... The appeal of that kind of thing, in my opinion, is the dynamic events that are purely player driven, and the rivalries that creates. While I get that Freelancer was required to fix Frontlines queue issues, it kinda killed it for me (since it changed the dynamic of the community) and open world PvP has no such issue, there's no queue after all. While it might be appealing to have such a system for the sake of balance, I don't think such balance should be the focus. Such a world or zone should be the wild west; You can go there and never know what you'll find. Those kind of dynamic events are what make it memorable, I guess the fear is one Grand Company would end up dominating, but I don't mind that. If everyone jumps ship to Maelstrom to "win", such content would fizzle out and die, then nobody wins. I'd rather be the underdog with Twin Adders and hopefully make some good memories with my allies, even if we lose. That's how you really win in such content as far as I'm concerned. Perhaps it's just not possible to build that kind of pride in virtual factions with gamers these days though...