Adding my support, please enable this. I don’t think premades will work as only BLU have incentive to do them and rewards are absent.
Again, easy fix. Give spells tiers of damage, and balance them accordingly in content. For instance, say 4 tier I spells, 4 tier II spells, 2 tier III spells, and 2-3 buff spells must be set. Balanced within those tiers, and required to have the spells learned, the BLU could pick and choose favorites, but still be in a defined role. There would be a certain degree of choice for the BLU, but it wouldn't be able to troll by setting a bunch of crap spells. Regardless of duty content, the BLU should be balanced in the overworld anyway. It shouldn't be able to run around killing Hunt marks with Death, for example. The entire system they have conjured up is convoluted and makes BLU a sideshow act.
I used to be an adventurer, but then my ping increased.
How about setting a BLU option in duty finder (have the community vote on if it's on/off by default) that will group you with a BLU in roulette and require a certain number of role specific skills for a blue mage to queue for a roulette. No restrictions for manual parties.
I support this completely, because as things stand now you're telling me that even though my Savage Raid group is cool with me playing BLU, I've got to play ANOTHER JOB through the Dungeon, Trial, and Normal Raid content in order to earn gear for BLU. I know the option is there, and use it, but if I want to play BLU in said content and not PLD, SAM, SMN, BLM, etc then I should have the option to do so without having to find 7 other people willing to run with me. If the reason is skills like lvl 5 Death, then you can make bosses immune, like you did in Eureka Pyros (yeah, NMs are immune to Death, so I know you can do it). Just because a job is aimed at Solo content, doesn't mean you should handicap it to ONLY play that content. Saying "if you don't have X, you'll get kicked" is something that happens to other Jobs as well, "if you can't do X, you'll get kicked" its nothing new.
I get not adding it to SB content, it'd upset the balance already established in Raids, but give us Duty Finder so I don't have to play another Job to earn gear for BLU. I know I can craft, or buy off the MB, or get them from Sidequests, but I want to play BLU as my main, and the current system prevents me from actively doing so in the way the game is designed to be played.
You could stick a blue eye mask on a broom handle and it could go through any DF content currently. Another SE storm in a teacup.
I want BLU in party content as much as the next person. But I saw this coming a mile away. FFXIV has heavily streamlined Jobs (In which I mean there's very little theorycrafting needed to be done for an optimal rotation, as the skills are given to you). BLU, because of it's very design, literally can not work with this game at all. They would have to go to each and every single skill you could learn now and in the future and balance it because of BLU. Not to mention, BLU is only as good as the monster skills they learned. So they can be under powered or completely overpowered.
Yes, it sucks. But there was no way BLU was going to work with the way FFXIV is designed. If it was something like XI, or maybe even 1.x, then yeah it can. But this is the best compromise they can do without completely butchering the Job.
The fact that this thread has to exist makes me laugh. It feels as ridiculous as saying "Show your support for guns in this FPS!" Petitioning a developer running an MMORPG to allow a class/job into group content, what a world.
I 100% feel like everything they said about BLU was slippery slope argument.
“They’ll get kicked for not having spells”. Yes, they will, the answer is to go get their spells, no different to if someone showed up to raid with no melds on their gear, they’d get kicked til they sort that out.
“Level 5 death will kill the boss!”. Are you kidding me? This is no different to any other move that doesn’t work on bosses. I guess we should delete all stuns from the game cause bosses have to be immune to those!
Fact is there are a million and one ways they could have made BLU work without compromising the learning process.
E.G. make BLU a role fluid job that can tank, heal or DD, but to take on a role it has to set specific spells to unlock that role. These would be the basics to perform the job adequately (like enmity tools and strong mitigation tools to be a tank) and then the rest of the spells would be fluff on top of that (your dps/utility type spells).
Honestly they could have given Blue a base rotation and move set
And make Blue magic like Ogcd skills similar to Role skills you learn them and can mix and match them how you like for what sorta support you wanted for Blue.
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