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  1. #41
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,058
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    If they need to do things for "balance", then we do need more tanks and healers for a different kind of balance: the total number of classes available.

    Currently we have (at best) three tanks, three healers and eight DPS classes - or two healers and nine DPS if people want to level summoner rather than scholar.

    The average dungeon queue is made up of people leveling their various classes.

    Dungeons need a ratio of 1:1:2 for the classes, and yet the actual ratio of classes is not in line with that. (Even before factoring in that tanks level faster than DPS classes due to near-constant EXP bonuses for being in need.)

    So....

    Ideal ratio: (and number variants)
    1:1:2
    3:3:6
    4:4:8
    Let's say that the number of DPS should be equal to the number of tanks + healers.

    What we have:
    3:3:8 --- (33% over ideal number of DPS)
    3:2:9 --- (80% over ideal number)


    With one extra of each role added:
    4:4:9 (12.5% over ideal)
    4:3:10 (43% over ideal)

    So if I've done my maths right (I am very tired though) that seems like it should make quite a difference to the ratio of how many DPS to other classes there are.
    (0)

  2. #42
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SoleilAlphi View Post
    no I won't be ok. Counting the choices we have for playing tank/heal/dps, tanks and healers don't have the variety that dps have to switch jobs within the role. I like to play healer as secondary role, and I'm stuck with just three choices when I have nine for my primary role, dps. It makes things stale, and as for balance... as someone said above, if they didn't manage to balance jobs in 2 years, they won't this time.
    Broadly yes. But in more detailed terms.

    If you wanna be a tank you have 3 choices
    If you wanna be a healer you have 3 choices. If you wanna be a caster you have 3 choices. Off you wanna be a melee you have 4 choices. Ranged. You have 2.

    Doesn't really matter what you want to be there isn't much choice..

    The problem they have is that basically every job within a set is pretty much the exact same thing. How can you make a new healer feel different. If it doesn't do the same stuff the current 3 healers can do it's either going to be gimped or OP as hell depending on what it does instead.

    Same goes with tanks and well everything really... they're to obsessed with balance to allow diversity and that's why everything is the same

    Quote Originally Posted by Iscah View Post
    If they need to do things for "balance", then we do need more tanks and healers for a different kind of balance: the total number of classes available.

    Currently we have (at best) three tanks, three healers and eight DPS classes - or two healers and nine DPS if people want to level summoner rather than scholar.

    The average dungeon queue is made up of people leveling their various classes.

    Dungeons need a ratio of 1:1:2 for the classes, and yet the actual ratio of classes is not in line with that. (Even before factoring in that tanks level faster than DPS classes due to near-constant EXP bonuses for being in need.)

    So....

    Ideal ratio: (and number variants)
    1:1:2
    3:3:6
    4:4:8
    Let's say that the number of DPS should be equal to the number of tanks + healers.

    What we have:
    3:3:8 --- (33% over ideal number of DPS)
    3:2:9 --- (80% over ideal number)


    With one extra of each role added:
    4:4:9 (12.5% over ideal)
    4:3:10 (43% over ideal)

    So if I've done my maths right (I am very tired though) that seems like it should make quite a difference to the ratio of how many DPS to other classes there are.
    Also this has been proven to be wrong. ARR had 2 tanks for example. and comprised something like 16% of the player pool.
    HW added dark night and tanks still only made up something like 16% of the player pool.

    adding dark didnt magically mean more people playing tanks. it just meant the number of people playing tanks was split across 3 jobs and not 2. but the number of tanks in circulation remained largely the same..

    yoshi published some numbers on this in one of the live letters when he was explaining why they werent adding a tank in 4.0.

    they could add 10 shiny new tanks in 5.0 but the number of people playing tanks would still be exactly the same
    (1)
    Last edited by Dzian; 11-14-2018 at 02:13 AM.

  3. #43
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iscah View Post
    If they need to do things for "balance", then we do need more tanks and healers for a different kind of balance: the total number of classes available.

    Currently we have (at best) three tanks, three healers and eight DPS classes - or two healers and nine DPS if people want to level summoner rather than scholar.

    The average dungeon queue is made up of people leveling their various classes.

    Dungeons need a ratio of 1:1:2 for the classes, and yet the actual ratio of classes is not in line with that. (Even before factoring in that tanks level faster than DPS classes due to near-constant EXP bonuses for being in need.)

    So....

    Ideal ratio: (and number variants)
    1:1:2
    3:3:6
    4:4:8
    Let's say that the number of DPS should be equal to the number of tanks + healers.

    What we have:
    3:3:8 --- (33% over ideal number of DPS)
    3:2:9 --- (80% over ideal number)


    With one extra of each role added:
    4:4:9 (12.5% over ideal)
    4:3:10 (43% over ideal)

    So if I've done my maths right (I am very tired though) that seems like it should make quite a difference to the ratio of how many DPS to other classes there are.
    Ratios don't matter if no one plays the jobs.
    (1)

  4. #44
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    As a healer main who is getting bored of the current healers, I would not be very happy. I would probably just find a DPS to main for the next expansion to spice things up or not play as much. The game is getting stale to me so I need something new to play with.
    (2)

  5. #45
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    I would like to see no new dps in 5.0 and only a new tank and healer.
    (3)

  6. #46
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    They'd bankrupt Ala Mhigo's salt industry if they didn't add any new tanks or healers.
    (4)

  7. #47
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    I’d be a bit disappointed if there weren’t. Not the end of the world, but definitely would be a disappointment.
    (0)

  8. #48
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,036
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I would be happy with just DPS as I don't play Healer or Tank...but i feel they will add one or both. I wish this game had room for a nice support job a real support like in FFXI.
    (1)

  9. #49
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    I really want to see the dancer class as a melee healer or Blue Mage as a rng Tank. ; . ; But everyone is leaning on Geomancer as a healer since its mentioned in Storyline constantly. So I know its eventually going to show up. So I really doubt healers are going to get shafted. If they do bring another DPS that's incredibly fine. But if they do they should consider loot factoring and perhaps add another dps to the group role fulfillment. 1 tank, a healer and 2 dps aren't going to cut it if they are going to keep adding more and more dps. But that's just me.
    (0)

  10. #50
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    I'm still betting on BLU dps, DNC healer, and GUN tank, but I suppose we'll see ^^. I don't think we'll actually see Geomancer in game, but they've thrown us off before.
    (0)

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