
Originally Posted by
Cincierta
Much as I hate to bump a post, I was reading this and it got me thinking about another rng element that's in another game I sometimes play before it was actually scaled down severely. Anyone familiar with Riven mods in Warframe would probably know this. If not, in a nutshell they were mods that had completely random stats, even negative ones i.e. negative damage towards a faction. Riven mods, if you were extremely lucky/unlucky with rolls, it would either be god-tier or utter garbage. The riven would be veiled and you had to complete a challenge to unlock it, ranging from relatively simple to almost impossible. It would be broken down into three types: primary, secondary, or melee, and any one of those listed would draw upon ANY weapon in the game, whether you had it or not. Prime variants were excluded from the pool, but the riven could still be applied and given the bonuses to said weapon provided the base weapon exists. At the time of release in 2016, there were approximately 275ish weapons in the game it could draw upon for the pool, and about 20 or so effects it could roll on each riven, with up to 4 slots available. Oh, and you could not influence the stats at all.
Because whoever came up with that system was either too faithful to players being careful and considerate of their whole arsenal, or just wanted to watch the world burn.
Rerolling required Kuva, resource you had to farm and could not buy. On release, you could do a mission near where the Kuva Fortress that would circle the solar sytem and pray to RNGJesus that you would get that 25% chance of getting a siphon to spawn. Then that was changed to show where the siphons would be and you could run said mission for Kuva.
Then came the problem of farming Kuva. On average you'd get 600ish per normal mission (around 800-1200 with a resource booster if you had bought one), somewhere in the 4k-8k range if you did the Flood missions; or if you failed the siphon, you'd only get 1/3 of that. Each time you rerolled your Riven, the cost of rerolling would go up. Someone figured out the formula for kuva cost and it went something like this:
Cycle cost = 100x {Rerollattempt - 1}^2+900, which made your cost go something like this: 600, 900, 1000, 1300, 1800, 2500, 3400, 4500, 5800, 7300, 9000. Back then the cost DID NOT have a cap. At 30 rolls, the cost would be 85k kuva.
If you religiously hunted every day for kuva missions pre-change and farmed, your average time getting the perfect roll for a single riven was 90 YEARS. Good f*&king luck.
TL;DR: farming around 2 years for a single emote is not as bad as the severely layered RNG of Rivens in another game.