
Originally Posted by
Valdegarde
I don't think we'll be able to reverse time and allow option 2 to be a reality, but we can technically hope for option 3. Option 3 please!
And I don't think it has to be that limited, perhaps out of the 49 skills, only a handful are truly broken enough to be unusable in other content (level x stuff, Bad Breath, Self Destruct) and the rest are slottable depending on type. Blue Mage might have different options for certain skills, for example Fire Breath is a cone and has dropoff damage, Aqualung is also a cone, weaker but does not have drop off damage, Trine is circular AoE, a Blue Mage must slot one of these for AoE. Then there's maybe...a couple skills (7-8?) given automatically by job quests, these are the essentials like Magic Hammer for MP restoration.
That means they can free up more than 24 skills to potentially be viable for the rest of the game and providing some freedom and player choice without being unbalanced.
Does it look likely they will go this route? No. I guess we'll see in 4.5. It's a thin hope I'm holding out, but I feel it would satisfy a majority of the playerbase than the 50/50 we have now (which I feel is optimistic, it looks like less than half considering polls floating about.)
I feel like if we could stop trying to slice eachother's throats out and get together as a community and present some united front solutions that the majority can sign off on, there may be more of a hope for an amenable solution for everyone. And THAT would be a good thing.